141,966 Commits over 4,383 Days - 1.35cph!

6 Minutes Ago
Roof structures LODs, colliders and prefabs
12 Minutes Ago
Tweaks for updated light fixtures.
13 Minutes Ago
main -> vendingmachine_ui_refresh
14 Minutes Ago
deployablesnapping_preview_fix -> main
17 Minutes Ago
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22 Minutes Ago
testlist
50 Minutes Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
56 Minutes Ago
Shutter A collision and LODs
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
windmill_fixes -> main
1 Hour Ago
Rebase on /main
1 Hour Ago
merge from tincanalarm_v2
1 Hour Ago
Updated tin can alarm description
1 Hour Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
2 Hours Ago
Reduced loaded molotov light range
2 Hours Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
2 Hours Ago
Added tin can alarm open/close sounds
2 Hours Ago
Merge from workbench_upgrades
2 Hours Ago
Tooltip repurpose.
2 Hours Ago
merge from main
3 Hours Ago
Roof structures progress
3 Hours Ago
Fix windturbine gib scale
3 Hours Ago
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
3 Hours Ago
merge from main
3 Hours Ago
removed overhang from crypt window collider
3 Hours Ago
added temporary oven model to apartment prefabs for preview
3 Hours Ago
exported edited boombox 3p anims
3 Hours Ago
Don't vary dye per hair type
4 Hours Ago
Metabolism values should now immediately update to latest values upon spectating a player
4 Hours Ago
Merge from main
4 Hours Ago
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
4 Hours Ago
Fix terrain.geometryclipmaps not persisting properly
4 Hours Ago
Get Unity to shut up about CBuffer setup (Rust/Standard)
4 Hours Ago
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
4 Hours Ago
merge from fix_forceaddtoteam
4 Hours Ago
Fix another edge case with forceaddtoteam causing errors
5 Hours Ago
Merge from main
5 Hours Ago
Merge from viewmodel_early_disable_fix
5 Hours Ago
Merge from main
5 Hours Ago
3p mace deploy anim edited to match viewmodel
5 Hours Ago
Swapped out cannon gibs for mortar
6 Hours Ago
added MLRS bare (modding)
6 Hours Ago
Picking up mortar gives back mortar.item instead of cannon.item
6 Hours Ago
Fixed an issue with toggling shadow caching that would cause lights to attempt to use shadow caching when they weren't in the active lights list
6 Hours Ago
bulky sofa mesh col
Today
fix for l shaped sofa not culling