userPeturcancel

7,613 Commits over 3,653 Days - 0.09cph!

Today
Fixed performance issue on the deployable search light. Improved lighting setup on it. Fixed some other random issues like the duplicate collider existing in the ground underneath it.
Today
Fixed 3P attachment offsets. Fixed SKS ejected shells not having any drag and going sub-orbital 3P Muzzlebrake orientation fixed. Slight color consistency improvement on the muzzle brake flashes (global)
Yesterday
3rd person eject fix
Yesterday
SKS attachments and FX
2 Days Ago
additive_fire FX for incendiary ammo impacts
4 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
New FX for lantern because cozy.
8 Days Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
8 Days Ago
Merge from main
9 Days Ago
Clatter helmet PFX fixes and visual refresh: -Flame tone adjusted to be more in line with the new fires. -Improved heat shimmer, which had regressed. -Performance optimized: No longer relies on noise, less overdraw & LOD tweaks. -Cleaned a script from the prefab that was doing nothing.
14 Days Ago
Iteration
14 Days Ago
Applied first iteration of attack
14 Days Ago
Shotgun powdery prefab
14 Days Ago
Muzzle WIP
14 Days Ago
Underwater post toggles.
14 Days Ago
Fixes
14 Days Ago
Proper new underwater settings RC
15 Days Ago
Chromatic ab fix.
15 Days Ago
Fix
15 Days Ago
Blur method solution test
15 Days Ago
Fixed MLRS screen map stencil sometimes clipping into the players legs.
16 Days Ago
Laptop screen emits onto things.
16 Days Ago
Screen bloom improvements.
16 Days Ago
Opacity fix.
16 Days Ago
Hacking laptop interface improvements
16 Days Ago
Fixed Hackable Crate keypad looking all fubar. Improved the indicator light and made it emit onto players.
16 Days Ago
Fixed blinding button materials in Trainyard. Made the arrows on the red buttons white for visibility. Could barely read them. S2P.
16 Days Ago
Scrap & attack helis use nested rotor wash prefabs as well, for ease of optimization. Should no longer have the weird rotor wash collision behaviour.
16 Days Ago
Chinook & Patrol Heli ground wash collision fix & reduced minimum height needed for visual dust spam from 80 > 40 on both. Moved Chinook wash FX to nested prefab.
16 Days Ago
Better underwater distance benchmark prefab.
17 Days Ago
Water distance fixes.
17 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
17 Days Ago
Vision marker setup
20 Days Ago
Removed soft blend from mlrs_lightmask to fix the badass looking mlrs blinkers not rendering.
20 Days Ago
Flamethrower 3rd person center point fix. Improved flamethrower pilot light look and performance, now lights up a very tiny area around the barrel.
22 Days Ago
Crossbow & legacy bow fire arrow visual upgrades.
22 Days Ago
Compound bow 3rd/1st fire arrow updates.
22 Days Ago
Fire arrow projectile visual revamp Trimmed the trail renderer from it for performance, since it's covered by smoke trail anyway Arrow now illuminates a little bit around it mid-flight.
22 Days Ago
Reworked fire arrows on hunting bow viewmodel
22 Days Ago
Fixed all hunting bow arrowheads so they don't render on the middle of the arrow shaft in 3rd person. Reworked the fire arrow flames so that it doesn't bug out and stretch on vehicles. Also added a tiny light source to it and made it look and perform better.
23 Days Ago
Impact cleanup
24 Days Ago
Occlude underwater rendering.
24 Days Ago
Looping fix.
24 Days Ago
Screen shake configuration and pooling scripts.
24 Days Ago
Fixed artifacts on torch flame.
24 Days Ago
FX meta spam
24 Days Ago
Merge cleanup.
24 Days Ago
Various fixes / post-merge unfuckery.
28 Days Ago
Merge from explosions