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945 Commits over 245 Days - 0.16cph!

3 Months Ago
Fixed menu scene, first pass balance of shooting sounds using new falloffs
3 Months Ago
ViewModel ApplyAnimationTransform NRE fix PlayerPawn.OnPossess NRE fixes
3 Months Ago
RandomSpawnAssigner can pick team-occupied spawnpoints
3 Months Ago
Get rid of crouch speed fluff
3 Months Ago
Fixed USP SD bodygroups
3 Months Ago
Renamed tdm_test to edinburgh, fixed references
3 Months Ago
Hook in correct minimap path
3 Months Ago
Fixed camera logic in multiplayer
3 Months Ago
New minimap render
3 Months Ago
Apply it to some other volumes too
3 Months Ago
Consolidate options in one place
3 Months Ago
Add "Toggle Volume Visibility" Menu option in the editor
4 Months Ago
Remove GunsmithWeapon
4 Months Ago
More autumn cleaning Removed Conquest / Vehicles - cool for hack week but not sure it fits the gamemode
4 Months Ago
4 Months Ago
Remove PlayerCameraOverrides, it's bullshit
4 Months Ago
Solve main menu equipment visibility This code still sucks
4 Months Ago
Fixes - de_refinery compile day time!!!!!
4 Months Ago
Use LFS for .vpk's, migrate existing vpks to LFS
4 Months Ago
API update
4 Months Ago
RMR toggles gasblock, fixed some logic to make this work
4 Months Ago
Add FPS mode, so you can see what the weapon looks like from first-person Reset jiggle state when we swap from first-person to third, add toggle button to gunsmith, adjust angles
4 Months Ago
Disable arms now that gunsmith weapons just use the pure view model prefab
4 Months Ago
Refactor
4 Months Ago
Gunsmith: Allow part selection instead of random from list, wip ui https://files.facepunch.com/tony/1b0211b1/sbox-dev_nh4ovVRO4A.mp4
4 Months Ago
Resetting bodygroup only applies to effected bodygroups
4 Months Ago
Add another optic, underbarrel configuration for M4
4 Months Ago
Add zoom controls
4 Months Ago
Support bodygroup attachments, add EligibleEquipment, IsUniversal
4 Months Ago
Right click to clear, edit jiggle bones to have configurable angular limits
4 Months Ago
Implement attachment point UI, button press selects a random eligible attachment
4 Months Ago
Gunsmith: display weapon from data Configure a couple of attachment points, create prefabs for charms, fix FP charm vmat Gunsmith: Camera controls, add charm resources
4 Months Ago
Start pushing some stubs / general data prep for the gunsmith
4 Months Ago
Add @RickGreeve's beautiful new incendiary grenade
4 Months Ago
Obsolete fixes
4 Months Ago
API update
4 Months Ago
Adjust bounds for circle charm
4 Months Ago
Charms testbed, swing script Added charms assets Update charms.scene
4 Months Ago
Use action button
4 Months Ago
New layout for create lobby page
4 Months Ago
Add GameMode.AllUnique Only grab map defs where they're enabled, really should make an accessor for this
4 Months Ago
Start restyling map/mode selection
5 Months Ago
Move DestroyBetweenRounds to GameLoop rules
5 Months Ago
Move sound emitter to a library, document it, add AutoStart prop
5 Months Ago
Bit more organization, create lib
5 Months Ago
Folder structure cleaned up, reorganized
5 Months Ago
Add utility to blur out the menu system's background, per-page
5 Months Ago
Improve settings entry UI
5 Months Ago
Add settings button to pause screen now that it's not on every single page
5 Months Ago
Rework some UI