139,797 Commits over 4,505 Days - 1.29cph!

Yesterday
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
Yesterday
Fix 3p animation issue on dart throws
Yesterday
merge from main
Yesterday
Cow react, vm and 3p animations added
Yesterday
merge from vehicle_parts_crate_pass
Yesterday
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
Yesterday
editor-only command to export a sculpture you're looking at as an fbx
Yesterday
merge from main
Yesterday
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
Yesterday
Merge from satellite_crash
Yesterday
Also hide electrical FX/sparks with satellite
Yesterday
merge from batteringram_hitdetection_fix
Yesterday
Merge from main
Yesterday
Battering ram tests
Yesterday
added satellite icon for death screen hooked up to .entity prefab information script
Yesterday
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
Yesterday
replaced icons in sculpting gui
Yesterday
Fixed typo in satellite control UI panel, added reference to aiming module
Yesterday
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
Yesterday
missed small shark material
Yesterday
Fixing SAR LOD 2 not being skinned and assigning correct mats
Yesterday
ClipCurve improvements, better screenspace drag and forward-aligned cuts
Yesterday
game_room_dlc -> main (just some minor animation tweaks)
Yesterday
Revert packages-lock.json, commited by accident
Yesterday
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
Yesterday
merge from main
Yesterday
Simplified proc map for quickly testing tunnels
Yesterday
merge from water_wheel_gibs
Yesterday
re-adding removed gameobjects/scripts.
Yesterday
Pool animation updates to fix hit animation issues and loops
Yesterday
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
Yesterday
Merge from satellite_crash
Yesterday
UI cleanup
Yesterday
merge from footstep_frequency_fix
Yesterday
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
Yesterday
Moved another UI file before starting UI cleanup
Yesterday
Move UI scripts to own folder
Yesterday
Fixed the jacket alpha cutoff in builds
Yesterday
Delete unused script
Yesterday
Descent cleanup
Yesterday
merge from main
Yesterday
Inspector cleanup
Yesterday
Fix for console error on gibbing water wheel
Yesterday
Cleanup
Yesterday
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
Yesterday
Cleanup.
Yesterday
Fix horse saddle sounds not playing
Yesterday
Move CrashTargeting struct to its own file
Yesterday
Final pos/radius save tweaks.
Yesterday
Merge from PMM