142,078 Commits over 4,383 Days - 1.35cph!

Today
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
Today
Removed Old Apartment Kitchen Folders
Dye collection syncs between head hair and faciar hair
Today
updated blendtree names
Today
adjusted wooden shutter collision
Today
Added walk footstep events
Today
Fix crash when shooting mortar :facepalm:
Fix compile error
Today
merge from Electric_Furnace_Workshop
Add spotilight and pulsing support
Today
Bone club Inventory sounds and Icepick tap sound changes
Today
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Roof structures LODs, colliders and prefabs
Today
Tweaks for updated light fixtures.
main -> vendingmachine_ui_refresh
deployablesnapping_preview_fix -> main
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Today
testlist
Today
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
Today
Shutter A collision and LODs
Today
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Today
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Today
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
Today
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Today
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windmill_fixes -> main
Yesterday
Rebase on /main
Yesterday
merge from tincanalarm_v2
Yesterday
Updated tin can alarm description
Yesterday
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
Yesterday
Reduced loaded molotov light range
Yesterday
Kiosk A - LODs, collision, shutter LODs, prefab setup
Yesterday
Added tin can alarm open/close sounds
Yesterday
Merge from workbench_upgrades
Yesterday
Tooltip repurpose.
Yesterday
merge from main
Yesterday
Roof structures progress
Yesterday
Fix windturbine gib scale
Yesterday
Fix Bandit Camp Wind Turbine - Remove animator from static wind turbine as well and run through code instead
Yesterday
merge from main
Yesterday
removed overhang from crypt window collider
Yesterday
added temporary oven model to apartment prefabs for preview
Yesterday
exported edited boombox 3p anims
Yesterday
Don't vary dye per hair type
Yesterday
Metabolism values should now immediately update to latest values upon spectating a player
Yesterday
Merge from main
Yesterday
- Fix sibling index issue when moving existing orders around - Set cost and sell amount input to 0 when clearing
Yesterday
Fix terrain.geometryclipmaps not persisting properly
Yesterday
Get Unity to shut up about CBuffer setup (Rust/Standard)
Yesterday
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.