137,801 Commits over 4,474 Days - 1.28cph!

Today
WTP maintainbles updates - gearboxes have max pwoer output optional setting - created new prefab for scene maintainables, with 3 gearboxes set to 75 max power each (200 is threshold to start tank spinning) - placeholder sound code - renamed WaterCatched debugging convar to reflect new general state - removed testing debug logs
Today
Slightly lowered the centre rock of rock_formation_d to prevent a terrain in the middle
Yesterday
Fixed this mat being emissive on abandoned static env assets.
Yesterday
Powerline indicator states, electrical FX, LODs & distance glow.
Yesterday
Added player.adminsafezonelooting (disabled by default) which allows admins to loot wounded players, corpses or bags https://files.facepunch.com/raul/1b0811b1/08_19-35-CyanViperfish.mp4
Yesterday
Removed redundant Unity tools entry
Yesterday
Fixed cliff_hills_large_b poking out of terrain - Added a few more terrain anchors - Increased offset/extents of all anchors from 2 -> 2.5 to help with sloped placement (more anchors alone did not solve the example case)
Yesterday
Added support to the CliffSandbox scene to recalculate prefab positions based on terrain anchors, specifying what prefab name to recalculate for
Yesterday
Added missing UnityEvent attribute on RidableHorseAduio::PlaySound
Yesterday
merge from shield_anim_subsystem
Yesterday
Added active FX, sounds and env volume to the pipe hole.
Yesterday
Restore player anim controller I went too far with deleting shield states, we still need `shieldBlocking` for lowering hands.
Yesterday
designs for underground stations
Yesterday
rock sculpture steam id and placeholder icon
Yesterday
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Yesterday
SDF generation from shape modifications is done in the background as well, sculpting has near-zero mainthread cost now
Yesterday
fixed non-interacting single-press interactions triggering SDF rebuild
Yesterday
merge from darts_game
Yesterday
Move shields to subsystems
Yesterday
placeholder sprays for games pack, set up steam ids and unlocks
Yesterday
powerline indicator light material and textures added to powerline electric box prefab - needs hooking up
Yesterday
Prevent error spam about _EnvVolumeBuffer
Yesterday
placeholder games wallpapers
Yesterday
Adding sheep rig and animation exports
Yesterday
bar stool metal and bar stool wood initial prefab setup and skins, unlocks etc
Yesterday
Prevent DoF from rendering on non-game cameras
Yesterday
cleanup and fix mesh/material separation between sculpting dialog and entity
Yesterday
Prevent the blur optimized effect from running on non-game cameras
Yesterday
Bugfix: fix out of bounds write Tests: ran unit test combination that previously failed - now passes
Yesterday
Fixed the blur issue on the skin viewer camera in RRP
Yesterday
Add extra dismount points so the table wont kill you in some cases (should all the dismounts be blocked)
Yesterday
Clean: remove AntiHack.DeltaTimes persistent buffer Was used to cache tick times, but now we cache it in PlayerStates Tests: ran AH perf and unit tests - stumbled on an unrelated(I think? suspicious) bug
Yesterday
Stop pool dismounts making you fly
Yesterday
Stop players feet clipping into the ground whilst playing pool
Yesterday
darts fixes - zoom changed to hold right click, zoom factor decreased - added debugging logs in case of build issues again - increase viewport clamping so you cant look inside viewmodel
Yesterday
Merge from conversation_typewriter_fixes
Yesterday
Fix the NPC conversation UI typewriter effect duration not scaling correctly with frame deltatime Adjust timings for displaying the next char delay
Yesterday
Revert: Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
Yesterday
Added RRP volumes and prefabs for each of the effects on the skin view cameras
Yesterday
Set up wearable eye view adjustment_submesh for Abyss hazmat (partial fix)
Yesterday
Updating arrow world model prefabs
Yesterday
LOD states for damage states (lockers)
Yesterday
Added the UI Background Blur component back to the EngineUI2 prefab after the merge
Yesterday
texture optimisation
Yesterday
Move WaterCamera.PrepareRender to OnPreCommandBuffer event (Fix CopyTexture error spam and disappearing ocean)
Yesterday
merge from smallbackpack_workshop_setup (missing .meta)
Yesterday
Compile fix 2
Yesterday
wooden crate 2 lods and gibs
Yesterday
Fix pooltable collider NRE
Yesterday
Fixed server compiler errors related to if CLIENT defines on renderer features