136,086 Commits over 4,444 Days - 1.28cph!

Today
Extended doorframe out of penthouse apartment a tiny bit
Today
Fixed settings enter to cycle search results regression
Today
merge from satellite_crash
Today
Initial sub menu organization/grouping to reduce overall length of Tools menu
Today
some set dressing inside computer room
Today
Outpost scene playable in editor
Today
SP and collisions for the improvised computer haxor room
Today
Merge from main
Today
fixed roof shadow proxies around skylight/ladder room
Today
Revert changes to PostFXBlitter
Today
MotionBlurPass graphics format compatibility fix
Today
Change SSAO render to use static lambdas
Today
OverlayUberPass with sharpening and vignette
Yesterday
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
Yesterday
Fix multiple meshes in one lod group not registering as individual meshes
Yesterday
Lighting prefab progress
Yesterday
missing client guard
Yesterday
Merge from main
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Remove sprint controller from L96, transition doesn't look great
Yesterday
wip wallpaper inventory model
Yesterday
merge from apartment_complex_monument/stove
Yesterday
Blocked tin can alarm in the apartment complex monument S2P
Yesterday
merge from apartment_complext_monument/stove
Yesterday
Merge from main
Yesterday
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Yesterday
Some cleanup, layers etc
Yesterday
Merge from inventoryidle_animfix
Yesterday
Another 32bit OSX compile error
Yesterday
Fixed 32bit OSX compile error (probably)
Yesterday
Small stove effects
Yesterday
Small stove entity Some prep work for visual food
Yesterday
fixed materials on workshopsource metal shop front
Yesterday
merge from workshopskinnable_metal_shop_front
Yesterday
Improve game server Steamworks error handing * "Unable to load Steam support library" should now tell you why * dedicated server workshop support now does some more failure checks Use new Steamworks API Init func on client that tells us what's wrong Rip out the HL2/Portal demo stuff * It was called some client Steamworks APIs on the game server, and just screw all that in general Fixed instances of SRCDS trying to use clientside Steamworks APIs * Fixes [SAPI FAIL] messages Disable MMX and 3DNow code * MMX was never used but still reported support, 3DNow is obsolete for 10+ years now * 3DNow was also only ever implemented on 32bit Windows builds * Removes r_sse2 concommand as well, no reason to allow disabling it really * Adds enable_fast_math from CS:GO (enabled by default) Splish splash some colors from x86-64 VPC to main * Easier to see what projects changed now
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix bucket placement finally, so finicky
Yesterday
Filter clan names on the leaderboard
Yesterday
Added stove entity, basically an electric BBQ that starts cooking when theres food to cook. No need for power
Yesterday
Low dismount ddraw duration from 1000s -> 30s - add convar `debugdismountduration` to control how long the ddraw is shown
Yesterday
Implement multi-pass motion blur to match BiRP
Yesterday
Fix motion vector global texture name to match BiRP
Yesterday
Make CopyAttachmentsPass use AddUnsafePass and publish the result as global textures
Yesterday
Merge from clan_bugfixes
Yesterday
Also fix for CheckSphere( Realm )
Yesterday
Fix BaseMountable CheckCapsule( Realm ) check not correctly filtering entities in CLIENT + SERVER mode - will ignore all entities in client mode instead of only skipping server entities
Yesterday
Allow clan members to view score events in the default member role
Yesterday
change how we're tracking viewmodel prev viewproj to not rely on BRP camera component
Yesterday
implement the pass that composes the water motion vector texture with the camera's motion vector texture as we now have a camera motion vector texture in RRP also properly track the prev viewproj for water in RRP