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259 Commits over 90 Days - 0.12cph!

56 Days Ago
bed/mattress scale adjustments
56 Days Ago
game console update
56 Days Ago
Doubled reach for crowbar attacks
57 Days Ago
bedframe + mattress adjustments added bedframe_b for Liam's room
57 Days Ago
Add ActionGraph node for quickly creating a prop
57 Days Ago
Hook up block anim for new npc
57 Days Ago
VHS DVD textures
57 Days Ago
anim file fixes
57 Days Ago
npc weapon block anim
57 Days Ago
VHS and DVD Meshes and cover WIP
57 Days Ago
alert npc animation
57 Days Ago
game console added
57 Days Ago
Add some ai for testing
57 Days Ago
Spawn object on unlocked
57 Days Ago
Split up map into prefabs Attacking uses less stamina
57 Days Ago
added dryingrack_a
57 Days Ago
added chains_a_ground
57 Days Ago
increase flashlight size (again) Combination lock sound
57 Days Ago
npc block animation and run adjustment
57 Days Ago
Door with pad lock
57 Days Ago
added surface types to assets
57 Days Ago
.meta file
57 Days Ago
added chains_a for door frames
57 Days Ago
More progress on level
58 Days Ago
npc hit animation wip
58 Days Ago
Fixed removed components
58 Days Ago
Correct directions on lock C
58 Days Ago
Set up Padlock C (5 dial)
58 Days Ago
Update art_showcase.scene
58 Days Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
58 Days Ago
art showcase and lamp variant
58 Days Ago
animgraph: Updated parameters to include new states
58 Days Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
58 Days Ago
added padlock_c
58 Days Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
58 Days Ago
npc attack idle (wip)
58 Days Ago
tv and tv stand scale update
58 Days Ago
Don't drain durability for npc weapon
58 Days Ago
AI can maintain movement while trying to attack the player
58 Days Ago
ironing board and iron with variants
58 Days Ago
alarm clock added
58 Days Ago
Position weapon on the npc properly
58 Days Ago
Machine states can define upper, lower, and full body states
58 Days Ago
weapon anims wip
58 Days Ago
Fixed MeleeWeaponAttack NRE
58 Days Ago
Edit animgraph
58 Days Ago
Added dev var for overriding player movement speed This doesn't work Set up animgraph to have upper body / lower body states, and full body takeover state
58 Days Ago
Add new_crackhead prefab that uses the new animator
58 Days Ago
door latches
58 Days Ago
Fixed some more missing components on the player (?)