139,656 Commits over 4,505 Days - 1.29cph!

3 Days Ago
Water Treatment Plant S2P with hlods (if something goes wrong, this is safe to revert)
3 Days Ago
updated scene with lighting changes, removed junk clipping into water tank blades
3 Days Ago
hook up water treatment plant lighting to powergrid generator
3 Days Ago
Added posed world model, updated icon
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from darts_game
3 Days Ago
add a howtoplay translatable canvas onto new sticky note on the board properly translate some missed elements default names of "Player1" -> "P1" until name is fetched
3 Days Ago
game_room_dlc -> main
3 Days Ago
Add correct pool racking for Shadowfrax
3 Days Ago
merge from game_room_dlc
3 Days Ago
Dartboards can now be placed on boats Transposed everything to work with local space instead of world space, to reduce floating point inaccuracies of darts (also had to happen for boats) Reduced artifical tilt of darts, so they look more accurately placed
3 Days Ago
game_room_dlc -> main
3 Days Ago
Revert to the old animations for just now (to get around the freaky hit animation)
3 Days Ago
added postit note to dartboard - updated textures and prefab
3 Days Ago
Remove pitch variation on turbine sounds
3 Days Ago
Wind up/down the new spinny powergrid turbines so they synchronize better with the sounds
3 Days Ago
Add deploy animation when first getting on the pooltable
3 Days Ago
- Move standard walking distance from the table to be 25% closer - Use a different pool cue materials for each player - Fix walking distance not working properly
3 Days Ago
Merge from PlayerMaintainedMonuments/airfield_terminal_sounds
3 Days Ago
Chinook terminal volume changes
3 Days Ago
Added new sounds for the two new airfield terminals and code changes for audio triggers
3 Days Ago
LS Office area lighting facelift WIP.
3 Days Ago
fix sockets of dartboard for better placement
3 Days Ago
dartboard prefab fixes - fix bullseye boom particles playing on show - fix realmed remove not removing Client child object
3 Days Ago
added lit variant of text for dartboards (still quite bright in darkness)
3 Days Ago
3 Days Ago
fix NRE that was breaking demos
3 Days Ago
missed materials
3 Days Ago
Halloween garland LODs and mani update
3 Days Ago
Animation polish pass on pool table
3 Days Ago
Added airfield terminal sounds and distance changes for the powerline electric box sound
3 Days Ago
more reset state cleanup
3 Days Ago
Adding glass bullet feed script and updating animations
3 Days Ago
Merge from /powerplant_activation_sounds
3 Days Ago
Merge from /PlayerMaintainedMonuments
3 Days Ago
Audio file tweaks and voice count changes
3 Days Ago
merge from game_room_dlc
3 Days Ago
merge from main
3 Days Ago
Merge from PlayerMaintainedMonuments
3 Days Ago
merge the 3 watercatcher entities on the water pipes into 1 entity with 3 outputs tripled the water production stats to match
3 Days Ago
Added generator VFX to the powerplant.
3 Days Ago
Code audio fade tweaks and added sounds to the industrial generator
3 Days Ago
missing mats
3 Days Ago
update wooden crate 2 mesh so all usages update together like the other new loot crate revisions. Added new albedo variant for DM
3 Days Ago
merge from PlayerMaintainedMonuments
3 Days Ago
Fix pool cue placement again
3 Days Ago
updated all instances that use the wooden crate 1 asset incl. mine crate, wagon crate, and also added texture variants for food and medical to match the original
3 Days Ago
more pooling state resetting