157,245 Commits over 4,536 Days - 1.44cph!

Yesterday
merge from critter_animals
Yesterday
fix crabs LOD add physics materials to critters exclude player movement and player (server) from collision layers so critters dont move players around
Yesterday
Add stir lock convar
Yesterday
Better colliders
Yesterday
Re-export tests after merge from main
Yesterday
Part2
Yesterday
Part3
Yesterday
LOD texture optimizations Rebaked some LOD textures and adjusted LOD distnaces
Yesterday
medium train station update adding signal light which are off adding large ac with moveable fan blades
Yesterday
Fixed LODs on gate and fence
Yesterday
Update: make StoreFlashlightReveal support dynamic refs and httpimage - OverlayPage now controls flashlight reveal - ran update image urls Tests: opened glowing wallpaper page, works with blur hashes and fallback loads, but doesn't look exactly as before
Yesterday
biofuel_generator -> main
Yesterday
biofuel_generator -> main
Yesterday
Merrge from main (need to regen test list, not done yet)
Yesterday
merge from automated_testing
Yesterday
Test framework cleanup following livestock merge
Yesterday
Compile errors
Yesterday
merge from main
Yesterday
Commit the sheep blendshapes instead of everyone having to regenerate and cache them on asset import
Yesterday
Bugfix(editor): StoreBundleTool - update stale blurhashes when using an already uploaded image Tests: ran Update Image Urls for a prefab where I setup some new fields
Yesterday
merge from JellyfishShader_edit
Yesterday
main -> biofuel_generator
Yesterday
Fixed topper materials
Yesterday
merge from Livestock_animals
Yesterday
Fixed GIBs for fence and fence gate, removed crazy offset in fence prefab
Yesterday
Lods gibs and col
Yesterday
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
Yesterday
Updated Nailgun World Model and Viewmodel to include magazine follower
Yesterday
merge from main
Yesterday
Fix demoui2 scenes not saving
Yesterday
throwable_prediction_fixes -> main
Yesterday
- Fix beancan throw looking a little wonky - Fix molotov not showing gibs on hit
Yesterday
Update: HttpImage now calls OnLoad callback with resulting texture/sprite Needed for upcoming flashlight effect Tests: naveigated through store
Yesterday
Updated jellyfish shader to allow sway to run seperately to pulse - added new optimised jellyfish model - added new mesh to prefab - changed settings in jellyfish movement material
Yesterday
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Yesterday
Client predict molotov breaking - would rather see broken fx and then have the fireballs spawn elsewhere than the molotov just not breaking
Yesterday
Fix incorrect rounding on vendor auction hqm ore
Yesterday
fix aiming not being accurate when using turn in place
Yesterday
Merge from new_achievements_oct26
Yesterday
merge from automated_testing
Yesterday
Fix machete worldmodel outline, add error message if theres stale entity type names in the testlist
Yesterday
Merge: from main
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Mergee from heldentity_persist_anims_subsystems_fix
Yesterday
Instantly release handles if no clear event is coming rather than doing fades, matches previous behaviour
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Merge from render_pipeline_testing