199,294 Commits over 4,140 Days - 2.01cph!

Yesterday
Update: DemoBuildingsViewer - support reimport of building blocks from base json Takes us closer to being able to edit bases and export. Spotted it failing to create a correct wall (even though other same prefabs are okay). Tests: used the tool
Yesterday
merge from main
Yesterday
Some store refactoring and fixes, showcase cart button wip
Yesterday
merge from main
Yesterday
merge from fogmethod1 (clouds/fog/sky)
Yesterday
Yesterday
merge from dpv_bone_error
Yesterday
re-assigned model root to correct transform
Yesterday
clear out all global textures for clouds/fog after main camera finishes rendering, fixes several scene view issues from lingering textures
Yesterday
Nuked some low bitrate background videos
Yesterday
Fixed clunky animations in the skin viewer when entering and exiting fullscreen repeatedly
Yesterday
Tweaked cart item remove button padding
Yesterday
Feedback tweak: Cloud shapes
Yesterday
Store cart: - Updated button wording and style - Clicking away from the window closes it - Cart item are clickable and open their respective pages - Delete button style
Yesterday
Centre connection modal inside the play menu properly Fix notifications blur Fix connection modal blur being a bit strange
Yesterday
General tab dividers + add to cart on packs
Yesterday
merge from ambiencezone_nre_fix
Yesterday
check AmbienceManager instance is valid for AmbienceZone triggers (can NRE when leaving server)
Yesterday
setting up 3p thompson anims,entity and and override controller.
Yesterday
don't serialize shoreVectorTexture
Yesterday
add command to clear report counts
Yesterday
merge from projectile_jobs
Yesterday
fixed deferred schedule issue in OceanTrace path for when there is no water instance (basically just an issue in the Playground scene) adjusted batch sizes for ocean traces as deferred scheduling seems to act on the capacity of the entire list rather than the count
Yesterday
- Removed the Grab Pass from the Lake, Moonpool, Ocean, Ocean Fallback, and River shaders. The _BackgroundColorTexture already gets set for these via a blit in the WaterCamera script. - Fixed shader warnings in the WaterShore and WaterDepthNormals cginc files.
Yesterday
WIP handling of trigger parenting between edit/final modes
Yesterday
Setup ghost ship entity
Yesterday
Friends List colour match to UI + blur
Yesterday
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Yesterday
Bugfix: DemoBuildingsViewer - tag imported spawn markers to allow export Tests: ran the tool
Yesterday
Merge from ai_scientist_iteration, fix more compile errors
Yesterday
Fix more compile errors
Yesterday
Yesterday
Added stencil buffers to the Standard and Standard-Terrain shaders to support deferred lighting when the Rust Render Pipeline is active
Yesterday
Updated the Rust Render Pipeline package to add support for camera-based command buffers
Yesterday
Update: DemoBuildingViewer - add ability to import markers from previously exported base - spawn markers now visualize if their override is invalid Makes it possible to do incremental fixups via the editor Tests: used the tool in editor
Yesterday
Fix compile error
Yesterday
Merge from ai_scientist_iteration, fix compile error
Yesterday
Reduce icon sharpness as well, looks aliased in builds
Yesterday
Add SetSailsOpen(distance, flag) debug console command to make testing easier
Yesterday
Updating variables for FPBuild tool.
Yesterday
Updating variables for FPBuild tool.
Yesterday
Fix navbar onpress colours
Yesterday
Clicked by mistake, missing file.
Yesterday
Bunch of stability experiments/hacks
Yesterday
Clicking off the social page dismisses it
Yesterday
Merge from ai_scientist_iteration
Yesterday
Switched pipelines to different node to cut on iteration time.
Yesterday
Switched pipelines to different node to cut on iteration time.
Yesterday
Merge from main
Yesterday
Clicking off the notifications panel will automatically close it Pressing escape will close the notifications panel