158,357 Commits over 4,566 Days - 1.45cph!

Today
setup firecracker vm camera anims
Today
Optimized entities with flag toggles spawning: EntityFlag_Toggle now bakes its listeners at prefab preprocessing and calls them directly instead of invoking its UnityEvent The first UnityEvent invoke on every new instance looked its listeners up by reflection. Rough profiling from the editor, loading in a mix of 248 entities (io, locks, doors and some random deployables) EntityFlag.DoUpdate 26ms -> 2ms total ~100us -> ~9us per entity ~940 KB -> ~231 KB total
Today
Merge from main
Today
Merge from main
Today
Merge from main
- Vingette - Minor adjustments/cleanup
Today
Update: more progress on loading to a different level - refactored some of testing code - client doesn't send tick while loading - server delays client entering game till they're marked as connected Tests: tried to load from craggy to procgen, but got stuck on recieving data. also triggerd a bunch of asserts in the process
Today
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Today
merge from sv_console_terminal_fix
Today
Format ConsoleInput numbers with invariant culture so a culture's multi-character negative sign can't overflow the stack buffer
Today
Reduce the amount and size of comments in livestock fsm, instead move them to a separate document file
Today
Added Tattoo Gun
Today
Merge from main
Today
- Added the RRP asset to the graphics settings as the default - Removed the rrp.enabled convar - Added the rrp.disabled convar which is dev only and isn't saved
Today
updated firecracker anims exported.
Today
Silence threaded IOException spam coming from rcon and companion server sockets
Yesterday
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Yesterday
Fix agent velocity not always being accurate
Yesterday
Merge from livestock_hotfixes
Yesterday
- Fix fading issue - Fix underwear prompt text appearing when it shouldnt - Reduce the amount of skin tones available per skin color - Fix character teleporting back to the start when first opening the menu
Yesterday
Fix a few allocs caused by unconditionnal string.format, and a boxed action
Yesterday
Add an assert when trying to use save cache on unsupported entity
Yesterday
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Yesterday
Merge (and resolved) from deadzones
Yesterday
merge from main
Yesterday
Convert SkyboxPass to a RasterRenderPass
Yesterday
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Yesterday
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Yesterday
Move crafting to dpad down in all action sets.
Yesterday
merge from distanceflareorientationfix
Yesterday
Fix error in the shader after main merge
Yesterday
merge from main
Yesterday
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Yesterday
Key suppression timing bug fix
Yesterday
Reduced fleeBelowHealthFraction from 0.75 to 0.3
Yesterday
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
Yesterday
Fix for resulting menu drift
Yesterday
Fix background not rendering through glass in skin viewer with RRP enabled
Yesterday
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
Yesterday
Merge from wool_dialogue_fix
Yesterday
Post merge fixes
Yesterday
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
Yesterday
Merge from main
Yesterday
merge from map_optims
Yesterday
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
Yesterday
Fixed mild allocation in ConsoleInput.AppendMoveTo
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Wip/testing
Yesterday
merge from procgen_optim