139,239 Commits over 4,474 Days - 1.30cph!

Yesterday
Merge from satellite_crash
Yesterday
Codegen
Yesterday
Merge from satellite_crash
Yesterday
Merge from PMM
Yesterday
Merge from crash_fix
2 Days Ago
Reskinned the garage door
2 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
2 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
2 Days Ago
Merge from bag_favourite
2 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
2 Days Ago
Merge from occlusion_culling_nre_fix_2
2 Days Ago
Unsaved
2 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
2 Days Ago
Merge from rustplus_camera_fixes
2 Days Ago
Don't randomize entity IDs for trees, keep randomizing others Stop messing with player raycast results because the app can deal with it
2 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
2 Days Ago
Fix drone's view being obscured by the drone's colliders
2 Days Ago
Pool Cues - Updated textures for A and B
2 Days Ago
Merge from explosion_fx_script_cleanup
2 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
2 Days Ago
Merge from main
2 Days Ago
Merge from water_catcher_tests
2 Days Ago
Build compile fixes
2 Days Ago
More stack size shenanigans
2 Days Ago
Cleanup Lock any crude that's inserted into the tanker
2 Days Ago
Enable fire button for drones in Rust+
2 Days Ago
Regenerate test list, tests pass
2 Days Ago
Fix camera raycasts returning bullshit sometimes
2 Days Ago
Merge from water_catcher_tests
2 Days Ago
Merge from main
2 Days Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
2 Days Ago
Fix Rust+ cameras missing the ocean
2 Days Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
2 Days Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
2 Days Ago
Mirror icon16/eh.png to match the actual flag Update TTT: Updated Russian localization Added some more flag icons * IC, JE, GG Fixed some potential crash issues Unblock 2 mat_filter* convars from Lua * Since they don't actually get saved apparently Fixed most gamemode hooks from C++ still trying to read returned bool * Basically a whole bunch of Lua hooks called from C++ were still trying to read the return value of the hook as a bool and then never use it for anything. Now we simply do not try to read the boolean that we will never use. Affects over 100 unique gamemode hooks. Remove mat_norendering from engine.dll as well
2 Days Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
2 Days Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
2 Days Ago
merge from water_treatment_plant_maintainables
2 Days Ago
pool table - updated item desc / localization
2 Days Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
2 Days Ago
merge from admin_status_indicators
2 Days Ago
merge from main
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from main
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from gas_station_maintainables
3 Days Ago
apply prefab changes to scene + S2P gas station
3 Days Ago
merge from codeanalyzer_getwrapperattrib
3 Days Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods