usertonycancel

4,599 Commits over 976 Days - 0.20cph!

6 Months Ago
Remove minimap overlay tint for now
6 Months Ago
Add ticket draining based on occupied capture points, can configure drain frequency, drain amount per point
6 Months Ago
Re-rendered minimap, given minimap volume and label to cap points
6 Months Ago
Added capture point component, prefab with variables
6 Months Ago
Added TicketBasedScoring, InitialScore to TeamScoring, Conquest gamemode prefab
6 Months Ago
For now just equip the first weapon when leaving a seat Don't play footsteps if the player is parented to something - maybe not the best behavior but it works for now Move the player up 100 units, with note of implementing exit points later
6 Months Ago
Split out player vehicle stuff into its own file
6 Months Ago
Turn off height blend
6 Months Ago
Control animation helper state when in a vehicle, cancel out any kind of additional translations
6 Months Ago
Nastily parent the player to seat / unparent them on leave
6 Months Ago
Eject players from seats if the vehicle is destroyed
6 Months Ago
Added seats, notion of entering/leaving a seat (doesn't do any parenting or anything yet)
6 Months Ago
Use IsValid here
6 Months Ago
Render cq_oman minimap
6 Months Ago
Detail pass
6 Months Ago
dogshit water material
6 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
6 Months Ago
Default prefab save directory is the assets root, not the project root
6 Months Ago
Unfucked main menu lighting
6 Months Ago
First pass at crackhead joints/shapes
6 Months Ago
Fixed another few errors that have cropped up now
6 Months Ago
Fixed a bunch of reported errors
6 Months Ago
Fixed broken damage/death sound references in crackhead NPC
6 Months Ago
Create PawnCameraController, something we can use for all pawns, spectator can now inherits any map-based camera overrides Make drone use the same camera controller Remove obsolete usage of SetCombo Use ShortcutAttribute where necessary
6 Months Ago
Nope, get rid.
6 Months Ago
Reduce non-empty reload time, mark if it's a continued reload and fuck the delay off
6 Months Ago
Badly coded anim delay until I rewrite this in a better way
6 Months Ago
Set up basic "b_reloading" loop for shotgun
6 Months Ago
Fixed being able to boost when dead
6 Months Ago
Fixed initial rotation delay for projectiles
6 Months Ago
Fixed UI absolute/relative issues
6 Months Ago
Ignore standalone builds folder Adjust spaghelli reload timings to match new anims (havent implemented single reload anim loop yet)
6 Months Ago
Make AE_CL_BODYGROUP_SET_VALUE work
6 Months Ago
Name the decal/particles/prefab objects that weapons create Don't stomp the default saturation
6 Months Ago
Fixed a couple of NREs, demoted this assert
6 Months Ago
Moved this photoshop file outside of assets so it's not as confusing
6 Months Ago
Clear usage data on list update
6 Months Ago
Add filtering and sort options to upload wizard https://files.facepunch.com/tony/1b3111b1/sbox-dev_QolpF2YDXn.png
6 Months Ago
Fix m700 viewmodel rendering its shadow
6 Months Ago
Fixed error if you die while defusing the bomb
6 Months Ago
Couple error fixes Stop publishing > 2GB of png files, only do it inside the UI folder
6 Months Ago
Remove PlayerState.Local fallback from Pawn.PlayerState
6 Months Ago
Add a bit of failure protection in CInputSystem::AddGameController - with intent to rewrite this
6 Months Ago
Add preview icon to clothing resources in the asset browser
6 Months Ago
This caused more problems than it solved Default sort to popular, matches backend
6 Months Ago
Close package modal if we try to open the same one again
6 Months Ago
Hide library projects from template list
7 Months Ago
Couple of fixes
7 Months Ago
Don't use internal message type for changing level Fixed retry logic Docs
7 Months Ago
Support more than 1 gamepad input action with the same button