161,012 Commits over 4,566 Days - 1.47cph!

Yesterday
Remove unused field which can't be serialised
Yesterday
Merge from render_pipeline_testing
Yesterday
Added support for BiRP's hard shadows in RRP
Yesterday
merge from piemenu_icons_stacked_fix
Yesterday
Fix attempt for pie menu icons stacked top right and emojis offset
Yesterday
codegen
Yesterday
wip support for gamepad selection of button press belt items (food, etc)
Yesterday
Don't use AppDomain to get assemblies, use TypeCache instead
Yesterday
Fixed limited store grid NRE
Yesterday
merge from store_gridnre_fix
Yesterday
Merge from main
Yesterday
Remove deprecated UNITY_64 platform checks
Yesterday
Testing rendering foliage cells for shadow areas vs culling per split
Yesterday
Merge from main
Yesterday
█ ▅▊▌ █▇▄▊▇▉▄ ▋▇▊▋▌▋▄▌ ▊▅▅▇▄▆▉▍ ▋ ▉▋▄▇▌▅ ▆▊▍▅▄▊▊ ▉█▊▆▊▉▉▇▋▊▅ ▍▍▄▆ ▌▊▊ ▍▇▇▄▉▉ ▊▍▆▇▅▍▉▍ ▆▄▉▊▋▋▊▍ ▇ █▌▄▍█▍▄▍▌▇▉▅ ▆ ▇▉▍▅▉
Rin
Yesterday
Increase wool armour insert cold protection from 3% to 4%
Yesterday
Run full voxel based flooding of every single base to get a good source of truth of what every base's visibility should be, so we can then sus out faces of building blocks that have missing sockets & incorrect connections
Yesterday
Fix full height walls sometimes having the bottom face connecting to the top face of a neighboring wall
Yesterday
Starter car parts spawned in cars now spawn with 40-75% condition (was 15-50)
Rin
Yesterday
Reduce blueprint fragment chance in barrels from 20% to 16.6% Reduce 2 blueprint fragment chance in crate_normal_2 from 25% to 20%
Yesterday
Merge from new_phone_conversations
Yesterday
Undo change to ApartmentBuilding
Yesterday
Codegen
Yesterday
▉▆▋▆▋ ██▅▆▇██ ▊▋▌▆▉█▇ ▄▌▄█ ▄▉▊▇▆▌▄ ▌▍▄▋▇▍▌▊ ▅▍▉▌▋▊▆▊▋ ▇ ▊▉▋▉▊█ ▊▉ ▋▋▊▅▅▆▆ ▅▉▉█▍ █▍▇▍▇ ██▄▆ ▋▌▍ ▌▄▉▇▇ ▇▆▉ ▄▋▅▅▍▍▌▇ ▊▊▅ ▊▅▌▌▊ ▅▋▅▅▍▊ ▇▍▍▋▇ ▄ ▊▌ ▋▆▆▍▍▊▋▆▄▇▊▅▇▊▊ ▅▋ ▄▅▌ ▅▊▅▅▉██▆▆▆▊▋▊▋▌▍▇▆▍ ▅▍▍▋▋▉▌▆▊▇▋▍▇▍▌▊▅▄▅▇█▆▉▍▌▋▌█ ▉▋▊▋▉▄
Yesterday
Add phone conversations for - Weather forecast (stated forecast not always reliable by design) - Travelling vendor time remaining/time until - Power grid status - Apartment rooms available
Yesterday
▉▊▇▌ ▌▋▉▅▍ ▉▄▍▇▋█▄▋▆▇▆▊▉ ▅▇▇▇▊▍ ▇█▄▇▅▊▊ ▌▆▆▋▌▄▇▊ █▆▌▅▆█▆ █▊▅▄▆▄█▄ █▉▄ ▉▋█▉▊▋ ▊▅▊▋██▉▆ ▇▍ ▊▅▉▆▇▉▄▍█▆ ▅█▊▇▆▌▆▋█▉ ▅▍▉▅█▅ ▌█▍▅ ▊▌▍▄▌▌▍▇▋▄▊▉▄█ ▉▆█▆▉▊▆▋ ▋▋▋▋▉ ▇▋▅▊ ▉▍▇▉▇▉▉▉▇ ▌▍▍█▌▊▌▅▉ ▆▊▉▍▇ ▍▌▄▅▆▄▆▉▉
Yesterday
merge from vclouds_optim
Yesterday
vclouds optimizations: - move ExecuteCommandBuffer() call to generate weather textures from LateUpdate() into rendering code callback, calling it in LateUpdate() created a thread sync point - completely skip rendering the cirrus cloud layer as it's unused (wasted some GPU time) - fix rounding math for compute group sizes, also add a bounds check in the main CloudMarch shader
Yesterday
Merge from wolf_eye
Yesterday
Adjusted the wolf night time eye effect to be more of a pale white instead of green Didn't change the other animal eyes visually but improved the LOD behaviour
Yesterday
- viewmodel anim updates - controller updates (no need for sep ADS fire and dryfire with no stock mode) - anim event timing tweaks
2 Days Ago
▌▉ █▇▋▉█▉▅ ▄▌██▄ ▉▊▋▍▅ ▉▊▋ ▍▍▋▌▉ ▊█▌█▉▇ █▅ ▉██▉▌▊▇ ▉▊▉▋▋▅▋▇ ▊█▄▊▌▄▊ ▉▊▌▍▋▅ ▆▉▇▄ ▄▍ ▄▆▇ ▇▇▍ ▇▅▆█▍▄█ ▌▄ ▅▄ █▋ ▊▅▍▌▌▊ ▌▌▅▇▅▅▊ ▋▆ ▋▅▇▅ ▋▋█▌▇▅▊▋ ▉▍▅▄█▌▇
2 Days Ago
Rename hl2_linux to gmod_linux Fix VPK/StudioMDL outputting to wrong folder on Linux32 Apply correct RPATH to Linux exes and so's, so no launch script needed * Still need the launcher for Steam though.. * 64bit Linux Dedicated Server runs and can be joined Delete unused src/linux/ folder Linux64 bit client progress * Disable Awesomium for 64bit Linux client builds * 64bit gmod_audio builds * Fixed some compile warnings Remove some pointless/broken options from StudioMDL * -x360, -nox360, -nop4 and -ihvtest Minor cleanups CmdLib implementations for Linux * StudioMDL builds fully for Linux Implement correct Sys_GetExecutableName for Linux * StudioMDL does not require manual -game parameter on Linux
2 Days Ago
Merge from livestock_animals (shears animations)
2 Days Ago
Merge from box_collider_authoring
2 Days Ago
Revert all biofuel asset changes and remove the test asset
2 Days Ago
Allow fog density convars to be sent from server again
2 Days Ago
Merge from main
2 Days Ago
Deleted 25 rocks placed 2.5km under the terrain in the excavator monument S2P excavator
2 Days Ago
Disable researchable and craftable Fix sight mod overriding ADS values when stock is collapsed
2 Days Ago
Restored codegen
2 Days Ago
Preload 324 cow and sheep sounds like the other animals Avoids a ~1.2ms hitch the first time each clip plays, memory impact is only around 3MB
2 Days Ago
▇▅▅▊▋▇ ▉▉▇▌ ▊▆▇▊▅▍▉▆▉▄▋▇▆▆▉▊▊▄▇▅▇▋▉▍█▉
2 Days Ago
▌▌██▇█ ▄ ▄▆▉▍ █▊▅█ ▆▅▊▉ ▊▊▅▄▌█ ▄▌▇▄▇▍ █▅▍▅▉ ▇▌▊ ▋▍▍█▄▇█▍▌▉
2 Days Ago
Update individual room test data for base occlusion - this is a random selection of bases from the full map data that was also have, will explore a better way to store it in future but for now it's fine
2 Days Ago
increase seagull flapping rate
2 Days Ago
▅▋▉▍▅▇ ▍▉▇▍▋▄▌█
2 Days Ago
merge from bird_critters
2 Days Ago
more tweaking for flock patterns
2 Days Ago
Don't allow monument placement where the terrain blend map will overlap river topology - prevents a rare issue where a monument spawns too close to a river and the water floats