6 Years Ago
WIp new wall palcement stuff More placement Fit to edge of grid Clamp walls to 45 degrees Space blockers now support scaled transform hierarchies Unsaved Better clamping More math rounding Merge branch 'master' into newwalls Collision fixes Expansions system now uses new wall system Better external walls Fixed a weird ship colour issue I might have introduced WIP fill mesh work Merge branch 'master' into newwalls More wall reworks Basic connector logic WIP connectors More wall stuff Doorway mesh Mats, test prefab. Cut down a huge amount of unneeded wall building Walls affect pathfinding WIP door placement Codegen WallFill is now an Entity for serialisation Can now shift click to fully paint a section of wall Exposed paint options for doorways Layer changes, fix nav around new single width doorways Rooms now recognize new walls in enclosure checks Potentially fixed rooms not checking all props in range Bug fixes Fixed several deletion issues in the new walls Various mat & UV wip Backup Various wall/floor related Example prefab. Doorframe, window M and S. Plus various style test related clutter files that I'll remove later. Missing meta. Arrow markers for walls Added small and large windows, some cleanup Some thumbnails Build materials during wall placement Various fixes. Archway. Wall placement is now done via click+drag Merge branch 'newwalls' of SkyCruise into newwalls Removed scale hacks on windows Initial flood fill logic for auto room placement More auto fill More room updates, auto fill rooms update with walls and check props Fixed walls not working with eyedropper Fixed some wall placement issues, can no longer palce walls outside of the ship Converted wall pieces to be 10 wide with side trims included, instead of 12. Fixed the vertices Max 2019 exploded. Convex & concave corner normal fixes. Proper unity scaling. Concave scaling fix. Convex scale fix. Remaining M pieces. Forgot the L & R straights. Remapped the default wall mats. Cleanup & demo prefab updated. Prefab tweaks. Glass test mat. UV maps 1/2 Some meta bullshit. Update fill prefab, fix walls not updating after a wall gets deleted Smoothing & material fixes on some pieces. More fill fixes Merge branch 'newwalls' of SkyCruise into newwalls First set of trim meshes. Updated the example prefab. Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Rescaled and adjusted move speed for all passengers, first pass rescaling props Fixed some more wall scale issues Fixed room spaces not sizing appropriately after a load Fixed some missing materials on windows Resized wall mount range Shrunk wall lamp, delete fixes Rescaled items Serialise creator of wall fill More art Added support for trim meshes See blue wallpaper for example usage Hooked up another window trim (also on blue wallpaper) Unsaved Walls now work with mid-section connections, simplified some logic R_Concave axis fix. L Fix Can no longer delete exterior walls or place doors in the side of the ship Fixed some roof issues Fixed some issues with the new walls and ship expansions More exterior stuff Prices and weights for walls New door & trim files. Updated Wall Examples prefab with a door. Merge branch 'newwalls' of SkyCruise into newwalls Wall Test 1 mat texture. Implemented new door models Merge branches 'newwalls' and 'newwalls' of SkyCruise into newwalls Update default unpainted wall texture Fix being able to place overlapping walls, don't tank performance when placing walls Fixed exterior sections Doorway stuff Hooked up new windows with fake ambient lights Glass material improvs Windows are unlocked at start. Sandbox uses temporal AA, and has increased max zoom. Syntax changes, move alignment indicator to appropriate wall position Props now have a luxury level, Rooms now enforce a minimum luxury level Various wall/trim/window/glass related. Updated the example prefab too. Room takes paint luxury levels into account when calculating luxury Merge branch 'newwalls' of SkyCruise into newwalls Fixed some issues when loading the game Room fixes, scale fixes Tweaked depth of field clamps for new walls Combined the cash earned and xp earned notifications Added the required tech name when hovering over a locked item Lowered requirements for Basic Fitout contract Room details UI stuff Wall clock unsaved change Rooms now require total luxury, not average Adjust toilet cubicle scale Previews for new walls Remove luxury need from passengers Rebalanced luxury levels Luxury levels for paints More room details UI stuff More room UI Lotsa wall/trim related shit. Disable diagonal walls for now, fixed taking screenshots messing up wall prefabs Merge branch 'newwalls' of SkyCruise into newwalls Refactored trim system to support multiple trims per surface Various wall/door/window related. Update window and door trims/material counts Fix paint trims breaking save games Various bits Secondary door trim. Fixed the wall trim meshes. Fixed Unity's arbitrary matID import orders by jumping through ridiculous hoops. Trim orientations & smoothing issues. M window fixes. GPU instancing on the structure mats. Missing meta. Doors fixed. Cleaned up some example materials/shaders we'll never use to free up shader keywords. Preliminary prop shader from Diogo. Mat stuff & a post profile. Room stats, can now select rooms and see a Room inspector WIP support for double wide wall pieces Fixed double width connections and issues when loading Fixed some sorting issues in Structural category Merge branch 'master' into newwalls Fix not being able to delete some wall props Fix not being able to eyedrop some wall props Update Facepunch.System Facepunch.Skeleton Facepunch.Gibs Add VisualizeTexelDensity Meta Update Facepunch.Unity Compile fixes More details about invalid rooms in the room inspector Placement indicator for rooms Some new paintings Fix some wall placement issues Merge branch 'fpupdates' into newwalls Can toggle texel density viz by "toggle_texeldensity" command Can toggle background curve via "toggle_curvedbackground" command Colour wall markers when building Adjusted passenger line spacing to match new passenger size More wall placement stuff Exterior walls, mid section. First pass on exterior walls Wall fixes Wall fixes