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1,061 Commits over 976 Days - 0.05cph!

9 Months Ago
Fixed GameInstance.TrapButtons not trapping when we don't have a menu
9 Months Ago
Update .gitignore Remove "Open in Code Editor" from launcher project rows
9 Months Ago
Fixed controller gamepad actions not working in FixedUpdate Always serialize InputAction.GamepadCode - this might not be the best course of action, but it resolves the problem where you can't bind an input action to GamepadCode.A (0)
9 Months Ago
Update template .gitignore to capture exclusion directories for Libraries
9 Months Ago
Restore functionality to Input.ReleaseAction (sbox-issues/issues/5500)
9 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
9 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
9 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
9 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
9 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.
9 Months Ago
Don't serialize ResourceVersion to GameResources (resolves sbox-issues/issues/5440)
9 Months Ago
Move Recent Scenes into its own section between Save All and Quit
9 Months Ago
Add Recent Scenes to File Menu (https://files.facepunch.com/devultj/1b1011b1/yyrxhZZSIa.png)
9 Months Ago
Recompile decal shader, lighting was fucked (https://files.facepunch.com/devultj/1b1011b1/mhPZ645aj0.jpg)
9 Months Ago
Changed play button bind back to F5
9 Months Ago
EnumControlWidget: Use Title instead of Name in PaintControl
9 Months Ago
Fixed blendable shader error (restore ComputeBlendWeight method), push new compiled shader
9 Months Ago
Renamed "Normal" SceneCameraDebugMode to "Lit", expose Roughness vis mode
9 Months Ago
Delete GameManager (has been replaced by Game for ages now)
9 Months Ago
Add some gizmo handles for VR components
9 Months Ago
Make Component.Reset() reset its PropertyAttribute marked properties
10 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
10 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
10 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
10 Months Ago
GameObjectControlWidget: allow opening prefabs in editor
10 Months Ago
ComponentTypeSelector: don't allow left arrow navigation if trying to name component
10 Months Ago
Scope to active controller when looking for glyph vendor
10 Months Ago
Fixed left trigger actions never being found
10 Months Ago
Expose game controller count to public API
10 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
10 Months Ago
Add support for gamepad input scoping https://files.facepunch.com/tony/1b0911b1/devenv_ixNt02fEyh.png
10 Months Ago
Fixed controller axes not being specific to controllers 🤦🤦
10 Months Ago
Fixed editor error w/ InputSettings.Actions
10 Months Ago
Push menu inputs when we don't have an input config to read
10 Months Ago
Remove IGameInstance.InputSettings (not used)
10 Months Ago
Remove unused code
10 Months Ago
GameManager -> Game Use input actions instead of now gone digital action state stuff
10 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
10 Months Ago
Fall back to xbox glyphs (when using a controller) if we can't find one for our vendor Add a bunch of missing playstation glyphs, changed X/B/A/Y glyphs to white
10 Months Ago
Add Application.IsFocused, returns if the main game window is in focus
10 Months Ago
Get rid of inspector filter LineEdit (doesn't do anything)
10 Months Ago
Docs for CitizenAnimationHelper
10 Months Ago
Support warnOnMissing for SvgLoader.Load, don't spit out loads of warnings if our SVG wasn't found for input glyphs (we fall back to glyphs that always exist), display exception message in warning
10 Months Ago
Add basic WorldInput component (https://files.facepunch.com/tony/1b0211b1/sbox-dev_bbtgwmeZ0p.mp4)
10 Months Ago
Can push the gizmo grid all the way down to 0.125 (with the hotkey too)
10 Months Ago
Start button on gamepad behaves the same way as hitting ESC
10 Months Ago
Use "unknown" key instead of "any" key I was using in testing
10 Months Ago
Hook back Preferences.ControllerLook(Yaw/Pitch)Speed for Input.AnalogLook when using a controller