130,680 Commits over 4,232 Days - 1.29cph!

Today
Merge from hackweek_boxsorting
Today
Enabled sorting on all DLC storage items (including all barrels)
Today
merge from main
Today
Merge from main
Today
Fixed translation not working
Today
Merge from puzzle_reset_changes
Today
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Today
Enable ProvidesParentingTrigger on frame & triangle frame, fixes players getting thrown off boats.
Today
Party hat repose
Today
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Today
Remove some debug log spam
Today
Cap push force
Today
Phrases
Today
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
Today
Fix push option showing all the time
Today
lod optimization pass
Today
world model for planner blueprints
Today
surgeon outfit repose
Today
Merge from parent
Today
Merge: from main
Today
merge from floating cities
Today
S2P redo after stomp
Today
merge from naval update
Today
FCs S2P for all recent fixes
Today
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Today
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Yesterday
Merge from directional_foliage_displacement
Yesterday
Adjust displacement factor on materials to fix stretching
Yesterday
Merge from main
Yesterday
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
Yesterday
Terrain shadow culling wip, and merge fix
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
Yesterday
Enable pauseUntilReset on trainyard S2P
Yesterday
Enable pauseUntilLooted on dome S2P
Yesterday
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
Yesterday
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Yesterday
Enable pauseUntilLooted in radtown S2P
Yesterday
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Yesterday
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Yesterday
Enable pauseUntilReset on harbor 1 S2P
Yesterday
Enable pauseUntilLooted on ferry terminal S2P
Yesterday
Add pauseUntilReset to airfield puzzle room S2P
Yesterday
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Yesterday
blueprints facing proper direction
Yesterday
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Yesterday
building planner viewmodel remake wip textures
Yesterday
merge from deep_sea
Yesterday
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Yesterday
merge from naval_update