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945 Commits over 245 Days - 0.16cph!

8 Months Ago
destroy HE grenade between rounds
8 Months Ago
Support bool setting entries, replace some url images with locally stored ones
8 Months Ago
Bit of map ui style changes
8 Months Ago
Drop shadow filter on the minimap image, add padding
8 Months Ago
fixed player balance being small, updated map callouts ui style
8 Months Ago
Fixed map callouts panel clipping when scoreboard is open
8 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
8 Months Ago
Get rid of this testing code
8 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
8 Months Ago
Don't uncrouch if we can't
8 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
8 Months Ago
Better JumpPosition logic
8 Months Ago
Ladders can be trigger volumes
8 Months Ago
Fix MapCallouts NRE
8 Months Ago
Hide xhair while dead or we don't have a viewer
8 Months Ago
Clear player body's interpolation when setting ragdoll state
8 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
8 Months Ago
Fixed masks not being applied to outfits
8 Months Ago
Fixed potential NRE in scoped weapon
8 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
8 Months Ago
Anarchists outfit adjustments
8 Months Ago
Add DiscardCategories, DiscardSubcategories
8 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
8 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)
8 Months Ago
Redone how muzzle flashes work
8 Months Ago
Holster your weapon on death so you can't shoot beyond the grave
8 Months Ago
Hook up muzzle flash to all the guns
8 Months Ago
Add RadioManager.PlayEnemyLeftSounds, PlayDeathSounds, turn them off for TDM
8 Months Ago
Plug in muzzle flash prefab
8 Months Ago
Fixed showing self marker
8 Months Ago
Validate toast instance NRE fix
8 Months Ago
TDM uses global voice since it's a casual mode
8 Months Ago
Hook in reload sounds for the USPs
8 Months Ago
Fix bullet impact sounds not playing at all
8 Months Ago
Move some stuff around, voices fill above weapon info component
8 Months Ago
Fixed recoil calculating spread BEFORE we shoot, causing the weapon's first shot to always be inaccurate
8 Months Ago
Adjust grenade surface to be less like a table tennis ball
8 Months Ago
Add voices UI
8 Months Ago
Update resource list
8 Months Ago
No need for this cache with new voice filter API No radio when dead
8 Months Ago
Implement voice filter, team voice filter
8 Months Ago
Always reset body, disable ragdoll when invisible for real
8 Months Ago
Try to style the dropdown options
8 Months Ago
Clear gamemode path when exiting playmode Adjust crosshair scaling again
8 Months Ago
Crosshair scales are more accurate now
8 Months Ago
Grenade scorch mark 🤯
8 Months Ago
Fixed melee damage NRE Messing around with markers again
8 Months Ago
For damage, pass hitbox tags instead of passing isHeadshot
8 Months Ago
Show infinity instead of nothing for ammo Fixed not being able to buy at game start, pre-round start
8 Months Ago
View bob is a range from 0 to 100 instead of 0 to 1