reposbox-opiumcancel

259 Commits over 90 Days - 0.12cph!

49 Days Ago
updated level 2
49 Days Ago
added plywood_light_trim_02 bunch of asset updates to bring it in line with concepts
49 Days Ago
pillow clean variant
49 Days Ago
book scale fix extinguisher mesh update and mount
49 Days Ago
added decal_stars mattress_a1 + cover adjustments
49 Days Ago
Liam Toy Chest
49 Days Ago
added bins
49 Days Ago
small detailing
49 Days Ago
fixed off grid meshes
49 Days Ago
Random npc bodygroup idle should be looping temp lighting and npcs
49 Days Ago
block off some areas
50 Days Ago
Fire extinguisher and poster meshes
50 Days Ago
More block out, set up scene with doors
50 Days Ago
maintenance_door asset added pipe_group_01 prefab
50 Days Ago
Block out path to end
50 Days Ago
Start blocking out lower level
50 Days Ago
dead plant variant
51 Days Ago
added notes_generic set
51 Days Ago
dead plant
51 Days Ago
Books magazines unique books open and closed
51 Days Ago
added doormat + 3 skins
51 Days Ago
coffeetable_a painted skin
51 Days Ago
Make StateMachineNode.Identifier ReadOnly Show last 5 characters of identifier for debugging
52 Days Ago
added coffeetable_a two skins
52 Days Ago
Refactor, hook up connections, started work on storing transition actions
52 Days Ago
quick level fixes and adjustments
52 Days Ago
hanging coats
52 Days Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
52 Days Ago
dresser updated
52 Days Ago
Deserialize graph state
52 Days Ago
Serialize graph state
52 Days Ago
migrated artdev progress to demo_level_2
55 Days Ago
Update art_showcase.scene
55 Days Ago
hanging clothes
55 Days Ago
throwpillow_a + b assets
56 Days Ago
added plaster_kid_a1 material added textured_ceiling_a material
56 Days Ago
new shirt and bodygroups sorted on npc vmdl
56 Days Ago
Books phonebook diary and journal
56 Days Ago
Initial physics doors Natural swinging for doors Clean up, E to push open 3 door states - open, opening, closed Closed: won't budge Opening: automatically opens to 33% of max angle over time Open: fully movable by player Take starting rotation into account Adjustable weight, peek fraction
56 Days Ago
Add node ui style, inspector, can create existing StateMachine.State types (https://files.facepunch.com/tony/1b2111b1/sbox-dev_MptZKRQPCW.mp4)
56 Days Ago
door latches
56 Days Ago
Update art_showcase.scene
56 Days Ago
Update flag_oakwood_color.png
56 Days Ago
More boilerplate for nodes / graph
56 Days Ago
Start blocking out state machine resource + editor window
56 Days Ago
stubbing in assets into artdev scene
56 Days Ago
added beanbag added flag_oakwood added mattress_cover material variant for mattress also adjusted bedframes
56 Days Ago
added playmat
56 Days Ago
Update art_showcase.scene
56 Days Ago
dresser version without actiongraph