7 Years Ago
Burner can now also fire diagonaly! Launcher can now attack any immediately adjacent tile. Reworked BoardUtils.GetTransformedBoardPoint() to step through one tile at a time, checking bounds, to allow for diagonal attacks to be correcty clamped to the board. added Tile.GetPivotDirection() to get a a cardinal direction from a tile to an adjacent tile updated UnitAttackAreaLine to work with diagonal attacks added UnitLoopAttackRange deleted UnitLineAttackRange as its not used (never was)