130,611 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ghost ships now show a map marker
Fixed rotation of deep sea island icons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from floating_cities
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some missing farm access dialogue
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable the disco ball light emitters entirely with a tight LOD range, saves around 200k triangles, 300 shadow casters and a few hundred batches
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                HLOD will no longer modify LODComponents at runtime that are controlled by culling volumes
These two systems were fighting for ownership of components which was resulting in some objects that should be culled being displayed, this would occur inconsistently as the HLOD staggers it's work over multiple frames but the culling volume is instant
This commit doesn't actually fix the issue on prefabs, will require S2P and regeneration of HLODs on floating cities (and possibly other monuments)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek_boxsorting (last UI pass)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from box_sorting_ui
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main
Automatically resolved conflicts in flare.weapon, planner.prefab, chainsaw.entity, HeldEntity.cs, PlayerModel.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bot_exec no longer working in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                minifridge progress
lods 
texture and material wip
.deployed/corpse/icon/item prefabs basic setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixcars command now fills the rockets continer with incen, flares and HV's.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Editor tool to copy paste terrain sections around
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed remaining spinners.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make certain NPCs appear in killfeed
* Helicopter, Combine Ceiling Turret and Camera and Antlion Grub
Fix inverted null check from yesterday
Fixed regression with clientside entity removal
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆█▆ ▍▆▍_▌▇▅▌▍▋.▉▋▆▅▇▋▉▌▉ ▊▇▆▊▊▄ ▉▌ ▇▊▊▌▅▄▆▋▋▉▆▆▆ ▍▌▊ █▊▌▆█▉▉▇▉▉▊ ▅▍▆▉ ▍▇ █▌▆▇▍▇▊'▄ ▇▉▆'▆ ▉▇▊█▊ ▆▄▅▆█ ▌▅▆▆▉█▄ ▌▉ ▍▇▍▋▅ ▊▇▉▇▆ ▆▄ ▍▆▄▄▆ ▍▊▇▄█▋▄ ▄▍▄▄▊ ▋▅ ▍▉▄▆▍ ▉▉▉▋▆▋ ▋▍▄▇▍▌▆▆▆█▇▉▉▉▊▍ (▊▅▉, ▆▌▉▄▆ ▉▍▄▅█▋...). █▍▄ ▇▋▋▍▋▄▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Birthday hat icon updated and prefab adjustment, ran icon manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: post-submit feedback
- rename entity_prefabId field to entity_prefab_id
- rename AddShortEntity to AddShortEntityField
More consistent with other examples
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from analytics_entity_createdestroy
- minor code clean
Tests: editor compiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from helicopter_flare_balance_pass -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from analytics_entity_createdestroy
- we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar)
Tests: observed logs of analytics in CLIENT+SERVER editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Clean: fix formatting in Analytics.Azure.cs
Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one)
Tests: editor compiles
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: Analytics - track all entity spawn/destroy events after server initializes
- change the format of these events to only send vital data
- HackableLockedCrate no longer has it's own EntityCreated event 
Tests: logged analytics on Craggy - saw events being appended after server initialized
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                creating flashlght refresh vm anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Head animation system for turrets
Reloading turret starts head anim
Crappy test animation
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Close button stays in front of the skin viewer
Fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                skinnable asset file for tactical gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding new sitting animations for v4 update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added skin viewer in the RPG store page
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixing spinner light fixtures that got broken by shader modifications, part 1
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixing offset in cake candle hat rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                birthday hat wearable prefab setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable leg animator to stop hand IKs going crazy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix broken animations on players/NPCs when taken from a pool.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added more ladders in the spots (FC1/FC2) suggested by QA
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▌▄▆▍ █▋▇▋ ▉█▊▋▍_▄▊▆█▊▌_▋▋▆▋▅▉▄▆▍▇▇_▅▇▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated material Tactical Gloves
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▄▍ ▉▊▌█▌_▇█▆▇▋█ ▍▌▍▉▉▋▇ ▄▋▊ ▌▊▉▇▅▍▆ ▇▅▅█▉█▆▌▅ ▇█▊█ ▅▅▇ ▆█ -▇ ▍▍ ▄▊▋ ▌▆▇▋▍▇ ▄▋█▆▌
▅▉▍█ ▇▋▋▇▇▍▇ ▆▉▋▆▆▍▋ ▍▇▇▉█▊▆▅█▌▋ ▇▋▆▆ ▆▍▌▆▄▍▆▆▊ ▆▌ █▄▋▍▋▄▄▍█▍▉▊▄▇▅▅▆