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1,061 Commits over 976 Days - 0.05cph!

1 Year Ago
Project Creator: When creating project from template, exclude directories starting with period (.git, .vs, etc) while making sure to include .localization
1 Year Ago
Add IComponent.Name, set it when deserializing prefabs (since we're storing names already) - fall back to DisplayInfo name if not set / created in code. Use IComponent.ToString for EntityList.ComponentNode
1 Year Ago
Use GetVersionHistory endpoint Add Version History to GameScreen https://files.facepunch.com/devultj/1b1411b1/sbox_o55nMEKPB4.jpg
1 Year Ago
Make sure FriendEntry Status doesn't get too long - made some minor style changes to FriendList
1 Year Ago
Make the party owner send a command to their party when creating / joining a game lobby. Party members will then try to join that lobby
1 Year Ago
Don't set "lobby" presence data for parties, since we're using this to join games / game lobbies, it'd show up for parties and upon joining would break your state
1 Year Ago
Make sure anyone who isn't the lobby owner can't kick members
1 Year Ago
Re-add lobby kicks (party, game lobby)
1 Year Ago
Only make the game lobby ready to join when the client has finished loading into the game. This was causing issues because the host would try to download a bunch of content, and time out all of the game lobby participants.
1 Year Ago
Flush member count cache on lobby entered, fixes not being able to join game lobbies. Ship players over to game servers immediately. This is temporary, we'll ideally ship the players over when the game server is actually ready - that's next
1 Year Ago
Fixed updates always showing "today", my bad
1 Year Ago
Added last update time to package displays, updated screenshots on game front to try to use 16:9. https://files.facepunch.com/devultj/1b1211b1/LMEBgcrPNZ.png
2 Years Ago
Fixed component names not being serialized in prefab editor
2 Years Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly
2 Years Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
2 Years Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
2 Years Ago
FriendPopup: Added ability to kick from party / game lobby
2 Years Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
2 Years Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
2 Years Ago
Grab server owner from client list, display their name instead
2 Years Ago
Disable current game title textentry if we're not the server owner
2 Years Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png
2 Years Ago
Fix LobbyAd NRE - add fallback to inform users that a lobby no longer exists
2 Years Ago
Can pick through most recent blogs https://files.facepunch.com/devultj/1b3111b1/sbox_98oV9HjC2J.mp4
2 Years Ago
Events Widget displays all events, can click through them https://files.facepunch.com/devultj/1b3011b1/sbox_hkJZYAZrYP.mp4
2 Years Ago
Social: Fixed newest chat overlay message showing the wrong message, or no data at all
2 Years Ago
When joining from a gamelobby invite, navigate to /lobby/front
2 Years Ago
Fixed incorrect arguments for gamelobby.invite
2 Years Ago
Prioritize game lobby invitation if it exists, listen to gamelobby.invite event and show menu overlay
2 Years Ago
Fix party lobby invites failing because lobby metadata doesn't initially exist for private lobbies. Fetch, add to queue and process invite on SteamMatchmaking_OnLobbyDataChanged
2 Years Ago
Fetch news dynamically on the main menu
2 Years Ago
Use DateTimeOffset instead of DateTime, fixed NiceTime returning the wrong plurals
2 Years Ago
Menu: Scheduled Events (#750) - Added events widget to main menu based on data from https://asset.party
2 Years Ago
Messy proof of concept for showing scheduled events on the main menu screen, grabbed by the Api Update ScheduledEvents.Fetch to match new API, sort events by if they're active, then by time Support case where we don't find an event. Minor code cleanup Adjust event widget style Fixed ScheduledEvents not prioritizing active events Format TimeSpan in a front-facing manner (2 days, 10 minutes etc..) Docs pass, cleanup For now, exclude events that have already finished Moved BaseApiResponse to Api.cs GetScheduledEvents refactored, is BaseApiResponse
2 Years Ago
Get rid of "generic" tag from DamageInfo.Generic - it's not really needed and didn't match its summary
2 Years Ago
Add cache for lobby member counts - should stop it taking up a bunch of frame time
2 Years Ago
Manually update presence when we get ServerInformation, fixes rich presence not being updated when joining existing servers
2 Years Ago
Support Rich Presence for active gameserver
2 Years Ago
Added tooltips to current game / map / addon rows, changed map row icon
2 Years Ago
Changed lobby frontpage style a bit, added with-hover so we get visual feedback on textentries Minor changes to CurrentGame component, clicking current game / map will open package modal
2 Years Ago
Added disabled attribute to TextEntry
2 Years Ago
Add Language.GetPhrase( textToken, data ) Use GlobalLobby to get a roundabout player count, display it in main menu Reduced border size on party deck
2 Years Ago
Moved BaseApiResponse to Api.cs GetScheduledEvents refactored, is BaseApiResponse
2 Years Ago
Docs pass, cleanup For now, exclude events that have already finished
2 Years Ago
Fixed ScheduledEvents not prioritizing active events Format TimeSpan in a front-facing manner (2 days, 10 minutes etc..)
2 Years Ago
Adjust event widget style
2 Years Ago
Support case where we don't find an event. Minor code cleanup
2 Years Ago
Update ScheduledEvents.Fetch to match new API, sort events by if they're active, then by time
2 Years Ago
Messy proof of concept for showing scheduled events on the main menu screen, grabbed by the Api
2 Years Ago
Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects