224,255 Commits over 3,684 Days - 2.54cph!

2 Days Ago
Add bulk uploading class to route high frequency data points through Blob storage rather than event hubs - normal gameplay events still go through the web api & event hub Switch frame profiling data to dedicated "profiling" table to avoid cluttering the "gameplay" tables Add `analytics_bulk_upload_url` convar to designate the upload container
2 Days Ago
Scene + asset backups
2 Days Ago
Fixed monuments static IO lines spawned at world origin
2 Days Ago
Fixed NRE when updating wires attached to null entities
2 Days Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
2 Days Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
2 Days Ago
Manifest
2 Days Ago
Code gen + protobuf
2 Days Ago
Fix NREs
2 Days Ago
merge from main
3 Days Ago
More basic stats More profiler markers that are exposed in release builds
3 Days Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
3 Days Ago
vm sks updates
3 Days Ago
Cleanup
3 Days Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
3 Days Ago
Serialize invoke stats in data points
3 Days Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
3 Days Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
3 Days Ago
Cargo ship sound updates
3 Days Ago
terrain tests
3 Days Ago
Vending machine translation token now routed through protobuf
3 Days Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
3 Days Ago
more angle pieces, place holder decorative props
3 Days Ago
Actually enable it
3 Days Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
3 Days Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
3 Days Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
3 Days Ago
double cover model and wip prefab
3 Days Ago
vm sks updates
3 Days Ago
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3 Days Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
3 Days Ago
backup latest wip
3 Days Ago
merge from main
3 Days Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
3 Days Ago
Removed #ifdef'd sections, un #ifdef'd timing
3 Days Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
3 Days Ago
Server compile fix
3 Days Ago
Cherry pick 95093
3 Days Ago
Got biome tinting in
3 Days Ago
Cherry pick 95091 + fixes after rebase
3 Days Ago
Made aiming a weapon function instead of being a bool on the player
3 Days Ago
Subtract 95056
3 Days Ago
Merge from main
3 Days Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
3 Days Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
3 Days Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
3 Days Ago
Set phrases for all npc vendors
3 Days Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
3 Days Ago
Use new RPC filtering API
3 Days Ago
Added backend support to allow localisation to npc vending machines