160,452 Commits over 4,566 Days - 1.46cph!

Today
Update: add ItemManager.RemoveImmediate to validate removing DoRemove Temp set to true, will revert back to default false before merging Tests: ran automated tests - a bunch of failures
Today
Fix cows still clipping through walls when lying down
Item pool 512 -> 2,048 We really should have a bigger default item pool. We are consistently overflowing it. - Do Remove works in batches - Loot container resets in batches
Today
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Today
Fixed io infinite power convar breaking static cctv cameras
Today
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Today
fix missing soil and soil textures in Frontier, minecart and bathtub planter deploy guides.
Today
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Today
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Today
Set up carvable pumpkin inner LOD0/1/2 and fix prefab LOD assignments. This doesn't solve Object quality level 0 issues - for this just use existing carving materials on pumpkin LOD1 to keep the interior visible at low Object Quality.
Today
Merge from render_pipeline_testing
Rin
Today
Add 2 blueprint pages to Christmas event Santa's present supply drop. Missed last year.
Yesterday
scrap king - adjusted roof colliders
Yesterday
- Fixed sprinklers sometimes skipping splashes when their barrel rechecks its drain - Fixed sprinklers sometimes having a null fuel type for .1 seconds - Fixes radwater tint flicker on circuit and output changes
Yesterday
updated seagull flock with new LODs, added lod mesh to seagull flock prefab.
Yesterday
merge from animal_fence_deployment
Yesterday
Relaxed animal fence & gate deployment, easier to place on sloped terrain
Yesterday
Radwater splashes use green effect variants; sprinklers no longer start with plain water - Viewmodel support - Water gun/pistol support - ParticleSystemTint is no longer an IEffect
Yesterday
Merge from vcc
Yesterday
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
Yesterday
Updating uzi viewmodel rig
Rin
Yesterday
Increase crate_normal_2 and underwater varient blueprint fragment 1 > 2
Yesterday
Set create mesh flag and set up viewmodel renderer
Yesterday
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Yesterday
Merge fixes
Yesterday
main -> network_lods (breaking)
Yesterday
testing setup
Yesterday
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Yesterday
Merge from main
Yesterday
Updated mac and windows local server handler to use the new NativeProcess generic handler
Yesterday
Fixed the lighting on the PixelLit 6-Point shader
Yesterday
Fixed visual issues on the water purifier/desalinator caused by using a specular material with metalness textures.
Yesterday
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Yesterday
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Yesterday
merge from bagmarkers_fix
Yesterday
merge from adminui_ugc_scrollbarfix
Yesterday
merge from ramp_deploy_fix
Yesterday
merge from dpv_buff
Yesterday
merge from fxlayerfix
Yesterday
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Yesterday
merge from vm_t1_smg_firing_anim_fix
Yesterday
merge from procgen_fix_NMS
Yesterday
merge from neonsignfix
Yesterday
merge from PumpkinLockFix
Yesterday
merge from sleepingbag_overlap_deathscreen_fix
Yesterday
Added additional LOS pos for the ramp, fixes blue Line of sight blocked
Yesterday
Fix sleeping bag buttons on the death screen sometimes not getting sized correctly and overlapping, snapping back into place on hover and causing misclicks
Yesterday
merge from main
Yesterday
Fixed bags assigned to you while dead not showing on the map until another bag changed This could hide all your bags after rejoining a server you died on
Yesterday
Fixed admin UI's UGC history scrollbar layout issues