userTom Butterscancel

1,059 Commits over 3,683 Days - 0.01cph!

1 Year Ago
removed the penis
1 Year Ago
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1 Year Ago
industrial pipe work source
1 Year Ago
industrial adapter test mesh
1 Year Ago
industrial crafter test mesh
1 Year Ago
▊▅▇▆▉▅█▉█ ▌▉ ▄▄▆▍▆▍▋▋▋ ▉▌▌ ▅▉█▋▉▅ - ▌▊▋ ▋▉█ ▋▇▇ ▄█ ▆▄▆ ▄▊▉▊▌▍▄▊ - ▇▇▆▅▋ ▇▅▋▅█▍▇▉ ▆▋▆█▌▆▍ -▊▊▇█▉▊▋ ▉▍▋▍▉_▅ ▆▇███▋█▅ (▉▌▍ ▇▊▋▌▌▇▆▄ ▋▄▄▊ ▍▌▉▅▊ ▉▌ ▇▉▇▆▇▌! )
1 Year Ago
- industrial conveyor mesh - industrial splitter mesh entry points fits nicely with the currently pipe radius.
1 Year Ago
added windows + double sided material variation updated prefab
1 Year Ago
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1 Year Ago
LMG source
1 Year Ago
various source files for audio equipment
1 Year Ago
scientist suit alternate material for NVGM source
1 Year Ago
Various source files
1 Year Ago
Source for V Axe
1 Year Ago
fixed issue with baseball bat - wrong shader & wrong shader settings. .mat file mustn't have been committed originally
1 Year Ago
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1 Year Ago
Caboose Gibs
1 Year Ago
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1 Year Ago
▍▋▌▊▇▆▍▊ ▇▉▉ █▌█▋▄ ▌▅▌▉▄, █▅▉▆▅▅▆▊▇ ▍▊█ ▇▄▊▆▍█▄▆ ▆▇▉▄▅ █▅▍▄▊ ▋██▅▉ (▊▇▇▆▄▋▍▍) ▉▌▄▉▇▄▌▌▊ ▌▆▋ (▄▉█▄▊▄▇▉▊ ▆▆▍▅█▄▌▊ - ▆▄ ▉▇█▍▆▅ ▌▋▍▆▌)
1 Year Ago
Scientist NVGM model textures and materials LODs Basic prefab setup
1 Year Ago
cached texture fix on pickaxe and hatchet viewmodel
1 Year Ago
textures (it missed them for some reason)
1 Year Ago
updated concrete pick/hatchet materials from metallic to specular updated both cinematic and game versions
1 Year Ago
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1 Year Ago
added gibs for the handcar updated prefab
1 Year Ago
updated mesh
1 Year Ago
Handcar Update - finished lods - updated materials and textures - updated base prefab
1 Year Ago
Update to Handcar - updated materials and textures - tarp wind flappiness prefab update
1 Year Ago
fractured both lower sections of the broken door updated prefab
1 Year Ago
albedo
1 Year Ago
textures wip
1 Year Ago
handcar low poly finished and baked - replaced test mesh with final low poly -added ao and normal to preview
1 Year Ago
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▋▋▍▅▆▇ ▇█▍▇█▅▇▉▆ ▍▇ ▆▋▍▅▄▉: - ▇▍▆▌▄▅▋ ▅▉▄ ▇▄▉▍▄▇█▋ ▅▌ ▄▅▉▋ ▅ ▅▆▇▌▆ ▉▋▊▆▊▆▍█ ▇▇▆▆ ▌▅▄▉▊▍▇ ▌▆ ▅▍▆█▆ ▇█▊▍ ▌█ ▇▇▉ ▉█▇ ▇▋▇ ▍█▌▊▌▆▇. - ▋▊█▇▍▍▍▇▋ ▇▋█ ▌▉▋██ ▋▍▉▊█ (▅▇▉▊▉▇▋▅▊ ▊▍▄▊) ▄█▉█▇▇ - ▅▌▄▉▍ ▍▌▅▄▇▌▌▋▋ ▆▉▄▋▇█▉▉ ▊▊▄ █▌ ▌▋▍ - ▍▇▉▅█▊▄ ▌▊▊ ▊▆▋▌▌▌▆▆
1 Year Ago
update to basemesh 95% there - size more balanced, nicer to stand on - working out mechanism
1 Year Ago
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1 Year Ago
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▄▆▋▄▉ ▅▋█▋▆▇ - ▍▆▄▉▄ ▌▄▊█▇▋▆▍▋ ▊▉▇▄▄███▅ + ▍▇▆▋ ▋█▋ ▊██▆▇▍▍█ ▉▇▇ ▍▋▆▆▍ - ▌▆▌▉▇ ▇▋▌▌█ ▄▅▆▌▅ + ▆▅▊▊ ▆▋▊█▋▉▍ ▉▋▄▉▋▍ ▊▇▇█▌
1 Year Ago
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1 Year Ago
attempt to fix flickering tarp on zipline platforms - i suspect it's the same compression issue we had on the locomotive. - set fbx compression to low to check if it's the same issue
1 Year Ago
it forgot the emission and ao texture
1 Year Ago
Caboose Update: - added neon Cashier sign above cage + LODs - combined caboose and cashier neon lods - included texture into the caboose neon and bulb texture set - updated prefab and caboose prefab
1 Year Ago
caboose update: added LODs for the caboose wagon baked down materials for the last LOD to 1 material entity prefab update