156,826 Commits over 4,536 Days - 1.44cph!
Fix limb twisting on the wrong axis
- Ability to limit changing race/gender from predefined steam id original
- Add a 'connect to development server' in the browser for any developers playing on unity so we can easily go main menu -> test server
- Ownership checks
- Greatly clean up the player customisation backend
Hooked up mounting animations
merge from store_emptyinv_fix
Fixed one more way for the store to break when you have no items
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Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Fix sheep material looking wrong when dung gene is maxed out
Experimental livestock name localizations
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Disable panel drag'n'drop with mouse 3/4/5
Fixed Hacked Rollermines ignoring Combine Hunters
Allow setting filters via Entity:SetSaveValue
Added a few more entities to override whitelist
* info_player_teamspawn, info_vehicle_groundspawn
* Placeholder entities based off of prop_dynamic and prop_physics
Fixed various potential crash issues when creating entities
More potential crash issue fixes when creating entities
Even more potential crash fixes around entity search
Fixed a couple instances of \b used instead of \n
Bandaid fix for GetBoneTransform returning garbage
* This needs investigating further
Update: HttpImage - add option to use a best-fit mip
- move httpimage comp to image on OverlayCarouselButton
Tests: navigated to pack pages
Biofuel rig fixing liquid joint not being centered
Make remote controlled entities (turrets, drones, cameras) have base occlusion disabled
- will enable it for RC entities when we do the push to get rid of the minimum 30m occlusion distance to make it work for anti-ESP, for now lets keep it simple and skip since RC entities are used for <1% of gameplay
Optim: convert overlay's carousel buttons to lazy load missing sprites
- also cleaned some now-dead properties
Tests: navigated to pack overlay page with both failloads 0 and 1
merge from base_occlusion -> main
500 extra bases from the server save
- add room.exportpastes <folder> to convert a folder of copy paste files (aka the server save) to the test format base occlusion expects
- add support for base occlusion tests to work across multiple directories of test files (so we can keep the test bases organized)
merged 3p_melee_animsystem_updates
Fix refreshing faces being able to go above 1,000 depth, use a queue instead because initializing a large base can go over the limit
removed 9 further orphaned holdtype controllers no longer needed
removed old unneeded holdtype controllers
merge from critter_animals -> Livestock_animals
Fix unity toolbar extender ui toolkit causing focus as well on domain reload
merge from render_pipeline_testing
fix atmosphere volume NREs for reals
Fix missing decor and foliage prefab references on MonumentIsland scene, fixes grass and decor not appearing
main -> character_customisation
added WIP viewmodel unity camera anim
- set avatar on rig file
- adding wip anims
- added controller with param
Fix fractional reloads not working properly (mini crossbow)
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Fixed the game window grabbing mouse + keyboard focus when running tests
- should only show the window, not grab focus
Fixes for latest art assets
- Scale low grade + process time with food calories
- Cache consumable component
Wires and decals for small room G
better rabbit animation/speed sync
Improve base splitting
- filter out external TCs and small structures so it only exports proper bases