159,984 Commits over 4,566 Days - 1.46cph!

Yesterday
merge from fix_tc_upkeep_spacing -> main
Yesterday
Merged shelved code review changes. Removed duplicated code.
Yesterday
Set horizontal spacing to 12px
Yesterday
Fixed more parented wire issues on boats when leaving edit mode
Yesterday
Improvements on top of those fixes to bring the object count back down to where it was before
Yesterday
Tint radioactive water a slight green colour Affects: throws, sprinklers, etc
Yesterday
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Yesterday
Fix reload sound events missing from mortars
Yesterday
Fixed glitchy blur with pedal bike rear wheel.
Yesterday
merge from vine_null_invoke_fix
Yesterday
merge from tv_error_spam_fix
Yesterday
Fix vine mountable "DeferredStopReplicatingPos invoke with null action" error Happened after a server restart if a vine was saved while swinging Fix vines not correctly resetting to their default state on server restart
Yesterday
Fixed the neon being overly red and blobby.
Yesterday
Fix TravellingVendor.IsPlayerIgnored NRE spam
Yesterday
Fixed some old effects that were blanket receiving every external force on all layers.
Yesterday
scrap king - all gibs
Yesterday
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Yesterday
Increased the bounds of some monuments to match their terrain pad so they can't spawn too close to eachother and overlap terrain. S2P on all. Tested a previously problematic seed in editor - Military tunnels - Powerplant - Trainyard - Water Treatment Plant - Launchsite
Yesterday
merge from io_optims
Yesterday
Fixed AmbientLightLOD lights staying dark when their entity is reused from the pool next to the player, like after teleporting or respawning in your base Regression from 168517
Yesterday
merge from battery_vfx_fix
Yesterday
merge from repairbench_charms_fix
Yesterday
merge from tutorialvideos_fix
Yesterday
merge from menuchat_blur_fix
Yesterday
merge from stairs_los_improvements
Yesterday
merge from safezone_warningpopup_fix
Yesterday
pt_boat_scientists_ignoreplayer -> main
Yesterday
merge from f7dialog_title_fix
Yesterday
Fixed medium/large battery arcs VFX playing on uncharged batteries when coming back into range
Yesterday
Swap over Check.cs methods to be extensions
Yesterday
Pt boat scientists respect Convar.AI.ignoreplayers
Yesterday
Test if Rust.Application.Startup() actually runs in a build - seems like it could've been skipped and left isPlaying as false Should fix UI country selection being empty as well as UI_StoreCarrouselButton.Init and StyleAsset.ShouldTween not working properly
Yesterday
country_ui_empty_list_fix -> main
Yesterday
Fixed not being able to change accessory of guns with no skins in the repair bench (m16)
Yesterday
Decal pass for tiny 3x3 randomised rooms
Yesterday
Converted the 32 tutorial mp4 videos to webm
Yesterday
Repainted terrain at the exit computer room and at the truck blocked off garage area, S2P - prevents terrain clipping into underground rooms causing players to get stuck. Tested in-editor on a 6k map
Yesterday
Merge from render_pipeline_testing
Yesterday
Added the cinematic presets for contact shadows
Yesterday
Fixed tutorial welcome video not playing correctly, was a mp4
Yesterday
Fixed main menu chat hiding the rest of the screen with RRP enabled
Yesterday
Added additional LOS check pos to stairs (L, U, spiral and triangle spiral) Fixes Line of sight blocked errors when you have a clear line of sight
Yesterday
merge from analytics_apartment_breakin -> main
Yesterday
Send apartment contents every 1hr - also send when break-ins happen & when players are evicted for not paying rent
Yesterday
Fixed safe zone warning persisting on the main menu, also fixed missing title
Yesterday
Added contact shadow presets
Yesterday
Updated texture sizes for seagullflock textures
Yesterday
merge from main -> base_occlusion
Yesterday
F7 dialog completion screen now thanks the player for their feedback instead of for reporting a player
Yesterday
Add 4px spacing between the upkeep labels to fix large upkeep numbers overlapping