userTom Butterscancel

1,059 Commits over 3,683 Days - 0.01cph!

9 Years Ago
updating female material/textures: Added more pubes, smoothed out rubbish noisy details on the face, hopefully less ugly. Fixed some normal map bake issues on the face.
9 Years Ago
checking in crossbow materials for alex
9 Years Ago
updating survey charge
9 Years Ago
survey charge
9 Years Ago
Landmine + everything except lods
9 Years Ago
updated plate armour textures/materials
9 Years Ago
updating metal plate helmet textures/materials
9 Years Ago
female character , textures and lods
9 Years Ago
pistol and all the files!
9 Years Ago
bone club fbx + mats + textures+ lods etc
9 Years Ago
fixing rotations and scales of rpg fbx's
9 Years Ago
smoke grenade fbx + lod +prefab + materials + textures
9 Years Ago
rpg 4, fbx + prefab + textures + Material + lods
9 Years Ago
RPG type 3 fbx + prefab + textures + material + LODs
9 Years Ago
fixed bullets in pistol texture
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
updating revolver textures and material
9 Years Ago
smg + prefabs + textures + materials. smg is split up into seperate meshes for helky welky
9 Years Ago
updated lods for the rpg
9 Years Ago
rpg fbx + textures + material + lods + prefab (lod needs improvement)
9 Years Ago
bean can grenade fbx + lods + prefabs + textures + materials
9 Years Ago
3 new heads fbx's, prefabs + materials
9 Years Ago
legs LODS01 uv fix
9 Years Ago
skull fbx + prefab + mat + textures
9 Years Ago
fixed legs
9 Years Ago
updated lod uvs for the torso
9 Years Ago
head 1 fixed lod uvs.
9 Years Ago
playerskin2 tga
9 Years Ago
playerskin2.tga was moved apparently :s
9 Years Ago
playerskin2 materials plus textures
9 Years Ago
updated head 2
9 Years Ago
playerskin1 material
9 Years Ago
hands prefab
9 Years Ago
feet prefab
9 Years Ago
hands and feet prefabs + fbxs
9 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
9 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
9 Years Ago
new meshes body meshes
9 Years Ago
Textures: Normals for default head (works with fixed torso) and normals for new head. Composite map for skin shader. Highpass map. Materials: Player_skin Update: Fixed vertex split = new mesh (updating soon) New mesh = rebake of normals. Updated uv maps to make better use of wasted space. Notes: Materials/Textures will not work with old meshes because of the above. Even using old uv's the normals would not work because of the broken normals.
9 Years Ago
alternative eye texture
9 Years Ago
head 2 albedo and normals
9 Years Ago
checking in all new blendshapes for head 3 plus textures. Blends work in max so they should work in Maya for alex. Hopefully.
9 Years Ago
checking PO for head 2 - default
9 Years Ago
sad op take 2
9 Years Ago
- sad fixed origin point
9 Years Ago
fixed origin points for happy/sad/default. Think I fixed PO, alex will have to check.
9 Years Ago
fixing nose and adjusting origin points of the morphs for head 2
9 Years Ago
adjusted origin points for the morphs for the 3rd head
9 Years Ago
checking in morphs for head 1
9 Years Ago
head 2 sad blendshape