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945 Commits over 245 Days - 0.16cph!

7 Months Ago
KillFeed style adjustments
7 Months Ago
Fix KillFeed lifetime
7 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
7 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
7 Months Ago
Add cl_drawhud cmd
7 Months Ago
Rename bayonet files
7 Months Ago
Force upload bayonet prefab
7 Months Ago
Teams can define their own default equipment
7 Months Ago
Add knife (M9 bayonet variant)
7 Months Ago
Tweaked acceleration reduction when taking damage
7 Months Ago
Moved play area overlay panel so it's not in front of the crosshair
7 Months Ago
Cash grab can support 10v10
7 Months Ago
Fixed showing any old weapon as a marker
7 Months Ago
Demote spawn point error to a warning
7 Months Ago
More fixes
7 Months Ago
Fix NRE in AimWeaponComponent
7 Months Ago
PlayerAvatar NRE fix
7 Months Ago
Remove unwanted transition
7 Months Ago
New Menu
7 Months Ago
Tweaks
7 Months Ago
Add damping to lower body blendspaces
7 Months Ago
Set up look at chains, crouched movement
7 Months Ago
Update human_player animgraph to support movement and holdtypes
7 Months Ago
Broadcast between round cleanup event
7 Months Ago
Equipment NRE fix
7 Months Ago
Use DistanceSquared in marker panel Distance check
7 Months Ago
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
7 Months Ago
Fixed spottable team being wrong on spawn
7 Months Ago
Clean up player states correctly, fixed FPS testing scene
7 Months Ago
defuse: Add TeamAssigner to Preparing stage
7 Months Ago
Fixed typo which was making weapons break between rounds Don't show play area overlay if we're dead
7 Months Ago
Would help if I turned back on the other gamemodes
7 Months Ago
Fix defuse objects not spawning
7 Months Ago
Add play area to refinery map
7 Months Ago
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
7 Months Ago
Add a bunch of spawn points to shipment map
7 Months Ago
Add new browser
7 Months Ago
Overhaul lobby creation page
7 Months Ago
Player marker will show for enemy players under certain circumstances, with minimal info
7 Months Ago
Fix voices showing up for disconnected players
7 Months Ago
Clear ragdolls at a sane time on cash grab too
7 Months Ago
Add gamerule for defining what we do with player ragdolls
7 Months Ago
Reduce base dry fire delay
7 Months Ago
Only use supported game modes in our map pool, instead of all of them
7 Months Ago
Update main menu scene Temporary map selection system
7 Months Ago
Edit ladder volume on A Catwalk, it was too high
7 Months Ago
Exclude "player_clip" tag for bullet traces
7 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
7 Months Ago
Pawn Refactor (#132)
7 Months Ago
Append (disconnected) to dc'd players