162,066 Commits over 4,597 Days - 1.47cph!

Today
https://files.facepunch.com/Nowun/2026/November/Unity_ZDrGBlb4H0.jpg shipping container spawns on mainland, same type as on cargo requiring lock break before opening. Needs unique loot setup. Can spawn on any coastling including jungle, arctic and desert. Rare spawn, 1 per 100 players. (WIP)
Today
Show static until the base finishes loading when playing the tape
Today
Play camera tapes from computer station instead of TV
Today
Make tape item usable by other entities
Today
Higher frame budget for loading the tapes (demos) on the computer station
Today
Replay a camera's tape by loading it on a TV
Today
Record what a powered CCTV camera sees onto a video tape
Today
Only use conditional meshes when the garage door would clip through walls
Today
Add door conditional mesh tests
Today
Generate conditional meshes for garage doors
Today
Cut door conditional meshes based on the animations
Today
Resave garage door prefabs
Today
Add conditional meshes to doors
Today
Try to make sure Linux64 bins are uploaded as artifacts Also fixed Linx32 VPC always rebuilding, even when nothing changed
Today
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Yesterday
Fixed Linux tools not compiling due to case sensitivity
Yesterday
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Yesterday
Updated 40mm Illumination Round to use same VFX as the Mortar Strike Round *https://files.facepunch.com/alfiebirch/2026/November/10_17-00-BlackNortherncardinals.mp4
Yesterday
Lets try hooking up Linux64 builds to CI * Re(moves) some more shipped .so's that are (soon to be) useless * Removes gmad/gmpublish from srcds distributions (are they useful there?) * Removes more client-related files from SrcDS distributions on Linux
Yesterday
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Yesterday
Sync .github from main (845dc095ded) (#5)
Yesterday
Updated 40mm Mortar Strike Round Icon
Yesterday
Updated previous and original 40mm Grenade to use round instead of grenade in name and description.
Yesterday
Add 40mm Mortar Strike Flare Round * https://files.facepunch.com/alfiebirch/2026/November/10_15-47-FoolhardyPondskater.mp4 Added a new 40mm Mortar Strike Flare Round, When fired will illuminate an area that then will be struck by several mortar rounds.
Yesterday
Add basic support for entities, clone mounting for vehicles
Yesterday
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Yesterday
Added TextMeshPro text CommunityUI component * https://files.facepunch.com/raul/2026/November/10_16-13-SnappyGentoopenguin.png
Yesterday
Added "clear customisation" action to skinned customised arrows, returns them back to original ammo
Yesterday
https://files.facepunch.com/Nowun/2026/November/Unity_vuMYc3Sm9p.mp4
Yesterday
Added an invisible collider and decorative buoys outside fishing village vendor docks to prevent griefing by modular boats * https://files.facepunch.com/jacob/2026/November/10_11_14-48-WrathfulDonkey.jpg * https://files.facepunch.com/jacob/2026/November/10_11_14-48-CoordinatedLeech.jpg
Yesterday
Show route scientists would take to peek on lkp / hold it, setup to be be shown and be able to upvote / downvote random situations
Yesterday
Added fletching and nock colour options to fletching jig deployable (just 5 so far to test), plus players can now save colour profiles, and apply profiles and skins to wooden arrows
Yesterday
Increased explosive damage required for the codelocked shipping container, now 1.5x timed satchel to destroy. health ui of contrainers only shows up looking at the lock, not at the container
Yesterday
Add Steam upload scripts for custom server builds
Yesterday
Cargo container doors no longer destroyed, players break the lock on the door with melee/explo until lock breaks, then open the doors. One container is now codelocked - needs lots of explo or find a note on scientist corpse with the code to unlock
Yesterday
Merge main into hackweek_cargoship_refresh
Yesterday
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Yesterday
FPV Drone and goggles - Bring files and changes from fpvdrone2 to a new clean and updated branch
Yesterday
Merge from main
Yesterday
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Yesterday
FPV Drone script - fixed SetFlag behaviour and null references from sound modulation
Yesterday
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Yesterday
Fixed flickering panels when scrolling
Yesterday
Dropdown components
Yesterday
Moved pieshape in the right folder
Yesterday
Menu generic popup
Yesterday
Preview editor window panel picker fixes
Yesterday
Pie menu tweaks
Yesterday
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Yesterday
Added blockout fletching jig (arrow customisation station), set up as deployable, and added initial player interaction.