945 Commits over 245 Days - 0.16cph!
KillFeed style adjustments
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game
https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
Force upload bayonet prefab
Teams can define their own default equipment
Add knife (M9 bayonet variant)
Tweaked acceleration reduction when taking damage
Moved play area overlay panel so it's not in front of the crosshair
Cash grab can support 10v10
Fixed showing any old weapon as a marker
Demote spawn point error to a warning
Fix NRE in AimWeaponComponent
Remove unwanted transition
Add damping to lower body blendspaces
Set up look at chains, crouched movement
Update human_player animgraph to support movement and holdtypes
Broadcast between round cleanup event
Use DistanceSquared in marker panel Distance check
Fixed hitmarkers being wrongly applied, and recognize kill markers properly
Fixed spottable team being wrong on spawn
Clean up player states correctly, fixed FPS testing scene
defuse: Add TeamAssigner to Preparing stage
Fixed typo which was making weapons break between rounds
Don't show play area overlay if we're dead
Would help if I turned back on the other gamemodes
Fix defuse objects not spawning
Add play area to refinery map
Add basic notion of a play area, displays on hud if you're out of it, give you a bit of time to get back in, then kill the player
Add a bunch of spawn points to shipment map
Overhaul lobby creation page
Player marker will show for enemy players under certain circumstances, with minimal info
Fix voices showing up for disconnected players
Clear ragdolls at a sane time on cash grab too
Add gamerule for defining what we do with player ragdolls
Reduce base dry fire delay
Only use supported game modes in our map pool, instead of all of them
Update main menu scene
Temporary map selection system
Edit ladder volume on A Catwalk, it was too high
Exclude "player_clip" tag for bullet traces
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
Append (disconnected) to dc'd players