157,966 Commits over 4,566 Days - 1.44cph!

Yesterday
beegrenade anim updates to work with new drop action
Yesterday
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
Yesterday
Test update
Yesterday
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
Yesterday
Reduced test results size, no longer indented and skip empty fields
Yesterday
Bunch of bind lookup fixes/rework
Yesterday
Prevent livestock in safe zones from being damaged
Rin
Yesterday
merge from render_pipeline_testing
Yesterday
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
Yesterday
Fixed a null ref coming from the WaterRendererFeature
Yesterday
Tweaks to the crabs audio loop
Yesterday
Revert some minor vehicle impact rumble code changes
Yesterday
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
Yesterday
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
Yesterday
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Yesterday
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
Yesterday
Sanitise analog steering/accel input
Yesterday
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
Yesterday
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Yesterday
TestBatteringRam 145s -> 15s
Yesterday
cherry pick parenting changes,used the wrong branch.
Yesterday
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
Yesterday
TestAutoTurret 324s -> 63s
Yesterday
50cal vm animation exports
Yesterday
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Yesterday
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
Yesterday
Reverting ClientVersion change that snuck in the previous changeset
Yesterday
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Yesterday
Merge from main
Yesterday
Fix decals on RRP->BIRP toggle
Yesterday
Merge from main
Yesterday
Merge from render_pipeline_testing
Yesterday
Fix global mip bias not being applied on startup, causing blurry foliage textures
Yesterday
Merge from main
Rin
Yesterday
merge from rrp_explosion_overlay_fix
Rin
Yesterday
merge from hole_depth_fix
Rin
Yesterday
merge from rrp_ui_grabpass
Yesterday
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Yesterday
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
Yesterday
Comment out clouds debug log
Yesterday
Merge from main
Yesterday
Refraction viewmodel particles fix
Yesterday
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
Yesterday
Fix depth not being cleared correctly during hole pass
Yesterday
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
Yesterday
Merge from main
Yesterday
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
Yesterday
merge from automated_testing (test fixes)
Yesterday
Fixed Bull_ThreatOffToOneSide_TurnsToFaceBeforeStomping failing because of overgrazing leaking in between tests and changes in 166339
Yesterday
Added a countdown timer to the pump at dome if the oil rig countdown is active