158,541 Commits over 4,566 Days - 1.45cph!

Yesterday
firecracker drop vm anim edited
Yesterday
Fix incorrect shot settings
Yesterday
merge from wounded_sound_fix
Yesterday
update softcore_tc_limit/map_icons
Yesterday
Minor shadow changes/fixes
Yesterday
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Yesterday
Some formatting
Yesterday
Merge from livestock_animals
Yesterday
Fix viewmodel drop animations not playing for spectators
Yesterday
Merge from livestock_animals
Yesterday
Merge from render_pipeline_testing
Yesterday
Reapplied MenuUI2_Settings prefab changes as they were removed by the merge from main
Yesterday
Update deploy tool
Yesterday
Fix a 10 year old bug causing the wounded first person sound to never play in builds, only in editor outside the Bootstrap scene Caused by it getting requested before the SoundManager was initialized, since 2016 Lowered its volume by 50% because it was really loud https://files.facepunch.com/cipeax/2026/October/07_17-10-DesertedLimpet.mp4
Yesterday
merge from main -> softcore_tc_limit
Yesterday
Merge from main
Yesterday
Removed the RRP option from the experimental tab, also removed the Shadow Caching disabled the shadow caching toggle, as it currently isn't supported on RRP
Yesterday
merge from optimize_world_server_clear/maps -> main - only the server clearing WorldSerialization maps part, not the later NativeArray changes
Yesterday
exported flare/molotov vm/3p drop anims
Yesterday
Refactor world.maps.Clear() -> ClearMaps()
Yesterday
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Yesterday
Fix a rare BasePlayer.OnDied NRE when using the admin injure command
Yesterday
Merge from wind_motion_vectors
Yesterday
merge from baseplayer_ondied_nre_fix
Yesterday
Merge motion vector fixes
Yesterday
Fix artifacts at screen edges when motion blur is enabled
Yesterday
Add `forceMotionVector` flag for view models to avoid smearing hairy things across the ground
Yesterday
Add the new hair rendering to Core/Hair to make horse hair and other hairy things look better
Yesterday
Fixed server hip movement causing the horse to never sleep (regression from 167107 Fixed dismounted horses keeping their head turned and hip braced
Yesterday
- Remove supersampling when creating icons (huge performance boost) - Disable categories with no extra options
Yesterday
Merge: from netmsg_loadmap - Buildfix Tests: compile sim
Yesterday
Buildfix: move client-var into CLIENT scope Tests: compiler simulator
Yesterday
Fixed pooling bugs messing with horse animations
Yesterday
Merge from render_pipeline_testing
Yesterday
Default gamepad support enabled to true
Yesterday
Combined all of the Deferred Rendering Debugger overlays into 1 drop down field, as only 1 can be active at a time
Yesterday
Merge: from netmsg_loadmap - Update: reimplement network message as a client RPC Tests: reloaded playground in C+S editor
Yesterday
Update: replace bespoke network message with a player client RPC Tests: reloaded playground in C+S editor
Yesterday
Converted the camera debug pass to an unsafe pass
Yesterday
Fixed the flipped UVs when sampling the rendering layer texture during the shadow debug overlay pass
Yesterday
Added a Renderering Debugger overlay for shadows
Yesterday
We can now get rid of the duped ridersync in the LateUpdate now that we don't control the spine pos from the IK Chops another 0.42ms per frame for 50 moving horses
Yesterday
Removed LegsAnimator on the server, we now use the existing ground normal raycasts to calculate the hip position Hip pos calulcation on the server for 50 moving horses: 2.2ms -> 0.09ms
Yesterday
Config manifest live switching
Yesterday
aliases show in console autocomplete results
Yesterday
Break room progress
Yesterday
Merge: from netmsg_loadmap - Update: ServerMgr.ChangeLevelFor - for modders, new way for servers to dictate map on the client Tests: built standalone client and connected to editor server with Craggy. reloaded into procgen then back a couple times in a row
Yesterday
Clean: remove unnecessary changes, todos - codegen Tests: none, trivial changes
Yesterday
added `alias` command that works the same as input.bind but with a custom command name instead
Yesterday
Clean: remove reauth debug convar - go back to allowing repeated auth messages, but log a deprecation warning Tests: compiler sim passes