133,540 Commits over 4,262 Days - 1.31cph!

12 Minutes Ago
Remove SimpleFloatingEntity and associated prefabs, they were never used
36 Minutes Ago
▇▄▋▊ ▆▋▄▅▆▋▉▌
1 Hour Ago
Fix new Lua error with spawnmenu again * Why was it "HangOpen" and not "SetHangOpen" for spawnmenu.. Probably fixed floating addons on Linux Minor cleanups
1 Hour Ago
Ghost sheet and Dracula outfit repose
1 Hour Ago
Fixed pool leak in BuildingBlock::DrawHighlight
2 Hours Ago
Bugfix: fix spawn ticks counting non-max pop as a fail, instead of requested spawn count Tests: none, trivial change
2 Hours Ago
Update: add ability to dump pngs of simulated spawning of a population Tests: used locally
3 Hours Ago
merge from birthday2025 -> main
3 Hours Ago
merge from fix_balloon_error_log -> birthday2025(main)
3 Hours Ago
merge from fix_balloon_lock -> birthday2025(main)
3 Hours Ago
First pass of gallery view for limited items with more than one image
4 Hours Ago
updated manifest
4 Hours Ago
network_profiler -> main
4 Hours Ago
Compile fix (random include statement)
4 Hours Ago
network_profiler -> main
4 Hours Ago
Fixed inaccurate log
4 Hours Ago
- Unity editor check and compile fixes on CLIENT/SERVER
4 Hours Ago
merge from fix_texture_compression_npot -> main
4 Hours Ago
- Swapped to Newtonsoft rather than JsonUtility - actually serializing the json properly now - Expanded the name box
5 Hours Ago
Cherrypick 139365 "Space LR skin viewer polish"
5 Hours Ago
merge from spacestation_storepages
5 Hours Ago
merge from spacestation_storepages
5 Hours Ago
Update: spawn.report now also reports failed tick and how much were spawned recently on average when failing Can use this as a further estimate which population is costing us when trying to spawn full pop Tests: used in editor
5 Hours Ago
Cherrypick 139361 "Added Space LR store video"
5 Hours Ago
very slow starting point for censored mesh creation for HideSigns mode - break down chunks into set of local bounds - approximate bounds with sphere SDFs - single 3D gaussian blur step to crunch up the spheres
5 Hours Ago
exported latest vm paintabll gun rig and anims
6 Hours Ago
merge from main (will need manifest rebuild)
6 Hours Ago
- Add import and export buttons to the ui. imported network data fills out the profiler as you'd expect - Add names to serialized data so save/load profiles can support naming (as the ids will be invalid when loaded) - Fix some incorrect server/client entity usages - Cleanup - Some clamping to avoid the server exploding
6 Hours Ago
- added space lr specific effects folder - added 3p mag drop (using bespoke space LR model)
Today
Update: spawn.report now outputs max attempts it can do for next tick Helps quickly spot what's the worst contributor to spawn overhead Tests: used in editor on Craggy
Today
Easter onesie reposed
Today
merge from (main)birthday2025 -> main
Today
fixed 3p mag drop not working
Today
Cherry pick from 139348
Today
merge from main
Today
▇▌▉▌▄ █▅▉▋▇
Today
set repair and pickup to twitch rivals sofa
Today
world model outline for candle hat
Today
Adding more player update anim transfers
Today
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
Chicken costume setup
Today
Merged main to build_cache_redirect
Today
Metal shield reposed
Today
fixed mag not hiding/showing during 3p reload
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
Horse costume setup
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
Today
Add modified script for generating a list of Job Safe Unity APIs.
Merge from main
Today
merge from parent