userPeturcancel

7,611 Commits over 3,653 Days - 0.09cph!

3 Months Ago
Finalized metals & distance scaling.
3 Months Ago
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3 Months Ago
Incen ammo additive
3 Months Ago
Metal impacts with new atlases.
3 Months Ago
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3 Months Ago
New spark atlas to replace the old pixelated mess. Scene backup.
3 Months Ago
More physicsmats & related files.
3 Months Ago
Glass & rock impacts
4 Months Ago
4 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
4 Months Ago
Fixed the 3 flare dispension prefabs. Orientation and de-linkage.
4 Months Ago
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4 Months Ago
Fixed buncha impacts
4 Months Ago
Viewmodel render setup for FX/lights
4 Months Ago
Fixed ember material disconnect in manpad rocket trail.
4 Months Ago
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4 Months Ago
Fixed bulb colors. Darkened the PCB behind the bulbs for additional contrast during daytime.
4 Months Ago
Green & yellow bulb meshes
4 Months Ago
Force NVG scale 1 and distortion 0 in profile.
4 Months Ago
wallLight material uses the newish Emission Fresnel in Rust/Standard to emulate a central bulb without transparency. Tiny normal map adjustment to facilitate it better.
4 Months Ago
Fixed inverted light cookie.
4 Months Ago
Use attack_CNY
4 Months Ago
Fixed light binding. Scene backup.
4 Months Ago
Flame material fix
4 Months Ago
Updated attack_CNY to work with the IK semifix
4 Months Ago
Metal Detector light bulb mesh & mat Lighting setup Naming consistency fix
4 Months Ago
Cherrypick particle IK fix
4 Months Ago
Added constant particle emission to rocketlauncher entity for IK debugging.
4 Months Ago
Attack CNY prefab.
4 Months Ago
Incendiary ammo additive
4 Months Ago
Scene backup
4 Months Ago
Wiped 2 gigs of temp test files.
4 Months Ago
File org.
4 Months Ago
Explosive ammo additive LOD & prefab setup
4 Months Ago
Explosive ammo
4 Months Ago
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4 Months Ago
Progress
4 Months Ago
Consistency pass with new impacts and bullettype additives WIP
4 Months Ago
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4 Months Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
4 Months Ago
Nixed temp helper script.
4 Months Ago
Merge from main
4 Months Ago
Fireball rework for omni direct usage, applied to prefabs.
5 Months Ago
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5 Months Ago
Sorting fixes
5 Months Ago
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5 Months Ago
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