137,188 Commits over 4,474 Days - 1.28cph!

Yesterday
- More consistent sync behaviour - Fix for toasts not showing on ball potting - Fix issues with pooling pooltables screwing up state (pardon the pun)
Yesterday
merge from apartment_complex_monument/terminal_shops
Yesterday
merge from main
Yesterday
merge from darts_game -> game_room_dlc
Yesterday
enable leg animator for continous turns
Yesterday
Fix big alloc during nav save/load
Yesterday
Merge from main
Yesterday
manifest
Yesterday
split look ik weight into horizontal/vertical to fix looking up neck issues, clean up
Yesterday
Fix foliage impostors on RRP
Yesterday
merge from apartment_complex_monument
Yesterday
merge from demo_compat_convar_default
Yesterday
merge from raid_window_map_widget_fix
Yesterday
merge from softcore_bed_corpse_respawn
Yesterday
Wearables/held items should never have shadow casters triangles but make the distinction in the triangle count display text if that is ever the case
Yesterday
Fix turning still being active while moving, add head/spine limits to fix weird neck issues when aiming straight up + make turn in place more natural
Yesterday
Unoccupied occupied shop texts
Yesterday
monument blocker - trolley - materials
Yesterday
Reduce allocations in navmesh save/load
Yesterday
monument blocker - trolley -- fixed material issue & added vertexpaint for rust on fence material
Yesterday
merge from terrain_ignore_fixes
Yesterday
apartments complex s2p
Yesterday
Points for running excavator go to the clan who last accessed the diesel fuel storage (before if clan 1 countered clan 2 and inserted more diesel to keep it running, the points would keep going to clan 2)
Yesterday
over-fitting basement terrain ignore volumes
Yesterday
Only validate on load, no need to validate repeatedly
Yesterday
Fix bear and chicken not working on tutorial island
Yesterday
fix turn anim blending, they were previously blending between all anims rather than just the closest two angles
Yesterday
Add score event for using a red keycard (5 points)
Yesterday
Add score event for destroying the patrol helicopter (50 points)
Yesterday
Clan points balance pass - Removed scores for killing players in other clan, destroying tool cupboards - Removed score penalties for for being killed by player in another clan, killing unarmed players - Destroying bradley 10 -> 50 - Looting a hackable crate 5 -> 10 - Running excavator 10 -> 3 (its per diesel fuel consumed) - Looting an elite crate 10 -> 5
Yesterday
Additional checks
Yesterday
adding a interactive wheel version for the WTP monument with explicit gear control on the model
Yesterday
Show pool power bar on the ui
Yesterday
New, decently cleaned up test pool ui
Yesterday
Added rentable shops to apartment complex computer (wip)
Yesterday
merge from main
Yesterday
Fixed the low framerate shadow issues with shadow caching enabled
Yesterday
Disable wielding items on swings/roundabout
Rin
Yesterday
phrases part2
Rin
Yesterday
phrases
Yesterday
exported updated crouch anims
Yesterday
Bugfix: add using on actionResult to avoid leaking Tests: none, trivial change
Yesterday
merge from glowing_wallpapers - correct steam icon for glowing wallpaper pack
Yesterday
Fixed zfighting vent in large apartment, ran s2p
Yesterday
Scaled down the Darts Mat to fit inside a 1x1 foundation
Yesterday
First pass animation set for smoke signal refresh
Yesterday
Fixed colliders on penthouse mezzanine to smooth movement on stairs
Yesterday
Fixed the tooltip for the experimental shadow caching setting
Yesterday
glowing wallpaper pack final store icon - still need to plug in rest of media
Yesterday
player maintained water holes - added a spigot coming up from the pipes