137,039 Commits over 4,324 Days - 1.32cph!
fixed Ornate LNY horse mask missing world outline
ran manifest and localization
screen mesh and material setup, updating prefabs and item
io state added to video screen
add close dialog to ui video screen config
Storage monitors now use the new socket system (like the industrial storage adaptors), allows me to deploy data chips on em
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Auto turret exposes: health, ispowered, hasTarget, equippedWeapon, ammoCount, targetPosition
Potential fix for UpdateExcludeLayers related bugs
Various UI fixes and tweaks
Door closer first pass implementation
Apply shelf changes after code review.
Fully implement now, use fillInventory to fill inventory with random items. You can filter by category too!
Data computer graph saving/loading
Add ability to unlock whole paths of the tech tree at once, with customizable speed, very satisfying
https://files.facepunch.com/cipeaX/2026/February/10_17-20-ApprehensiveIntermediateegret.mp4
Item setup for locked loot container
Fixed print node printing everything as floats
Added NodeValue.AsString
Added execution logic and event nodes
Can finally run some graph now
layout improvements, town square subway entrance, basic cover pass for better traversal
apartment_complex S2P
cinema screen ui, placeholder model and prototype code and prefab setup
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hooked up store icons to steam items - realised the item prefab can control the ingame icon
hooked up media images to lny26 sitems and also added store-only icons (currently unused because skin asset doesnt have functionality)
comps box matrix added, guide mesh assigned, prefabs updated, icon updated
comps box removing temporary files
Nested grid changes:
- Add scale to instance data
- Move rotation float2 to uint
- Handle finding grid coords in nested grid with thread id
- Find LOD using precomputed offsets instead of distances
- Adjust grids by offset from LOD0 grid
Don't load monument bundles or asset scenes when running a local server
Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Tutorial island successfuly runs as a scene in a dedicated build
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Fix clientside golf ball stuttering
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat
Was preventing local builds
Setup tutorial island scene as a playable scene
Ripped out a massive amount of tutorial code for handling the spawning around the world edge
Fix compile errors in Server mode
Fixed server shutting down when player tried to connect
Better line reading of logs