userAdam Wcancel

7,083 Commits over 2,496 Days - 0.12cph!

5 Hours Ago
Fixes
6 Hours Ago
Additional logging
Today
Merge from parent
Today
Merge from main
Today
Pre-thruster testing... test
Today
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
Today
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
Today
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
Today
Move cheaper check up
Today
Add debug logging behind a convar for satellite crash location calculations
Today
Merge from main
Today
Metas galore
Today
Merge from main
Yesterday
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
Yesterday
CR fix
Yesterday
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
Yesterday
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
Yesterday
Thruster UI button tweak to allow for the extra text
Yesterday
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
Yesterday
Refactor/rename for more obvious separation of targeting and final calculation positions.
Yesterday
Merge from main
Yesterday
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Yesterday
Merge from shelves_fixes
Yesterday
Slightly tweaked area check positions
Yesterday
Merge from main
Yesterday
Merge from main
2 Days Ago
Client compile fix.
2 Days Ago
manifest
2 Days Ago
Add free fuel servervar for easier testing. Codegen.
2 Days Ago
Merge from main
2 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
2 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
3 Days Ago
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3 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Codegen
6 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.
6 Days Ago
Refactor SatelliteCrash serialization to use it's own new protobuf message too.
6 Days Ago
Codegen/proto
6 Days Ago
Add SatelliteControlComputer protobuf definition. Serialize shit
6 Days Ago
Tweak placeholder remains size/pos/rot
6 Days Ago
Added crash remains prefab/entity script. Hook up to satellite prefab.
6 Days Ago
Setup spawning an impact entity on impact so I can assign one later (crashed satellite version)
6 Days Ago
Shrink/expand thruster actions don't consume fuel if already at min/max. Shrink doesn't do the movement nudge in this situation either.
6 Days Ago
Fix lock trajectory token
6 Days Ago
Delete old SatelliteOrbit prefab
6 Days Ago
Satellite kills players on impact. Added killRadius and debug draw.
7 Days Ago
Fix fuel cells draining in wrong order
7 Days Ago
Merge from main
7 Days Ago
Merge from main