197,744 Commits over 4,140 Days - 1.99cph!

13 Days Ago
Change overlay base to use new sliced downwards gradient
13 Days Ago
More store views
13 Days Ago
trying out lerp transition again
13 Days Ago
Merge: from main
13 Days Ago
Increase reaction time, reduce damage, simplify accuracy formula
13 Days Ago
Prevent sun banding at twilight.
13 Days Ago
Have scientists always be surprised when first hearing or being hurt by a player
13 Days Ago
Preventt scientists from looking at bullet impact instead of bullet origin, even if the bullet origin is out of hearing range
13 Days Ago
configurable horizon buffer
13 Days Ago
Fix scientists being able to shoot through solid colliders when hearing the player
13 Days Ago
trawler ship hull material vcol blends progress, more uving
13 Days Ago
Even more store work
13 Days Ago
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13 Days Ago
13 Days Ago
performance tuning, cleanup
13 Days Ago
snap_deployables -> main
13 Days Ago
Compile fix
13 Days Ago
Allow rotating with R when wall snapping
13 Days Ago
Cleanup
13 Days Ago
Can no longer use wall snapping to bypass max placement distances for objects Don't safely assume the first snap canditate will be valid
13 Days Ago
don't use sort jobs
13 Days Ago
don't use sort jobs
13 Days Ago
Quick and dirty voicelines first pass
13 Days Ago
" Cooking workbench Mixing table Shelves Tier 1 -> Tier 3 workbench Small planter Large planter Bathtub and Railroad planter variants Fireplace Half shelves Fridge Sofa Legacy Furnace Table
13 Days Ago
Update: expand projectile test - Validates hits and misses, auth and replicated - renamed TestProjectileBaseline to TestProjectilePlayer (as I'll be adding more test types) Tests: ran all resulting unit tests
13 Days Ago
Can wall snap: Storage locker Small wooden box Electric Furnace Furnace Bed Sleeping bag As well as tc, large box etc.
13 Days Ago
Lots of store views
13 Days Ago
Added DotRush config to ignore.conf
13 Days Ago
Swap to raw matricies since we dont have the transform at this point Cache raw entity on socket attribute setup Apply snapping logic to wooden large boxes Take bounds centre into consideration
13 Days Ago
merge from indirect_instancing
13 Days Ago
fix server build
13 Days Ago
Update: working TestProjectileBaseline baseline test Was more complicated than expected, but we got there. Tests: ran the unit test
13 Days Ago
Update: move PlayerWalkMovement awake to init Editor unit tests don't invoke lifecycle events (awake/onenable), this change makes it easier to use the class with unit tests. Tests: in C+S editor on craggy - spawned and ran around. Also spawned a fake player - no errors
13 Days Ago
edited m15 pistol admire animation so it sits in the hand nicely
13 Days Ago
added slight offset to w m15 pistol on its entity prefab so the trigger finger doesnt clip the trigger guard
13 Days Ago
Revert ProjectSettings.asset
13 Days Ago
Revert ProjectSettings.asset
13 Days Ago
merge from erosion
13 Days Ago
Prepare scientist TTS hooks (for prototyping only)
13 Days Ago
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13 Days Ago
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13 Days Ago
improved m15 pistol admire animation
13 Days Ago
strip light ceiling gibs
13 Days Ago
noise compression, reduce mip distance
13 Days Ago
Add TTS for prototyping
13 Days Ago
merge from main
13 Days Ago
Made serialized fields consistent between the Client and the Server for the SpatialEnvironmentVolumePass
13 Days Ago
tapering MaxCarveDelta off using multiple topology queries of different radii adjust sediment and waterheight values with carve limits so water and sediment are also corrected
13 Days Ago
All misc store pages
13 Days Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV