162,417 Commits over 4,597 Days - 1.47cph!

2 Days Ago
Add placement rules for particles
2 Days Ago
Use foliage shader lighting for particles
2 Days Ago
Respawn drifted particles
2 Days Ago
Add ground litter wind and displacement
2 Days Ago
Add ground litter particles
2 Days Ago
Extract terrain compute inputs from FoliageGrid
2 Days Ago
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2 Days Ago
Moved the code lock and main menu panels scripts next to their screens
2 Days Ago
Fixed missing pie menu animations
2 Days Ago
Give the hub its own markers, no map and no death screen on arriving
2 Days Ago
Upload custom client debug builds from their own folders
2 Days Ago
Reduced gun wear from base of 1 (player weapon wear) down to 0.75 * Added second HP bar displaying the condition of the weapon and added an ammo counter to the turret. Needs a hammer and building auth to see the stats, no longer needing to turn the turret off to check out how much ammo is in it. * https://files.facepunch.com/el-hog/2026/November/13_16-15-ZestyPilchard.mp4
2 Days Ago
Flash strength, length, deafness and name tag visibility are set per zone: inner 2m, mid 6m, outer 10m * Looking away no longer helps in the 2m zone, it still reduces the 6m and 10m zones * Name tags vanish on the bang and fade back in over time, 2m zone being the longest, 6m zone being short and the 10m zone not being affected * Deafness lasts longer on the 2m and 6m zones * Being heavly flashed now also muffles sound the way the heavy plate helmet does * Values are WIP, effect should be longer, probably * https://files.facepunch.com/el-hog/2026/November/13_15-06-ValidQueenbee.mp4
2 Days Ago
Full damage within 1.75m, falling off to none at 3.75m (was 2m / 6m) * Shrapnel adds 30 bleeding within 2m, fading to none at 8m * Shrapnel bleed needs LOS * Explosion effect now throws visible shrapnel streaks that stop on impact * Values are very WIP * https://files.facepunch.com/el-hog/2026/November/13_15-03-OddAnteater.mp4
2 Days Ago
Prototype of storing demos for every player encrypted and locking down playback
2 Days Ago
Use low freq noise snow height and apply static displacers * https://files.facepunch.com/dayaan/2026/November/SnowDisp_Test.mp4
2 Days Ago
Terrain vertices outside the snow patch skip the snow sampling
2 Days Ago
Snow patch mesh replaces the fine terrain rings, stamps get ragged edges
2 Days Ago
Tweak snow displacement params
2 Days Ago
snow surface gets rolling lumps, and tracks push up berms beside them
2 Days Ago
Terrain geometry snow displacement
2 Days Ago
players, NPCs and vehicle wheels now leave tracks in terrain snow near the camera
2 Days Ago
Fixed no 3rd person sfx when a player revives another player with a syringe
2 Days Ago
Fixed flamethrower fire not working in first person
2 Days Ago
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2 Days Ago
Use separate water displacement target to foliage displacement pass for sharper waves
2 Days Ago
Displace the ocean surface with ripple heights
2 Days Ago
Add water waves profiling and tidy-ups
2 Days Ago
Add GPU water ripples driven by foliage displacement
2 Days Ago
Added support for AAC and mpd audio streams
2 Days Ago
A bunch of reliability fixes to the radio streaming system * Streams should now be framerate independent (fixes distortion when a client is alt-tabbed and switches to a low framerate) Better handling for dropped connections, retry the stream connection Fixed some ordering issues A couple of tests in prep for future refactor
3 Days Ago
Put hackweek_project_outpost on Aux3 again
3 Days Ago
Dress the hub, keep players to its yard and deploy from the manhole
3 Days Ago
Put extraction balloons clear of trees, and stop them crushing raiders
3 Days Ago
Count the safe pocket as carried, and clear the map after a raid
3 Days Ago
updated hawk model with lods, tweaked flock parameters and added a hawk interest zone for cliffs
3 Days Ago
added preliminary hawk sounds and set the assets up
3 Days Ago
set up prefab and flock asset.
3 Days Ago
added hawk model, material, textures
3 Days Ago
Open prefetched loot with the same path as normal loot
3 Days Ago
Prefetch furnaces & corpses too
3 Days Ago
Try rendering weapon icons with their attachments showing
3 Days Ago
Gated all of the new rain features behind a graphics.advancedweather convar * Good news is the convar doesn't seem to change perf at all so these changes were very performant
3 Days Ago
Merge remote-tracking branch 'origin/main' into hackweek-rainy-days
3 Days Ago
- Fix extreme cases with workshop icon leftside buttons - Add temp fix for missing RunConsoleCommand on MacOS - Bring back symbols for select Linux32 SrcDS binaries - Specifically for engine, server, dedicated, lua_shared, tier0, vstdlib - Minor tool adjustments - HLMV - display sequence name when displaying sequence activities - HLMV - give tooltip to the radio buttons in Sequences tab to explain what they do - Hammer - Mention Right Click (+Alt) in texture picker UI so it's not hidden esoteric knowledge - Base sequence activity modifier support - HLMV, StudioMDL support - Added Entity:SelectWeightedSequenceFromModifiers( act, seq table<string> )
3 Days Ago
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3 Days Ago
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3 Days Ago
Guard monuments by tier, with weaker factions under the scientists
3 Days Ago
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3 Days Ago
Put hackweek_project_outpost on Aux3 again