125,933 Commits over 4,171 Days - 1.26cph!

12 Minutes Ago
Pilot ejector seat occlusion and normals (12MB)
14 Minutes Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
20 Minutes Ago
Coconut gloves (20MB)
20 Minutes Ago
Coconut torso armor (25MB)
24 Minutes Ago
Enable streaming on mannequin textures (16MB)
29 Minutes Ago
merge from menu_optims
30 Minutes Ago
merge from menu_optims
36 Minutes Ago
merge from hackweek_crosshair_customization
40 Minutes Ago
Fix crosshair rendering below scope overlays
41 Minutes Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
43 Minutes Ago
merge from main
1 Hour Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
1 Hour Ago
Fixed using wrong enum as array index in prediction Bump MAX_CMD_RATE to 150 (from 100), to match update rate changes Minor cleanups Validate input range for FileObj:Read and FileObj:Write Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
1 Hour Ago
merge from fix_streaming_wallpaper -> main
1 Hour Ago
Fix regression with chatbox and some addons with weird behaviors Lightmapped_4WayBlend: Prevent invalid combo on Black Mesa maps Improve "Bad surface extents" crash message Minor VBSP cleanups VBSP: Uncomment -maxlightmapdim/-defaultluxelsize Update HTTP blacklist Iterate over changes to File:Read/Write * Moved warnings to lua_strict * File:Write & Read with invalid size will do nothing. * File:Read takes into account offset when size is not given Fixed maps compiled without VVIS not rendering any water surfaces
1 Hour Ago
Enable texture streaming on wallpaper floors
2 Hours Ago
merge from rotatable_paintings -> main
2 Hours Ago
merge from main
3 Hours Ago
Filled all the refs in all takeovers, removed the direct page reference field
3 Hours Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
3 Hours Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
3 Hours Ago
naval_update -> scientist_boat_ai
4 Hours Ago
move colorpicker to separate assembly, refactor some jank third party code
4 Hours Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
4 Hours Ago
Fix chainsaw hit sounds not playing in first person
5 Hours Ago
First pass on dynamic nav obstacles
5 Hours Ago
merge from naval_update -> deep_sea
5 Hours Ago
merge from main -> naval_update
5 Hours Ago
Merge from boat_building
5 Hours Ago
merge from lop_entity_spawn_time -> main
5 Hours Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
5 Hours Ago
Fix accidental negative collider on sail post
5 Hours Ago
halloween floorpaper setup and wip textures
5 Hours Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
5 Hours Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
5 Hours Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
5 Hours Ago
merge from main
6 Hours Ago
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6 Hours Ago
merge from fix_tags_levelurl -> main
6 Hours Ago
Merge from boat_building
6 Hours Ago
Merge from parent
6 Hours Ago
Include level url in server tags
6 Hours Ago
Prepare migration of entities currently having a navObstacleComponent
6 Hours Ago
Static versions of deployed/world model props, replaced in scene
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