branchSkyCruise/newroomscancel
13 Commits over 0 Days - ∞cph!
New premium cabin
Improved delete mode masking, can now delete rooms
New economy family cabin
UI stuff
Coffee table, chess board prop fixes
Unsaved
Show passenger Icons on room details
Room requirements can now use sub categories to find props
Bunk bed prop
Merge branch 'master' into newrooms
Hook up bunk bed prop
New dormitory room
Enclosure detection fixes, fix for dynamic resident rooms like dormitory
Rooms now have a price per passenger
Merge cleanup
More merge cleanup
WIP resource connections prototype
More resource connections, state propagation
Shaders and visual stuff
Merge branch 'master' into resources
Can now turn on/off resource visuals
Water pipes
Fixed nav gen issues
Props support an on/off state, will use off if no power/water nearby
Delayed activation
Hooked up a bunch more props with active/inactive states
More props
Props are powered when taking thumbnails
New prop models
Hooking up new props
Thumbnails
Tech unlocks
More thumbnails
Shrunk generator, generator now connects to power circuits
Shrunk water tank to one tile, hooked it up to new piping system
Thumbnails for pipes/power circuits
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Merge branch 'master' into resources
Resource points don't need navmesh
WIP drag placement
More drag placement
More
Optimised some loops, fixed some endless loops
More loop stuff
Hovering over a gauge highlights the cabling/pipes
Stagger gauge updates to once a second, was kinda heavy
Lots of resource calculation changes, optimisations
Zero out starting power/water
Can now place more things than a power grid can support, causes erratic behaviour
Singleton notifications
Power and water 3d icons
Merge branch 'master' into resources
Power and water icons
Show icons on props missing water or power
Fixed some icons
Fixed some purchasing bugs when drag placing props like power/water
More drag fixes
New tutorial contract and conditions for connecting props to resources
Fixed some cases where passengers were able to use props that were unpowered
New sub categories for power/water, deleted some old props
Merge branch 'master' into newrooms
Auto API updates
Remove TextMeshPro, IAP, Ads packages
Remove builtin post processing, use package manager instead
Merge branch 'master' into newrooms
Minimum room area is now metres squared, not axis defined
Update to 2018.2.0f2
Merge branch 'master' into newrooms
Print room name on rooms
Fixed some scale issues and another enclosure issue
Send null event when category is closed
Merge branch 'master' into newrooms
Fixes
Added callback when a tab is selected
Merge branch 'master' into newrooms
Show room details in purchase view
Passengers shouldn't wander into rooms that don't belong to them
Only show rooms when in room category
Added support for a room to be a minimum size
Unsaved
More room types, assign rooms to passengers, rooms control passenger distribution
Show room issues on a tooltip
Unsaved
Props inside rooms won't get used by passengers who aren't part of that room
Fixed some room placement issues
RoomAreas are purchaseable
Rooms now "own" props
Codegen
Can now mark areas as requiring enclosure
Can't place rooms in empty space
WIP new room system
Callbacks for prop move/add/delete, areas react accordingly