userTom Butterscancel

1,059 Commits over 3,683 Days - 0.01cph!

10 Months Ago
.mat files suddenly appearing
10 Months Ago
keycard viewmodel position fix now works with nomad suit and tactical gloves too
10 Months Ago
added new laser detector model to more closely resemble the icon. added new prefab to be setup and replace the old one. LaserDetector>Model
10 Months Ago
adjusted position of 16x scope on hmlmg.entity prefab so there's no clipping on the face
10 Months Ago
fixed wrong gib mesh rotation for the small storage box
10 Months Ago
fixed gear distant LOD (LOD2) missing face
10 Months Ago
fixed gap in wood_crate_1.fbx issue named the crate, "Crate_normal_2"
10 Months Ago
fixed missing face on SAR world model. Generally improved LOD0 and LOD1 geometry improved LOD0 shading
10 Months Ago
fixed slotmachine shadowproxy box not casting shadows
10 Months Ago
clan table update lods, colliision and gibs materials and textures initial prefab setup for code support
10 Months Ago
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10 Months Ago
played myself, there was one more tiny instance
10 Months Ago
fixed all cases of mesh flickering on the powerline platforms
10 Months Ago
fixed all major collision mesh issues for the powerlines weapons shouldn't go through the mesh now
10 Months Ago
primitive lootbox fix - fixed albedo/ao/spec/normals - fixed dodgy rope normals - improved them - FBX Position and prefab zeroed, and scaling at 1,1,1 - fixed ao texture set to 2048 when texture is 512
10 Months Ago
updated prefab (adjusted light position also)
10 Months Ago
adjusted caboose.fbx so that the top compartment is less wide and not as high. Updated collision mesh
10 Months Ago
attack heli turret gibs prefab update
10 Months Ago
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10 Months Ago
attack heli turret model lods and helper setup (parts rotate properly and can be controlled by code) updated heli prefab (hid the previous turret model)
10 Months Ago
test mesh for turret
10 Months Ago
bbq collider fix
10 Months Ago
fixed vending machine gibs
10 Months Ago
fixed hole in slot machine deposit slot
10 Months Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
10 Months Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
11 Months Ago
Feedback fixes for the old tv consistent fbx mesh data name set layer to world added the missing collision adjusted culling distance added prefab variants on/off
11 Months Ago
updated Abyss metal hatchet ao so some barnacles aren't so dark
11 Months Ago
old tv lods and prefab
11 Months Ago
old tv lods and folder restructure prefab setup
11 Months Ago
added uv2 to tv and base emission texture updated textures
11 Months Ago
old tv model setup (needs lods)
11 Months Ago
resized textures for light fitting
11 Months Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
11 Months Ago
updated diver assault rifle cinematic material with correct textures
11 Months Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
11 Months Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
11 Months Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
11 Months Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
11 Months Ago
merge from main
11 Months Ago
Texture resizing
11 Months Ago
Diver Assault Rifle LODs, materials and textures
12 Months Ago
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12 Months Ago
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1 Year Ago
merge from main
1 Year Ago
folder and project setup
1 Year Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values
1 Year Ago
added foldable targeting computer for paddy
1 Year Ago
Added makeshift standing weapon rack LODs/Gibs/COL/Materials & Textures initial prefab setup for adam
1 Year Ago
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