WIP resource connections prototype
More resource connections, state propagation
Shaders and visual stuff
Merge branch 'master' into resources
Can now turn on/off resource visuals
Water pipes
Fixed nav gen issues
Props support an on/off state, will use off if no power/water nearby
Delayed activation
Hooked up a bunch more props with active/inactive states
More props
Props are powered when taking thumbnails
New prop models
Hooking up new props
Thumbnails
Tech unlocks
More thumbnails
Shrunk generator, generator now connects to power circuits
Shrunk water tank to one tile, hooked it up to new piping system
Thumbnails for pipes/power circuits
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Resource points don't need navmesh
WIP drag placement
More drag placement
More
Optimised some loops, fixed some endless loops
More loop stuff
Hovering over a gauge highlights the cabling/pipes
Stagger gauge updates to once a second, was kinda heavy
Lots of resource calculation changes, optimisations
Zero out starting power/water
Can now place more things than a power grid can support, causes erratic behaviour
Singleton notifications
Power and water 3d icons
Merge branch 'master' into resources
Power and water icons
Show icons on props missing water or power
Fixed some icons
Fixed some purchasing bugs when drag placing props like power/water
More drag fixes
New tutorial contract and conditions for connecting props to resources
Fixed some cases where passengers were able to use props that were unpowered
New sub categories for power/water, deleted some old props
Merge branch 'master' into newrooms