137,253 Commits over 4,474 Days - 1.28cph!

Yesterday
game_room_dlc/pool -> game_room_dlc
Yesterday
Missed files
Yesterday
Debug commands to change pool table state
Yesterday
Close the pool dialog in between shots (this is temp but needed at the minute)
Yesterday
- More game registration fixes - Player slot and id fixes - Fixes for remounting - Toast/status fixes - Fixed not being able to complete the game - Allow access to reset game
Yesterday
Better blue team colour
Yesterday
More pool ui fixes, ensure stripes/solids renders on the ui Ensure eight ball ui doesnt turn itself off
Yesterday
Remove old icon
Yesterday
Fix busted 3p cue position/rotation
Yesterday
- Cleaned up deploy volume, colliders, construction script etc - New Icon
Yesterday
Change ... to say PROCESSING TURN in pool table status
Yesterday
Viewmodel fixes - Wireup new full and low power cue positions - Ensure hands can be seen (now using the right material)
Yesterday
Add flailing, turn down launch boost a bit, ignore swing collisions
Yesterday
game_room_dlc -> game_room_dlc/pool
Yesterday
Add a way for players to launch themselves from swings when dismounting, bump up swing acceleration by 20%
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed missing upkeep terminal server error when upgrading rooms
Yesterday
Fixed bathtub missing from manifest (would have been resolved in builds anyway, fixes an error in editor though)
Yesterday
Fixed concierge conversation not filling the room number and rent values Also fixed medium and large upkeep using the wrong phrases
Yesterday
Possible fix for missing apartment_small_col fbx in builds The fbx import settings imported a material, which meant the asset was loaded into content.private as it grabs all materials
Yesterday
Reset MaxArmor on player spawn (unless during level transition) Do not render $no_draw materials on models in depth pass Fixed a crash with game.MountGMA Fixed armor being stripped with hl2_episodic on level change Make player model Alyx use separate head material * Fixes Alyx NPC losing phong detail in the head material Minor changes to viewpostproces from TF2 SDK * Removes duplicate creation of mat_colorcorrection Delete serverside mat_hdr_tonemapscale & some related entity IO * Removes SetTonemapScale and BlendTonemapScale hammer inputs from env_tonemap_controller. These 2 inputs never actually functioned, especially in multiplayer, since they set mat_hdr_tonemapscale which is never read anywhere, and is reset every frame. Adjust texture panel header to scale with screen width Added Entity:PlayFootstepSound * Also fixed NPC footsteps not using leg positions for trace start location, so now the footsteps should be more accurate to the surface under each foot * Also fixed NPC footsteps not respecting intended footstep sound volume
Yesterday
Fix an edge case with legacy skins (workshop id 0) incorrectly appearing as selected
Yesterday
Merge from clan_bugfixes
Yesterday
Disable line limit on the clan announcement input and let the backend limit it instead Make it so it strips the linebreaks instead of entire lines of text
2 Days Ago
Use the gesture viewmodel when using gestures so we can see 1st person hands, ensure any held item viewmodel is redeployed when the gesture ends and when ending gesture loops
2 Days Ago
darts polish - darts stick into board at steeper angle and with slight random offsets - darts have a more dramatic up-down flight path - reticle doesnt cast shadows - unthrown darts appear in offhand in 3p - tweaked mountable positions
2 Days Ago
Fix some slowess with editing large text inputs, hopefully doesn't break some emoji stuff though
2 Days Ago
Fix failing container corpse test for bed testlist
2 Days Ago
merge from main
2 Days Ago
merge from clan_bugfixes
2 Days Ago
Fixed camera positioning, fixed screen shake / effects, enable post processing
2 Days Ago
more texture tweaks
2 Days Ago
Merge from pmm_supermarket_food_freezer
2 Days Ago
Merge from PlayerMaintainedMonuments
2 Days Ago
Added small ramps to basement colliders to help with movement
2 Days Ago
2 Days Ago
More reverb zone distance tweaks
2 Days Ago
Merge from main
2 Days Ago
Fix viewmodel animations resetting on other high fire rate guns at low fps
2 Days Ago
minor wooden helmet mesh tweak
2 Days Ago
small wooden pants mesh tweak
2 Days Ago
Reverb zones misaligned center fixes
2 Days Ago
Fix clan leaderboard never refreshing Probably fix clan announcement truncating to 2048 despite everything else allowing more Don't auto select all when clicking on rank name to edit Missing clan map material change
2 Days Ago
Adding forward and back pose for pool viewmodel anims
2 Days Ago
merge from WoodArmour_skinnable/V2
2 Days Ago
texture size pass
2 Days Ago
wooden pants mesh update texture import settings world model rename
2 Days Ago
merge from apartment_complex_monument (shops in computer UI and invisible furniture fix)
2 Days Ago
Fixed static furnitures being invisible when reconnecting inside your flat
2 Days Ago
Warmup item/wearables icons on startup to avoid FPS dips