135,923 Commits over 4,444 Days - 1.27cph!

Today
merge from optim_bonerenderer
Today
push codegen
Today
Add mesh.list_skinned to dump a csv of all active skinned meshes
Today
gas station interior changes adding separate car lift removing garage door gas station S2P
Today
Wooden Arrow Revamp
Today
Switch to delta
Today
Removed duplicate LOD material
Today
Fixed back to front canvas in large apartment. Fixed LOD material and deleted obsolete duplicate.
Today
Satelite targeting movement improvements and tweaks. Expose an anim curve for movement. Double duration. Set free fuel back to true in editor.
Today
Port viewmodel motion vector pass to RRP
Battery fixes
snapping_fixes -> main
Today
merge from main
Today
- Update the RustRenderPipelineGlobalSettings to ensure the asset gets created - Added the newly create global settings asset that was generated - Updated the graphics settings to contain the new global settings for RRP
Today
Replaced placeholder kiosk posters, added subtle normals and roughness, added padding
Today
Update: TerrainHeightMap.GetQueryStructure now takes in a flag for deep sea data - got rid of bespoke height and normal sampling from HeightMapQueryStructure - bugfix: buoyancy - WaterSystemBurst.GetHeightArray_Burst now samples relevant heightfields instead of assuming deepsea heightfield is a single const Last duplicate is gone, yay. Can finally look at fixing WaterLevel.GetWaterLevel and other spots Tests: booted into craggy, generated deepsea and teleported to it - swam around, went to the islands, went to scientist tugboats
Today
merge from batteringram_wheels_fix
Today
merge from wallpaper_fixes2
Today
Fixed menu item modal arrow buttons not working (missing UnityEvent attribute)
Today
Inventory idle animation updates
Today
pool table lods and materials prefab setup for RE-implementation setup colliders
Today
Added a toggle for shadow caching in the experimental settings
Today
Fixed WallpaperPlanner.CLIENT_ChangeSkin NRE
Today
Fixed needing cloth in your inventory to reskin wallpapers (reskin is free)
Apartments complex scene2prefab
Today
Fixed battering ram middle wheels rotating backwards
Today
merge from localizebindtoken_error_fix
Today
Added the Chromatic Aberration volume component and updated all RRP volumes that should be using the effect
Today
Fixed InputSystem.Keyboard.get_Item error
Today
merge from silencer_loot_fix
Today
fixed naming
Today
updated painting textures
Today
Merge from main - may need to rerun manifest
Today
got rid of nasty uv seam
Today
Prototype cyilnder water volume
Yesterday
Manifest stuff
Yesterday
Add NPC to damaged wing of apartment prefab (right beside the security room)
Yesterday
Create security guard NPC prefab and conversation
Yesterday
Merge from softcore_updates_jul_26
Yesterday
Codegen
Yesterday
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
Yesterday
Default gather rate to 2x
Yesterday
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
Yesterday
Bury the timer and or switch under the ground (so players can't press the timer and can only press the button to re-open the door)
Yesterday
Instead of doing the timed lock as a custom entity, implement it with normal IO (Timer + Push Button) and trigger the timer with the NPC - add `testapartmentsecuritydoor` to fire off the NPC option
Yesterday
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
Yesterday
Add inventory popups for items collected from reclaim functionality of rentable shop
Yesterday
Rename TimedAccessDoor -> TimedLock
Yesterday
Merge from aniso_filtering_texture_fix
Yesterday
Merge from Fix_odd_deployguides