usertonycancel
reposbox-opiumcancel

125 Commits over 274 Days - 0.02cph!

10 Months Ago
Moved Editor folder, updated .gitignore to reflect new changes
10 Months Ago
Type updates on demo_02_level
10 Months Ago
Fixed editor compile
10 Months Ago
StateTransitionDelegate returns a bool (to permit a transition) StateMachineResource can spit out a GameStateMachine with more digestible info for a state machine to use
10 Months Ago
Add ability to click a connection and edit its transition via actiongraph
10 Months Ago
Compile fix
11 Months Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
11 Months Ago
Refactor, hook up connections, started work on storing transition actions
11 Months Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
11 Months Ago
Deserialize graph state
11 Months Ago
Serialize graph state
11 Months Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
11 Months Ago
More boilerplate for nodes / graph
11 Months Ago
Start blocking out state machine resource + editor window
11 Months Ago
Doubled reach for crowbar attacks
11 Months Ago
Add ActionGraph node for quickly creating a prop
11 Months Ago
Hook up block anim for new npc
11 Months Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
11 Months Ago
animgraph: Updated parameters to include new states
11 Months Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
11 Months Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
11 Months Ago
Don't drain durability for npc weapon
11 Months Ago
AI can maintain movement while trying to attack the player
11 Months Ago
Position weapon on the npc properly
11 Months Ago
Machine states can define upper, lower, and full body states
11 Months Ago
Fixed MeleeWeaponAttack NRE
11 Months Ago
Edit animgraph
11 Months Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
11 Months Ago
Add new_crackhead prefab that uses the new animator
11 Months Ago
Fixed some more missing components on the player (?)
11 Months Ago
AI playground scene
11 Months Ago
Fixed issues with player prefab (dunno where this came from)
11 Months Ago
Consumables inventory moved away from objectives UI
11 Months Ago
Fixed weapon sounds being unlinked
11 Months Ago
Fixed stamina infinitely draining
11 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
11 Months Ago
Add PostureMechanic.Default
11 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
11 Months Ago
Fix a bunch of warnings
11 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
11 Months Ago
Move NotesUI in front of everything that isn't the pause menu
11 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
11 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
11 Months Ago
Enable/disable model renderer when using model panel inspector
11 Months Ago
Use InputHint for NotesUI
11 Months Ago
Added posture bar to hud
11 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
11 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
11 Months Ago
Start designing posture mechanic
11 Months Ago
Fixed being able to block while in the notes UI