199,294 Commits over 4,140 Days - 2.01cph!

Today
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
Today
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
Today
merge from new_menu
Today
Tab button style update again
Today
Revert 126315, has dependencies to Facepunch.System
Today
Fixed workshop editor skybox slider regression
Yesterday
Merge from hardcore_refresh
Yesterday
merge from new_menu
Yesterday
Deleted old workshop menu code and prefabs
Yesterday
Another loot spawn change to try and resolve these game mode issues
Yesterday
Fixed ingame post process messing with the skin viewer post process layer
Yesterday
Tab button style update, plastic please
Yesterday
Moved FlexGridsElement in flex folder
Yesterday
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
Yesterday
Merge from main
Yesterday
Workshop filtering dropdown
Yesterday
Workshop window is closed correctly when switching tabs
Yesterday
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Yesterday
Fixed HttpImage not firing OnImageLoaded callback at all times
Yesterday
Workshop scene linked, "my items" buttons
Yesterday
Restored window states in main prefab
Yesterday
Workshop menu baseline
Yesterday
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
Yesterday
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Yesterday
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Yesterday
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
Yesterday
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Yesterday
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
Yesterday
add two toggles to apply tod contrast and tod fogginess to cloud sun color
Yesterday
Feedback tweak: Red/Orange balance into more orange.
Yesterday
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
Yesterday
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
Yesterday
Settings dropdown direction improvements
Yesterday
merge from new_menu
Yesterday
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
Yesterday
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
Yesterday
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
Yesterday
Merge from decor_rock_pooling
Yesterday
Fixed skinviewer sleeping bag not disabling itself
Yesterday
merge from projectile_jobs
Yesterday
handle null localplayer properly for demo playback
Yesterday
Pressing the website button in the connect modal will open up the webpage, not just close the modal
Yesterday
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
Yesterday
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
Yesterday
new_menu -> main
Yesterday
Improve contrast on connection modal backing Improve contrast on rust plus modal backing
Yesterday
merge from main
Yesterday
Fix loading scene not giving any details when joining loading screen now tries to preload a few images and picks a different one each time it opens so its not as boring
Yesterday
new_menu -> main
Yesterday
Restored soundtrack dlc audio files