userPeturcancel

7,613 Commits over 3,653 Days - 0.09cph!

2 Months Ago
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2 Months Ago
2 Months Ago
More gaseous muzzle fx. Better calibrated tones on muzzle flash side/front textures.
2 Months Ago
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2 Months Ago
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3 Months Ago
Large Furnace: Nudged bounce light distance down a tiny fraction to fix a little ground bleed.
3 Months Ago
Fixed merge fuckery in flare material.
3 Months Ago
Nixed flame_jet atlas, not needed Smoke omni RC Scene backup
3 Months Ago
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3 Months Ago
Flame jet iteration
3 Months Ago
Flame jet smoke
3 Months Ago
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3 Months Ago
Flamethrow WIP
3 Months Ago
Converted textures and material from deprecated core shader setup, to rust standard
3 Months Ago
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3 Months Ago
▆▊▌▉▇ ▌▅▅▆▆▍ & ▍▉▄█▉▅▄
3 Months Ago
Merge from main
3 Months Ago
Impact decal tweaks.
3 Months Ago
Recycle times & light instance fix.
3 Months Ago
Collision LOD tweaks.
3 Months Ago
Fixed subemitter linkage
3 Months Ago
Fixed inherited rotational bug
3 Months Ago
Fixing subemitter rotational inherentece fuckery WIP
3 Months Ago
Optimized collisions. LOD'd collisions fully away at 25m.
3 Months Ago
Velocity alignment jitter fix & tone improvements
3 Months Ago
Fresh metal bullet holes no longer look all rusted, and improved the edge and tone to blend better with underlying surface.
3 Months Ago
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3 Months Ago
Test scene improvements.
3 Months Ago
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3 Months Ago
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3 Months Ago
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3 Months Ago
Iterating Wood bullethole decal tweaks.
3 Months Ago
More fixes/iterations
3 Months Ago
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3 Months Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
3 Months Ago
Rock & concrete iteration/fixes
3 Months Ago
3 Months Ago
Concrete hits
3 Months Ago
Scaling fix. Sandbag hit update.
3 Months Ago
Distance scalers.
3 Months Ago
Flesh impacts
3 Months Ago
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3 Months Ago
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3 Months Ago
Cloth, clothflesh, concrete, metalore
3 Months Ago
RNG'd occasional high impact hits, because all hits being samey is boring