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1,061 Commits over 976 Days - 0.05cph!

1 Year Ago
Show launcher settings on game and map projects, not just game Update map/game ident to match project when writing new launch configs, don't show useless sheet properties
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
1 Year Ago
Use BuildOptions to populate audio devices and Value:bind instead of ref, fixes audio settings dropdown not being populated Only clear DropDown.Options if we have any element names that match, root cause of my previous commit
1 Year Ago
When opening existing project from disk dialog, create the addon location directory first - fixes error on fresh installs
1 Year Ago
Allow ConsoleSystem.GetValue to retrieve engine convars inside of a game menu
1 Year Ago
AssetBrowser: Add ability to rename single files
1 Year Ago
Editor: Sort input actions by their group name alphabetically
1 Year Ago
Ship game templates from sboxgame/templates manually for now, need to consider about fetching from the repo soon
1 Year Ago
Refactor LaunchConfigEditor to be a widget which can target a local project and read/write to its metadata Launcher: When going through active local projects, check their LaunchConfigs metadata and add them Add per-project launch config editor to project settings
1 Year Ago
Actually run Input.SetBind when clearing a bind, whoops
1 Year Ago
If InputSettings is null, grab common inputs and let users rebind those for the current game package Add KeyBind onchange event for right click clear
1 Year Ago
Can right click a keybind to reset it to default individually
1 Year Ago
Add Panel.GetTransformPosition( Vector2 )
1 Year Ago
Add mask to package screenshots modal Remove SetMaskAngle debug log
1 Year Ago
Always allow mouse-related actions to "release" when UI pops up, but don't allow new presses. Matches keyboard behavior more closely. #1004
1 Year Ago
Fixed hair_longbrown_covered_test being able to be worn with other hair/hats
1 Year Ago
Fixed another InputActions NRE
1 Year Ago
Fix InputActions NRE if ServerConfig hasn't loaded by the time ServerInformation is recv'd
1 Year Ago
Update ProjectConfig.Ident MaxLength (16 -> 32)
1 Year Ago
Run ServerConfig.InitClient every time the game loop starts, as opposed to on bootstrap - when we kill stringtable pointers on shutdown, we unsubscribe any existing events, making input actions fall out of sync when joining another game. See #998
1 Year Ago
Run ServerConfig.InitClient on GameLoopStart instead of PostBootstrap - demonstrates issue #998
1 Year Ago
Optimize Input.SetupManifestData Register analogs when creating groups, instead of iterating through after we've finished
1 Year Ago
Fix up obsolete event usage in Sandbox.Game Don't pass KeyboardModifiers in input actions related methods anymore ManifestGroups cleanup
1 Year Ago
Fixed analog actions NRE caused by a silly typo
1 Year Ago
Editor: Add option to render specific thumbnail in the clothing editor
1 Year Ago
Speculative fix for sound events ran in tools
1 Year Ago
Let us show tools that only show up in non-retail mode
1 Year Ago
Adjust mixgraph to fix muffled audio
1 Year Ago
Remove Steam Audio (#990) * Removed steamaudio from soundsystem, map builder, hammer * Obsolete ReverbScale / ReverbVolume
1 Year Ago
Removed steamaudio from soundsystem, map builder, hammer Re-add fallback occlusion code Remove more references to steamaudio from vpc/gameinfo Mostly fixed up mixgraph and world sounds Obsolete ReverbScale / ReverbVolume Removed OnPhysicsLevelLoaded/OnPhysicsLevelUnloaded, unreferenced Removed unused pathing/pathvis code
1 Year Ago
Removed unused pathing/pathvis code
1 Year Ago
Removed OnPhysicsLevelLoaded/OnPhysicsLevelUnloaded, unreferenced
1 Year Ago
Mostly fixed up mixgraph and world sounds Obsolete ReverbScale / ReverbVolume
1 Year Ago
Re-add fallback occlusion code Remove more references to steamaudio from vpc/gameinfo
1 Year Ago
Removed steamaudio from soundsystem, map builder, hammer
1 Year Ago
Editor: add locally stored maps to map package selector https://files.facepunch.com/devultj/1b2511b1/sbox_DmMON8Jt0A.png
1 Year Ago
Manually register analog inputs in existing manifest groups. Fixes trigger/joysticks not working if you're using them for other actions.
1 Year Ago
Refactor our SteamInput layer for input actions - we're no longer using an action set layer since we've eliminated the whole InGame action set. Actions and analog inputs on the same group don't play so well currently, so that's next.
1 Year Ago
Set UsingController if any of our analog states are not zero length
1 Year Ago
Added Mouse.CursorType setter, my use case here is for interacting with world objects from a game where there's only pointer passthrough.
1 Year Ago
Make GetKeyWithBinding / GetBindingForButton obsolete as they're useless now
1 Year Ago
Added context menu event for ProjectRow, similarly to asset.contextmenu and folder.contextmenu events. See example on sboxgame/issues/issues/3175
1 Year Ago
Editor: Add revert button to project settings, don't have to re-open menu
1 Year Ago
Editor: Add confirmation window to input settings when deleting actions Might be better to have a revert changes button for project settings as a whole, but this is probably fine for now.
1 Year Ago
Get rid of now invalid group source bindings
1 Year Ago
Get rid of a bunch of unused InGame actions from SteamInput manifests
1 Year Ago
Fixed Input.ClearActions not clearing correctly, now clear when summoning the escape menu Resolves sboxgame/issues/issues/3166
1 Year Ago
Made `Input.SetAction( InputAction, bool )` internal, add `Input.SetAction( string, bool )` and `Input.Clear( string )`
1 Year Ago
Input Actions https://wiki.facepunch.com/sbox/Input_System
1 Year Ago
Return keyboard code directly in GetButtonOrigin - fixes glyphs