141,365 Commits over 4,352 Days - 1.35cph!

Today
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Today
industrial shelves - update item inventory move sounds to metal - assigned metal sfx
Yesterday
prefabs/Deployable ok
Yesterday
kiosk placement changes and kiosk b fixes
Yesterday
Industrial Autoturret - Updated model, updated with placeholder textures
Yesterday
Split off interiors of rentable shop D and F
Yesterday
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Yesterday
Bowless Crossbow - texture update
Yesterday
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Yesterday
protection update from feedback
Yesterday
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Yesterday
actual fix fire damage, ty aron
Yesterday
removed CLIENT preprocessor requirement from TestRunner window/pipeline
Yesterday
rewrote paste test to monitor linear/angular velocity instead - locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
Yesterday
merge from waterwheel_deployable
Yesterday
Small Backpack clearance update
Yesterday
horse no go in water wheel, adjust eyepos for less potbelly
Yesterday
shortened loop to fix 3p sitting for now (until full mount loop is added)
Yesterday
Updated Ik targets for computer station
Yesterday
edited crossbow bowless viewmodel prefab
Yesterday
Merge from main
Yesterday
Updated Krieg Backpack holster values
Yesterday
Industrial shelves - Added Gibs - Tweaked yellow material - Updated prefabs
Yesterday
Wetsuit female model update
Yesterday
prefabs/clothes ok
Yesterday
hooked up workshop prefab
Yesterday
restored clouds to skybox in workshop scene
Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
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Yesterday
resize gibs
Yesterday
Fixed clipping, normals and LODs on leather gloves
Yesterday
merge from main
Yesterday
merge from main
Yesterday
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Yesterday
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
Yesterday
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Yesterday
prefabs/ammo ok prefabs/building ok
Yesterday
Updated Electric Furnace Skinnable Asset
Yesterday
Updated Skin List and Manifest Created Electric Furnace Workshop Deployable Added Electric Furnace Workshop OBJ
Yesterday
Scientist2 and ragdoll now use PlayerModel.fbx as their base for better future compatibility
Yesterday
added test to see if pasted boats are positionally stable to check assumption of other tests (they aren't)
Yesterday
Yesterday
added simple drag-by-angle consistency tests - replaced galleon copypaste data with square/rectangle/triangle simple boat shapes
Yesterday
vehicles folder ok
Yesterday
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Yesterday
Fixed non pooled WireLineAnchorInfo being returned to the pool in ClientIOLine and IOEntity