usermattisaaccancel

2,033 Commits over 3,469 Days - 0.02cph!

7 Months Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
7 Months Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
8 Months Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
8 Months Ago
cherry picked 88250
8 Months Ago
merge with main 2
8 Months Ago
merge with main
8 Months Ago
more mirror wip working out blend layer
8 Months Ago
missing file
8 Months Ago
more frame wip
8 Months Ago
mirrors wip
8 Months Ago
turned off texture streaming on haircap textures, set all but hairstyle_5 to high compression, tweaked alpha on hairstyle 3 so it doesn't have an obvious seam on the forehead
9 Months Ago
moved attack helicopter emission to uv1 and re-exported base, skinned and gibs model, removed red dot from emissive and made much larger on the texture as it uses uv1 now
9 Months Ago
twitchdrops render scene sheet metal double door setup
9 Months Ago
manual merge from mirrors branch (2020), need to fix shader compile error before I can test prefabs
9 Months Ago
furnace twitch drop materials
9 Months Ago
more scene and lighting setup, added all current twitchdrop run items with innitial pass
9 Months Ago
more lighting setup, starting to set up double barrelled shotgun
9 Months Ago
cherry pick from 86211, tweaked lighting working on final render settings
9 Months Ago
twitch drop render setup, added all my reference models, ordered folders, test with AR
9 Months Ago
merge from main
9 Months Ago
tweaked cutout spider web mesh positions to match older mesh positions, used one of the cutouts as the guide mesh
9 Months Ago
cutout spiderweb shapes, added to prefab
9 Months Ago
pillar scale shader
9 Months Ago
wip new pillars and vertex colour shader
9 Months Ago
added surf pillars and booster models + materials added surf pillars and booster models + materials Merge branch 'main' of hackweek-procedural-surf
10 Months Ago
set up f15 3d model in the f15 prefab
10 Months Ago
saved out scene
10 Months Ago
merge from 6775
10 Months Ago
10 Months Ago
tweaked sunglasses lens and lens_polarised albedos so that they are darker and more opaque
11 Months Ago
fixed broken uvs on front interior
11 Months Ago
recoloured lorrr_trailer unique albedo to match new darker white colour, changed trim_orange material to reflect this too, changed interior collision to allow player to get to the front of interior, added shadow casters for interior
11 Months Ago
skinning tweaks, fixed hole under helmet 03, better armpits. various other skinning tweaks
11 Months Ago
added textures for abyss suit helmet v 3 and removed the too good for this world green tint
11 Months Ago
added ao to salvaged ice pick
11 Months Ago
added helmets 2 and 3 on diving suit to legs ignore list, and tweaked viewmodel skinning so its as good as i can get it clipping-wise
11 Months Ago
abyss helmet variation 3 lods, skinning, imported to prefab and setup, temp material. Also, skinning tweaks on viewodel
11 Months Ago
divingsuit viewmodel tweaks, made arms a lot thinne and fixed holes
11 Months Ago
split off wheels on abyss suit tank#1, animated them, animated scrolling uv2 on the flywheel belt, added bone retarge and object motion vector fix scripts to make it all work
11 Months Ago
abyss helmet version 2, textures, material, added to prefab with randomiser script set up. needs a bit more work on the skinning
11 Months Ago
added tanks variants 2 and 3 to diver hazmat prefab
11 Months Ago
divingsuit world model, prefab setup, icons
11 Months Ago
and the rest of the diver suit vm files files gg matt
11 Months Ago
diver suit view model prefab setup and added to item
11 Months Ago
diver hazmat lods, scripts, prefab setup - needs item definition setting up properly (use sunburn dlc), vm, wm and icon still
11 Months Ago
moved front of trailer up a bit so it doesn't clip lorry cab
11 Months Ago
pivot fix, fixed decals, set up lod values correctly, shadowproxies
11 Months Ago
big clean up, combined materials, lodded, shadow casters, decals wip, collision
12 Months Ago
material changes, removing coloured variants, building it to base material
12 Months Ago
worked up materials on lorry trailer, added blue variant, added proper ac unit on front, tweaks to prefab