158,276 Commits over 4,566 Days - 1.44cph!

Today
Merge from main
Today
Fix BillboardLight-RRP addtional lights in vertex lighting path
Today
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Today
Merge from painting_fixes
Today
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Today
Merge from animal_anim_compression
Today
Merge from legacy_anim_deletes_oct_2026
Today
Merge from fluidswitchlodfix
Today
Disable duplicate main camera in test scene
Today
Merge from distanceflareorientationfix
Today
Merge from menuvideo_nre_fix
Today
Merge from meshlod_updaets_oct_26
Today
S2P apartment complex again
Today
Merge from binbagpile_optimisation
Today
Also fixed up 31 clutter and collectable prefabs
Today
Update the rest of the code to work with the new NativeArrays for mapdata
Today
Add support to TerrainMap to return a NativeArray
Today
Fixed a few more S2P apartments, bandit and fishing villages
Today
Switch WorldSerialization to use NativeArray - make sure it frees the MapData explicitly as normally the GC is collecting the managed arrays
Today
Codegen
Today
Switch the MapData protobuf from managed -> NativeArray<byte>
Today
Add support for NativeArray<byte> in protobuf codegen - instead of byte[]
Today
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
- More RRP support - Really lightened the scene
Today
Merge from livestock_shader_review
Today
Merge from depth_egg_fix
Today
Merge from rrp_ore_marker_fix
Today
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Today
Add support for clearing Rust+ auth to smart entities from in game
Today
merge from animalanimation_optims
Today
Fixed AnimalAnimation out of range errors
Today
merge from notices_rtl_fix
Today
Fixed item dropped and item pickup notices not working with RTL languages
Today
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
- Dont send back the character proto on character lock, it's pointless - Better splitting and safety nets with 'requested appearence' vs 'accepted appearence'
Today
Fixed CraftingNotice allocating every frame when crafting an item Also converted them to RustText so they can display RTL languages
Today
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
Today
Merge from HotbarScrollSaveZone
Today
merge from boateffects_optims
Today
Optimized MotorRowboat.Update, it has a slow water height check for its effects, around 0.10ms - culled by distance - skipped when stationnary for >3s
Today
Fix the server not clearing unused World Serialization maps - saves about 175MB on 4500 map
Today
Merge from softcore_first_join_fix
Today
Merge from bag_compass_icon_fix
Today
Merge from softcore_trainyard_fixes
Today
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Today
Merge from dome_pump_mt_save_fix
Today
Fixed dome pump multi threaded saving issue
Yesterday
Fixed AnimalAnimation allocating 80 bytes for each footstep
Yesterday
Avoid alloc when cleaning up expired projectiles, fix projectiles leaking when baseplayer is destroyed
Yesterday
merge from animalanimation_optims