139,971 Commits over 4,505 Days - 1.29cph!

Yesterday
Replaced those super expensive hobo barrels spread everywhere in Launch Site with more performant versions.
Yesterday
Crude production rate 9 > 6, collection interval 10s > 20s, works out to: Large oil switch (20min timer duration) -> 360 total crude per pump at dome, 1080 total in all pumps Small oil switch (20min timer duration, 0.5x multiplier) -> 180 per pump, 540 all pumps S2P Dome
Yesterday
Fixed the two wallpaper kick drops not being marked as drops
Yesterday
Fixed repair bench panel not updating when moving items in and out your backpack Fixed a pool leak too in DisplayCostItems
Yesterday
Missed guide mesh fix
Yesterday
merge from airfield_maintainable_features
Yesterday
switch airfield indicator lights back to green from feedback
Yesterday
Updated halloween garland gibs
Yesterday
merge from fix_workshop_list_height
Yesterday
fixed workshop list not auto-expanding height
Yesterday
Skull Wall Torch - manifest
Yesterday
merge from game_room_dlc
Yesterday
merge from darts_game
Yesterday
darts fixes - fix timed out board not wiping scorecards - fix leaderboard flickering to incorrect values from other nearby boards - fix scorecard playername issue when re-joining game - fix multiplayer occasional 2 dart turn due to race condition - fix canvas LODS not being dyamic (breaks on boats) - change material on text to use depth offset shader for better lighting settings - removed lighting material from how to play stickynote (its black text, doesnt need it) - further reduced artificial tilt - fix scorecards not turning back on after leaving view distance
Yesterday
single shot gun trap world model + lods hooked up to .item
Yesterday
Add chat, vitals and voice chat notifiers to pool ui
Yesterday
Halloween door wreath setup, icon, testing etc. Manifest update.
Yesterday
Texture update Machete Refresh
Yesterday
texture resizing and optimisation
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
added world model+lods for door key added worldmodel prefab, hooked up to door_key.item now throws an actual door key instead of burlap sack
Yesterday
Readd powerline_pole_a to original folder path so older maps still have powerlines. Is variant of new climbable prefab
Yesterday
improved admin panel to have continuous click drag instead of buttons, also uses proper material
Yesterday
merge from sculptures
Yesterday
updated stone sculpture final icon and added square images to steam item
Yesterday
Fix stool chair anim mask being off when using items without a viewmodel/3p hold type
Yesterday
Skull Wall Torch - initial config
Yesterday
forgot world model prefab
Yesterday
cut holes in tunnels for spawnable train area to connect to
Yesterday
fog machine now has a proper world model updated .item prefab updated fog machine lods
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
adding side tracks for spawnable trains
Yesterday
pull specific pass out of material instead of drawing all passes
Yesterday
Bigger env volumes for new station to fix visibility issues and errors
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Remove stale references to powerline entities in various scenes, WhatUsesThis now returns expected result
Yesterday
Fixed missing station links
Yesterday
Change water treatment plant spawn priority to highest
Yesterday
Remove usages of now unused powerline entity from various scenes S2P harbor1, harbor2, trainyard, gas station, warehouse
Yesterday
Updated store sculpture mdoels
Yesterday
pool_tweaks -> game_room_dlc
Yesterday
merge from Fixed SmallBackpack Workshop Model
Yesterday
sensitivity changes
Yesterday
Fixed SmallBackpack workshop model
Yesterday
Crate spawn fixes
Yesterday
Added stone sculpture to the skin viewer
Yesterday
Change door in new power plant loot room to use new colourless security door Update the loot in the room
Yesterday
merge from sculptures
Yesterday
small optim for better cache friendliness