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945 Commits over 245 Days - 0.16cph!

8 Months Ago
Don't use blur on pause menu
8 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
8 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
8 Months Ago
Adjust c4 beep frequency
8 Months Ago
Bomb plant radio originates from the correct player
8 Months Ago
Add some debug logs to track down this player marker shit
8 Months Ago
Protect against NREs in a couple of places
8 Months Ago
Fix NRE spam when hud is disabled
8 Months Ago
Marker changes
8 Months Ago
Revert scope changes, shouldn't crash now
8 Months Ago
Add toggle viewmodel dev command
8 Months Ago
Toggle HUD button
8 Months Ago
Broadcast kill again
8 Months Ago
This is why death sounds were playing on inverted teams
8 Months Ago
Tentative fix for player marks not showing up
8 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
8 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
8 Months Ago
Order weapons in player marker panel
8 Months Ago
Bit of protection in scoped weapon
8 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
8 Months Ago
Validate CurrentWeapon just in case
8 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
8 Months Ago
Don't apply damage multipliers to melee damage
8 Months Ago
Round up player marker health
8 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
8 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
8 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
8 Months Ago
Move spread to the player, added DebugText
8 Months Ago
Unscrew default player movement
8 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
8 Months Ago
Minimap styling changes
8 Months Ago
Don't have decoys show up if they were thrown by a friendly
8 Months Ago
Decoy grenades mimic an enemy on the minimap
8 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
8 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
8 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
8 Months Ago
Fixed jump not being IsLocallyControlled checked
8 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
8 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
8 Months Ago
Define max hp, max armor in code, fix some compiler warnings
8 Months Ago
When losing helmet, helmet gets detached off the player
8 Months Ago
Fix equipment holster NRE
8 Months Ago
Fix crosshair nre
8 Months Ago
Fixed usp sd
8 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
8 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
8 Months Ago
Make sure to run base grenade stuff for decoy
8 Months Ago
Added decoy grenade
8 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
8 Months Ago
Add kill concmd