945 Commits over 245 Days - 0.16cph!
Add hitboxes to new player
Moved hitbox set list into its own prefab
player: Move some stuff into their own vmdl prefabs
make b_grounded default to true
Hook in some very temporary attack anims
Improved jump state machine so it's impossible to get stuck in air
Fixed a bunch of weapon alignments
Don't need these
Add HumanOutfitter, not hooked in yet
Add third person toggle dev command
Use new character in prep for Dan's new CT
Removed helmet removal code from outfitter
Turn off outline component by default until it's turned on by something
This makes more sense I think
Can move vertically in noclip
Can use right mouse button for switching off respawning camera
Don't let players immediately switch out of deathcam
Add hints for how to skip to spectate while in deathcam
Automatically swap out of deathcam after some seconds
More specific hash check for round state team players
Bot avatars are different from players
Add damage tracker to certain modes
Crosshair error check
Add warning if we can't find spottable
More tracked error fixes
Expose per weapon armor / helmet reduction so we can further balance weapons
Initial work on damage tracking https://files.facepunch.com/devultj/1b1011b1/sbox-dev_WgGn9yRMZ1.png
Push the M700 forward a touch
Improve scoring system UI, add scrolling number component that we can use in other places if we wish
Expose per weapon configuration of ironsights fire anim scale
Buff the trace size, max range of knives
Get rid of bullet exit decals
Get rid of trying to show owner's name on weapons
Drone stays flying when it's not being controlled
Track state for deployed pawns, can return to deployed pawn with Use
Add hud overlay for deployed pawns like the drone
Add map voting system for when we can move people to a new scene in multiplayer (https://files.facepunch.com/devultj/1b0811b1/sbox-dev_svFL9wcXs7.png)
Bunch of error fixes from last 2 playtests
Add color picker to settings https://files.facepunch.com/tony/1b0411b1/sbox-dev_IpkQOc3g5h.png
Add Page.SubFooter, clean up some footers on pages
Show team displays regardless of player count
Pass wallbang as a damage flag, push it through to kill feed
https://files.facepunch.com/tony/1b0411b1/sbox-dev_224Vwb4IPj.png
Track air shots as well
Fixed components like the bomb not being found for kill feed
Add proper is-me class to victim entry in KillFeed
Make default crosshair size not crazy big
Add ScoreAttribute, instead of manually defining on scoreboard, you can define score properties on any component on a PlayerState, can define format, order, ShowIf, this'll be good when we add gamemode-created components to PlayerState
HUD style adjustments, fixed inconsistent scoring title size
Moved muzzle attachment back for USP-S
Weapon adjustments, dropped M4 has proper collider size
Don't allow dry fire while reloading
Add fire mode to ammo HUD
Implement b_deploy_skip, implement fire modes
Clear burst when holstering, reloading, set initial firemode when deploying view model
Condense round state display as well
Add HudOptions for gamemodes to customize the hud