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945 Commits over 245 Days - 0.16cph!

5 Months Ago
Start recording airshot and wallbang stats, including per-weapon
5 Months Ago
Cleanup
5 Months Ago
Work on restoring functionality
5 Months Ago
Get team assigner working again, only works with 2 teams right now
5 Months Ago
Fixed up some team refs, victory state serialization
5 Months Ago
Give Anarchist some uesful tags
5 Months Ago
Start on team system refactor
5 Months Ago
Map Voting: only show enabled maps
5 Months Ago
Create StatIncrementerHighestTeam.cs Add TeamScoring.GetHighest() Don't flush stats Use highest team stat incrementer on defuse win
5 Months Ago
Stat incrementer for TDM as well, intentionally not set for other modes for now
5 Months Ago
Increment win stat when winning a defusal match StatIncrementer can pass a gamemode-specific stat too, add GameMode.Ident
5 Months Ago
Removing some old defuse map files that we don't use, and I open it every single time when trying to open the real map.
5 Months Ago
Update minimap_motel.png
5 Months Ago
Start work on FFA
5 Months Ago
Update smoke prefab
5 Months Ago
Fixed he_grenade prefab
5 Months Ago
Removed local grenade assets, replaced with cloud
5 Months Ago
ScoreFormat NRE fix Some more NRE fixes from the errors page
5 Months Ago
Bandaid fix for A site floor that you can fall through
6 Months Ago
Split this out a bit better
6 Months Ago
Add Career page, show player and weapon stats all in one place
6 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
6 Months Ago
Start collecting kills stats per weapon
6 Months Ago
Too many errors from this
6 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
6 Months Ago
Added volumetric fog to main menu
6 Months Ago
UI buttons defined as an "action" will play a different click sound
6 Months Ago
Replace UI press sound as well
6 Months Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
6 Months Ago
Add camera shake to main menu, replaced ui button hover sound
6 Months Ago
Made some style changes to RoundState
6 Months Ago
New font
6 Months Ago
Moved minimap, chat back to where they were before hack week
6 Months Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
6 Months Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
6 Months Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
6 Months Ago
Default respawn state is delayed
6 Months Ago
Removed some main menu lines
6 Months Ago
Use M700 worldmodel correctly
6 Months Ago
Update a couple of weapon prefabs
6 Months Ago
Use LineBBox in Zone, so much less noise in the Scene view
6 Months Ago
Removed sprint dampening when moving diagonally
6 Months Ago
Add main menu loop
6 Months Ago
Adjustments, disable Oman for now (just disabled mapdef)
6 Months Ago
Include riot guy in CT model pool
6 Months Ago
Add riot guy to main menu scene
6 Months Ago
Animate main menu camera with a shitty script, and some transitions
6 Months Ago
Turn off ACES in Refinery for now
6 Months Ago
Human outfitter can accept a list of models to pick from, instead of just 1
6 Months Ago
Don't normalize WishMove