usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Years Ago
Made Global.IsDedicatedServer obsolete
2 Years Ago
Played around with ScreenEffects https://files.facepunch.com/devultj/1b2911b1/sbox-dev_IrBJraNekh.mp4
2 Years Ago
Temporary Player.RenderHud workaround
2 Years Ago
Trying to pin down why I'm crashing
2 Years Ago
Fixed compile, replaced StandardPostProcess with ScreenEffects
2 Years Ago
Don't try to update firemode if new result is the same as last
2 Years Ago
Fix FireModePanel NRE
2 Years Ago
Fixed CycleFireMode not listening to the weapon's supported modes
2 Years Ago
Fixed enemy dead color on status panel
2 Years Ago
Add Spectator HUD https://files.facepunch.com/devultj/1b2811b1/sbox-dev_kpcvdu0e9Y.png
2 Years Ago
Don't display weapon hud if we have no weapon
2 Years Ago
Game post process refers to camera target as well
2 Years Ago
Add GunfightPlayerCamera sets target locally Replaced most hud pawn references with camera target
2 Years Ago
Add GunfightSpectatorCamera Space bar while in death camera to spectate Added Gamemode.AllowSpectating Moved cycle fire mode to InputButton.View
2 Years Ago
Added GunfightDeathCamera
2 Years Ago
New Main HUD, added firemode switch panel
2 Years Ago
Redone score panel style Update vignette color
2 Years Ago
Saturate player's view based on health, removed health hud
2 Years Ago
Sandbox.Engine: Added Dedicated Server launch config
2 Years Ago
Fixed concommands being omitted when run through dedicated server console
2 Years Ago
Support Laser for 1911, updated aim offsets
2 Years Ago
Updated AKM sight offset
2 Years Ago
Make first weapon active alwayas
2 Years Ago
Add Gamemode.CanPlayerRegenerate Restyled score panel https://files.facepunch.com/devultj/1b2611b1/sbox-dev_7pfMkeGIb8.png
2 Years Ago
Hud adjustments
2 Years Ago
Fix NRE in LaserSIght.UpdateEyeTrace
2 Years Ago
Redo laser sight attachment tracing code
2 Years Ago
Update laser sight model
2 Years Ago
Fix laser sights persisting when weapon isn't drawing
2 Years Ago
Updated FAMAS aim offsets, including Laser
2 Years Ago
Allow ADS while reloading
2 Years Ago
Add Weapon.HasAttachment<T> Add gunfight_crosshair_always_show debug convar Updated how ADS is done
2 Years Ago
Don't render crosshair if dev camera is active Decreased laser radius Fixed Famas world laser spot Decreased laser dot sprite size Laser shouldn't follow eye position if it's not the local player
2 Years Ago
Fixed Laser dot not showing
2 Years Ago
Fixed strange behavior with laser sight transforms
2 Years Ago
Added AimAttachmentStyle, first draft for overriding ADS with a laser sight https://files.facepunch.com/devultj/1b2411b1/sbox-dev_OI67deE338.mp4
2 Years Ago
Change laser direction if sprinting / sliding
2 Years Ago
Add WeaponAttachment.Mirror( VIewModel )
2 Years Ago
Fixed players not running FrameSimulate on ActiveChild
2 Years Ago
Use attachment rotation if reloading
2 Years Ago
Set up laser particles on laser sight
2 Years Ago
Weapon.FrameSimulate correclty runs FrameSimulateAttachments
2 Years Ago
Inform ViewModel when attachments are added/removed
2 Years Ago
Temporary asset for Laser Sight, attachments can override ViewModel aim transform
2 Years Ago
Started API for Weapon Attachments
2 Years Ago
Updated MP5 anim graph to support holstering
2 Years Ago
Fixed NRE with CoverAimMechanic.DoVisualEffects
2 Years Ago
Yet some more crosshair editing
2 Years Ago
Adjusted Crosshair setup
2 Years Ago
Added WallInfo.AbsoluteHeight, fixed Vaulting