199,294 Commits over 4,140 Days - 2.01cph!
Added ScrollRectDisable to the store, settings and inventory scroll rects
Some store optimisations
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
Tab button style update again
Revert
126315, has dependencies to Facepunch.System
Fixed workshop editor skybox slider regression
Merge from hardcore_refresh
Deleted old workshop menu code and prefabs
Another loot spawn change to try and resolve these game mode issues
Fixed ingame post process messing with the skin viewer post process layer
Tab button style update, plastic please
Moved FlexGridsElement in flex folder
Workshop
- Lock page buttons accordingly
- Added a confirmation popup before starting the workshop scene loading
- Prevent the menu to close when pressing escape if the workshop editor is loaded
Workshop filtering dropdown
Workshop window is closed correctly when switching tabs
Fixed HttpImage not firing OnImageLoaded callback at all times
Workshop scene linked, "my items" buttons
Restored window states in main prefab
Enable Jalopy idle_running animation without hl2_episodic convar
This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED
Fixed a regressive Lua error with Player:AddCount (Community Contrib)
Minor cleanup
Prevent certain code making shotguns emit a damage event for each pellet
The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning
- Benchmark.Building no longer caches raw protobufs
This standardizes logic between benchmarks and the viewer tool.
Tests: opened a couple bases from a demo
Minor cleanups
Move css/episodic VPKs to sourceengine/ and rename them
more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server
Fixed regression with loading workshop saves
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Feedback tweak: Red/Orange balance into more orange.
Update: DemoBuildingsViewer - can now recreate entities that have been deleted
Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Settings dropdown direction improvements
Fixed gesture buttons spawning disabled in builds
Right click to clear bump the gesture widget
Added Viewmodel Shotgun Shells Model, Textures
Setup Viewmodel Shotgun Shell Material
Client can now support server listing up to 80 characters long
Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
Merge from decor_rock_pooling
Fixed skinviewer sleeping bag not disabling itself
merge from projectile_jobs
handle null localplayer properly for demo playback
Pressing the website button in the connect modal will open up the webpage, not just close the modal
Fixed color value not showing on dropdown setting
Fixed dropdown content rect secretly flying to the moon when hidden (??)
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them
- caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins
Tests: imported base, looked the same as in demo
Improve contrast on connection modal backing
Improve contrast on rust plus modal backing
Fix loading scene not giving any details when joining
loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
Restored soundtrack dlc audio files