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1,061 Commits over 976 Days - 0.05cph!

25 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png) We don't really need this
26 Days Ago
We don't really need this
26 Days Ago
Refactor (inspired by Rust, thank you), Clear status bar before writing log messages, then render the status bar, stops polluting previous logs, and we can render it at the bottom (https://files.facepunch.com/tony/1b1111b1/WindowsTerminal_we0QXNzuT7.png)
26 Days Ago
Use [IconName] for DirectoryEntry.FolderMetadata.Icon
26 Days Ago
Dedicated server console shows a header with some useful performance stats on it https://files.facepunch.com/tony/1b1011b1/WindowsTerminal_sjBEArBU4F.png Has an annoying issue, because we're writing to lines, if a new line gets written it'll duplicate the overlay to out of viewrows
29 Days Ago
Allow `.` and `-` in command names
30 Days Ago
Hook up IPressable.Release
60 Days Ago
Tools: Expose ScrollArea.MakeVisible( Vector3 ) Cleaned up InputActionPanel, add shift-click support to rows, to skip modal confirmation, resolves Facepunch/sbox-issues#6982 Scroll back to the top when rebuilding InputPage
2 Months Ago
Cloud Browser: Add ability to uninstall multiselect assets, resolves Facepunch/sbox-issues#7097
2 Months Ago
Fixed not being able to select ModelRenderers while drawing gizmos was disabled, resolves Facepunch/sbox-issues#7100
2 Months Ago
Add Reset to Default button in InputPage, to restore to common inputs, resolves Facepunch/sbox-issues#7109
2 Months Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
2 Months Ago
Fixed SceneInformation not saving SceneTags metadata
2 Months Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
2 Months Ago
Editor: adjust minimum/maximum camera speed (8 -> 100), determine increment/decrement based on current speed instead of flat rate
2 Months Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
2 Months Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
2 Months Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
3 Months Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
3 Months Ago
Editor: When losing focus of scene hierarchy rename popup, treat it as a successful rename
3 Months Ago
AssetBrowser: stopped pinned asset bricking the whole sidebar
3 Months Ago
AssetPublishWidget: when ticking publishing, update the widget properly instead of having to de-select and re-select asset
3 Months Ago
Fixed ReadOnly behavior for TextAreaControlWidget, resolves Facepunch/sbox-issues#6968
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything (#1704) - Also tracking pressed controller buttons now
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
3 Months Ago
Virtual Cursor: rewritten, much simpler now, mimics mouse, so works for everything - Also tracking pressed controller buttons now
3 Months Ago
Clear out unused InputManifestTemplate ItemGroup in Sandbox.Game
3 Months Ago
PanelTraversalSystem: Refactor root panel focus, in case a modal pops up in the way, or any other overlay Can pop modals PanelTraversalSystem: pop modal one-by-one if hitting B on controller
3 Months Ago
Broke input actions, whoops
3 Months Ago
Don't double-render UI
3 Months Ago
Don't need these
3 Months Ago
Cleanup
3 Months Ago
PanelTraversalSystem: Refactor, no more block size, don't use GetPanelsAt, filter root panel descendants by on-screen, eligible panels, then rate them
3 Months Ago
ControllerInput: don't use input actions because they change game to game, use raw buttons https://files.facepunch.com/tony/1b0611b1/sbox_6PTr7T3esQ.mp4
3 Months Ago
Gizmo.Settings.GizmosEnabled applies to DrawGizmos as well, resolves #1539 https://files.facepunch.com/tony/1b0611b1/sbox-dev_cW3C5AFArY.mp4
3 Months Ago
Break properly when clicking simulated mouse, so we don't interact with every rootpanel, now it's ordered properly
3 Months Ago
Priority Refactor, didn't make much sense to do it this way
3 Months Ago
Adhere to RootPanel Priority when rendering overlays
3 Months Ago
VirtualCursorSystem - work relative to screen size
3 Months Ago
Clickable class is prioritized, fix modal system NRE, reduce panel traversal block size
3 Months Ago
Improve Bootstrap::Init error output to show diagnostic errors if they exist - we get a lot of users asking about this, and the original exception is not very useful https://files.facepunch.com/tony/1b0411b1/sbox-dev_GUQ7oMB8Eh.png
3 Months Ago
Get shortest SourceLocation path when setting TypeDescription.SourceLine/File - This should've been the original fix for opening code files that have partial class defs
3 Months Ago
Get rid of my partial class check for SourceLocation codegen, it's actually the culprit for Facepunch/sbox-issues#6753 - re-publish your game and it'll be fine
3 Months Ago
Use [FontName] for TextRendering.Scope, resolves Facepunch/sbox-issues#6752 https://files.facepunch.com/tony/1b3111b1/sbox-dev_VBbuYDiPZN.png
3 Months Ago
We shouldn't need these SteamInput files anymore
3 Months Ago
Close modals if we hit back button
3 Months Ago
Update Input.config for menu project
3 Months Ago
Process inputs in the menu
3 Months Ago
Post-rebase compile fixes
3 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height GameManager -> Game Use input actions instead of now gone digital action state stuff Remove unused code Remove IGameInstance.InputSettings (not used) Push menu inputs when we don't have an input config to read Fixed editor error w/ InputSettings.Actions