userAdam Wcancel

7,096 Commits over 2,496 Days - 0.12cph!

Yesterday
Briefly show an "unsuitable location" error popup
Yesterday
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Yesterday
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Yesterday
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2 Days Ago
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2 Days Ago
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2 Days Ago
Focus map on final targeting position when locking in.
2 Days Ago
merge from main
2 Days Ago
Rework thruster debug labels so they fit nicely.
3 Days Ago
Disable thruster UI buttons for tried & failed thruster actions. Synch when remounting too.
3 Days Ago
Cache failed thruster type attempts from current targeting location. Check cache before doing any thruster attempts (and the expensive checks) from the current location. Clear when moving to a new location. Add some super lenient dismount positions to targeting computer to make my life easier.
3 Days Ago
Merge from main
3 Days Ago
Merge from pttt
3 Days Ago
Fixes
3 Days Ago
Additional logging
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Pre-thruster testing... test
3 Days Ago
Convar'd and refactored a bunch of stuff for easier tweaking and testing.
3 Days Ago
Don't recent the targeting area on the final impact location when position is calculated, keep it at the last target location. Instead, show a map debug icon at the exact final location for testing.
4 Days Ago
Split EvaluateCrashSpot into sub functions ready for further changes. Add profiling to each.
4 Days Ago
Move cheaper check up
4 Days Ago
Add debug logging behind a convar for satellite crash location calculations
4 Days Ago
Merge from main
4 Days Ago
Metas galore
4 Days Ago
Merge from main
4 Days Ago
Fixed issue allow random position to fall outside of the targeting radius. Reworked to also be more random and less weighted around center of targeting radius.
4 Days Ago
CR fix
4 Days Ago
Fix rotation/offset bug now I can actually see what the thrusters are meant to be doing.
4 Days Ago
Added ConVar.Satellite.show_thruster_effects to toggle editor debug display. Some wip refactor/cleanup.
4 Days Ago
Thruster UI button tweak to allow for the extra text
4 Days Ago
Show the thruster effect type in thruster UI when client+server for easier testing. Don't seen anything at all except thruster labels to the client for consistency + security.
5 Days Ago
Refactor/rename for more obvious separation of targeting and final calculation positions.
5 Days Ago
Merge from main
5 Days Ago
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5 Days Ago
Merge from shelves_fixes
5 Days Ago
Slightly tweaked area check positions
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Client compile fix.
5 Days Ago
manifest
5 Days Ago
Add free fuel servervar for easier testing. Codegen.
5 Days Ago
Merge from main
5 Days Ago
Make UI_PremiumModal partial so it doesn't break codegen.
6 Days Ago
Determine the exact crash location within the radius as soon as target is locked. Initial avoidance wip.
6 Days Ago
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6 Days Ago
Merge from main
9 Days Ago
Merge from main
9 Days Ago
Codegen
9 Days Ago
Refactor to cache calculated crash position instead of recalculating it needlessly. Serialze te cached position too.