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945 Commits over 245 Days - 0.16cph!

8 Months Ago
Added fall damage
8 Months Ago
Add viewbob client setting
8 Months Ago
Add support for ladder movement
8 Months Ago
Fixed friction not prioritizing air first
8 Months Ago
Add HealthComponent.IsGodMode Use @JasonO3D's blood splatters
8 Months Ago
Blood splatters on walls from gunshot wounds
8 Months Ago
Bit of cleaning Custom Grenade marker
8 Months Ago
Add marker panel more reliably
8 Months Ago
Fixed crosshair friendly trace including the wrong tags Rework marker system, don't iterate through all marker objects every frame, handle lifetime properly Expose separate friction and acceleration values for crouch, slow walk, etc Add hc1_debug_units, to see speed in units
8 Months Ago
Fixed weapon shoot traces including the player's collider.. this'll fix headshots Upped player movement speed, adjusted friction/accel
8 Months Ago
Get rid of "Status" category on radios, since it's done through the game loop automatically now
8 Months Ago
Scrap that, this is better logic that supports TKs
8 Months Ago
Don't play enemy left sounds if it's a TK
8 Months Ago
Integrate death sounds, two/one enemy left sounds played to killing team
8 Months Ago
Recoil compliments spread now
8 Months Ago
Can cancel cook Adjust some throw code
8 Months Ago
Expose cook time properly
8 Months Ago
Grenades can be cooked
8 Months Ago
Crosshair velocity scale increased
8 Months Ago
Anarchists team colour adjusted to be less intense
8 Months Ago
Re-add impact effects
8 Months Ago
Fix crosshair nre
8 Months Ago
Set new default map
8 Months Ago
Crosshair detect friendlies, show cross
8 Months Ago
Gamepad support
8 Months Ago
Add radio input bind to chat
8 Months Ago
Restrict noclip to editor only
8 Months Ago
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
8 Months Ago
Fixed final round of the first half round count being wrong Notify match point to all users Show the winning round on scoreboard if your team can win
8 Months Ago
Crosshair update, lines, distance based on velocity, spread, recoil
8 Months Ago
Would help if I actually pushed the fix :thumbsup: Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
8 Months Ago
Fixed planted c4 beep sound being missing
8 Months Ago
Added DefuseWinCondition, MaxRounds / 2 + 1
8 Months Ago
remove debug log
8 Months Ago
Fixed GameOverview style with game setup that doesn't have many rounds
8 Months Ago
Synchronize TimeUntilCannotBuy Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
8 Months Ago
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
8 Months Ago
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
8 Months Ago
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
8 Months Ago
Show and warn users if they're trying to join an editor lobby
8 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
8 Months Ago
More work on settings page padding scss improvements
8 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
8 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
8 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
8 Months Ago
Add radio spam prevention
8 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
8 Months Ago
Save if we're searching or not in lobby list Update main menu
8 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
8 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls