159,533 Commits over 4,566 Days - 1.46cph!

2 Days Ago
implement texel density vizzer in RRP
2 Days Ago
Merge from icon_ui_optim
2 Days Ago
don't render water in preview cameras
2 Days Ago
merge from boateditmode_priv_fix
2 Days Ago
Fixed client showing boat privilege for edit mode boats you have no auth on
2 Days Ago
Budget group-change entity snapshots to fix client stutters when loading grids with large bases. The server sent up to 512 snapshots per player tick, which flooded the clients receive tick instantly anyway New server.snapshotsendrate (default 800/s per player) sets a budget from seconds (rather than ticks)
2 Days Ago
Canvas/UI gamepad optimisations
2 Days Ago
biofuel_generator_anim_fixes -> main
2 Days Ago
Security room cleanup
2 Days Ago
tattoo shader fixes - fix player looking hella dead - fix tattoos cappe at 65% opacity also lowered brush max size again, 0.5-3
2 Days Ago
added seagull flock mesh, textures and material. created a seagull flock prefab
2 Days Ago
network_optims -> main
2 Days Ago
Hook missing cow and sheep eating variants, and sheep happy canter
2 Days Ago
merge from 3p_idle_throw_grenades_fix
2 Days Ago
merge from main
2 Days Ago
Set up custom offset in alien costume
2 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
2 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
2 Days Ago
merge from deepsea_unloading
2 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
2 Days Ago
codegen fix after merge
2 Days Ago
Remove unneeded CausedBy function
2 Days Ago
Renaming and retuning
2 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
2 Days Ago
Updating nailgun viewmodel rig with updated mesh
2 Days Ago
merge from ui_misc_optims
2 Days Ago
Update supported shaders list
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
2 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
2 Days Ago
fix tattoos not showing on first-person legs
2 Days Ago
Tweaked foundation mortar color
2 Days Ago
Fix merge conflicts
2 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
2 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
2 Days Ago
Scrap king atlas b / foundation tweaks
2 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
2 Days Ago
Rotation fix for cow and sheep jump down going forward
2 Days Ago
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2 Days Ago
client_controls -> pt_boat_rewrite (broken)
2 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
2 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
2 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
2 Days Ago
merge from misc_logging_cleanup
2 Days Ago
Fix another leak on domain reload
2 Days Ago
merge from main