6,846 Commits over 2,526 Days - 0.11cph!
Merge from satellite_crash
Merge from countdown_monitor
Add a hatched effect to targeting circle.
Generate higher res targeting circles with consistent width borders.
Double thickness of connecting line.
Fix mounting the computer chair backwards like a cool kid.
Further tweaks: text strings, layout
Countdown monitor turns on display with the other one.
Display tweak.
Add and setup screen prefab
Add support for a second world-space monitor screen display, showing the countdown timer.
Merge from satellite_crash
merge from playermaintainedmonuments
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Fix missing } in DartsGameLeaderboard protobuf
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally.
Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential.
Needs codegen.
Clean up of now unused code + inspector hookups
Fixed recharge countdown display
Correctly allow mounting the computer during final descent/impact.
Fix countdown display issues.
Switch instantly to the recharging/cooldown screen after impact.
Hide the timer when mounting after lockin
Refresh screen when flags change too for instant important updates
Change to invoke instead of Update for map display
Profile monitor map udates
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Screen map now only renders when the control computer is powered up.
Fix computer not being mountable for read only map view when satellite is descending
Merge from playermaintainedmonuments
Null check player in RPC_FireThruster
Server-side mount enforcement check for power
Abort the launch in the (unlikely) event the final lock-in search fails, prevents potentially locking up the event.
Manually force global broadcast, just incase - particularly for saves.
Fix safety delay not working with a potential range
Fixed the satellite prefab path for test commands
Enable saving on Satellite.entity again
Fix potential issue with satellite being destroyed before impact leading to bricked flow. Should never happen, but worth covering.
Trying new impact detection method out
Add debug drawing for impact
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Merge from playermaintainedmonuments
Merge from monument_cc_logging
Remove control seeat from launch site
s2p
Add the control chair to the control computer prefab itself
Fix mount anchor visibillity.
Fix insanely large bounds after prefab/art changes.
Logging to figure out mount issue with control computer at monument
SatellitControlComputer.static.entity fixes and remove old disabled art
Disable saving on static control computer prefab