WIP AI rework
Merge branch 'master' into ai_rework
Setup idle actions, action chaining, replaced wander logic
Need replenishment stuff
Reimplented lines in new system
Merge branch 'master' into ai_rework
Refactor targets, some custom editor stuff
Added And/or support for target generators
Start of job work
Rubbish pick up action chain
Mop up action chain
Empty Bin chain
Baggage chains
Staff can wander around if there is nothing to do
Repair prop chain
Put out fire chain
Merge branch 'master' into ai_rework
Better line logic for passengers
Cleaned up heaps of now deprecated passenger AI stuff
Deliver meal chain
Remove old job logic, fixed work at logic
Merge branch 'master' into ai_rework
New fidget emote, triggers after wandering
Unsaved
Dance emote
Added a dance action chain
Bake dance position
More idle behaviour
More stuff
Merge branch 'master' into ai_rework
Staff resume jobs after loading