6 Years Ago
WIP resource connections prototype More resource connections, state propagation Shaders and visual stuff Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues Props support an on/off state, will use off if no power/water nearby Delayed activation Hooked up a bunch more props with active/inactive states More props Props are powered when taking thumbnails New prop models Hooking up new props Thumbnails Tech unlocks More thumbnails Shrunk generator, generator now connects to power circuits Shrunk water tank to one tile, hooked it up to new piping system Thumbnails for pipes/power circuits Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Resource points don't need navmesh WIP drag placement More drag placement More Optimised some loops, fixed some endless loops More loop stuff Hovering over a gauge highlights the cabling/pipes Stagger gauge updates to once a second, was kinda heavy Lots of resource calculation changes, optimisations Zero out starting power/water Can now place more things than a power grid can support, causes erratic behaviour Singleton notifications Power and water 3d icons Merge branch 'master' into resources Power and water icons Show icons on props missing water or power Fixed some icons Fixed some purchasing bugs when drag placing props like power/water More drag fixes New tutorial contract and conditions for connecting props to resources Fixed some cases where passengers were able to use props that were unpowered New sub categories for power/water, deleted some old props Merge branch 'master' into newrooms