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259 Commits over 90 Days - 0.12cph!

58 Days Ago
AI playground scene
58 Days Ago
Fixed issues with player prefab (dunno where this came from)
58 Days Ago
quick adjustment to npc
58 Days Ago
npc_anims
58 Days Ago
Set up combo lock with action graph Map 2 Layout
59 Days Ago
Double stamina regen rate
59 Days Ago
Increase flashlight size
59 Days Ago
nerf run and sprint speed
59 Days Ago
NPC test Clothing and Idle Animation
2 Months Ago
Submit combination to unlock
2 Months Ago
Config Mixer/Collision
2 Months Ago
Audio sliders to settings menu
2 Months Ago
Updated padlock models Combination lock (WIP)
2 Months Ago
Opium Ironing Board asset
2 Months Ago
Post Processing console cmd
2 Months Ago
added padlock_b also tweaks to padlock_a vmdl
2 Months Ago
padlock_a asset world+view texture sets
2 Months Ago
collision/surface pass on curtain assets
2 Months Ago
Pathing fixes Temp fix for shitty rotation smoothing, need to look at this
2 Months Ago
added curtains set + 4 skins also updated artdev scene
2 Months Ago
Simpler NPC walk logic Walk along path Demo path example
2 Months Ago
tvstand and tvlarge texture updates
2 Months Ago
Shared pathing code Scene update
2 Months Ago
Consumables inventory moved away from objectives UI
2 Months Ago
Fixed weapon sounds being unlinked
2 Months Ago
Fixed stamina infinitely draining
2 Months Ago
Moved stamina drain/regen to mechanic instead of playercontroller Posture regenerates over time Fixed assuming max posture is 100 Update posture UI color
2 Months Ago
Add PostureMechanic.Default
2 Months Ago
Calculate posture damage separate from damage inflicted, so weapons can be better at breaking posture
2 Months Ago
Fix a bunch of warnings
2 Months Ago
ModelPanelnspector: smooth out rotation when mouse is released instead of freezing the model
2 Months Ago
Move NotesUI in front of everything that isn't the pause menu
2 Months Ago
GameManager -> Game, add our own GameManager, add GameManager.IsPaused
2 Months Ago
Refactor NotesUI interaction, closing state is handled on the UI itself, instead of relying on interaction system (since the object might've moved, or you might've moved, which would hard lock you in the UI)
2 Months Ago
Enable/disable model renderer when using model panel inspector
2 Months Ago
Use InputHint for NotesUI
2 Months Ago
Added posture bar to hud
2 Months Ago
Not sure why I pass victim in our damageinfo at all, doesn't make sense and it's not used
2 Months Ago
Posture mechanic compensates for any damage taken, and controls breaking posture - don't block attacks if we broke posture in the same attack
2 Months Ago
Start designing posture mechanic
2 Months Ago
Fixed being able to block while in the notes UI
2 Months Ago
Add SwingingHeavyAttack, only gets set when you're winding up your attacks
2 Months Ago
Initial patrol state, editor Need to do a proper rewrite of the actor movement stuff before this works properly though. We should be sharing a lot of code here rather than re-writing the same thing across multiple states, and ideally we should be able to queue up positions to move to. https://files.facepunch.com/alexguthrie/1b1311b1/sbox-dev_AEtQOhETj3.png
2 Months Ago
desk lamp prefab and actiongraph added
2 Months Ago
Added jason spawner, hooked up state enter voices for AI so they'll play their respective voices
2 Months Ago
Port weapon code to use voice list
2 Months Ago
standing light prefab and actiongraph
2 Months Ago
Start work on weapon refactor - hold state info in a resource, pass resource into attack components Add VoiceListResource Add VoiceListResource.Find( key, fallback ) Add voice lists for other crackhead variants Add Actor.PlayVoice, Actor.VoiceList, create player's voice list Add named camera effects for weapon attacks Fixed up all the other melee weapons, and added alt swings to all weapons Merge "weapon_refactor" into "main"
2 Months Ago
Fixed up all the other melee weapons, and added alt swings to all weapons
2 Months Ago
Add named camera effects for weapon attacks