userAdam Wcancel

6,748 Commits over 2,435 Days - 0.12cph!

Yesterday
Delete test item
Yesterday
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
Yesterday
temp gibs
Yesterday
Add satellite specific explosion (temp)
Yesterday
Increase move/spin speeds
Yesterday
Add some very temporary VFX
Yesterday
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Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
Yesterday
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
Yesterday
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
Yesterday
Reduce guaranteed slots from defensive to 1
2 Days Ago
Workbench level 2+3 loot panel assignment
2 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Days Ago
Merge from vital_icons
2 Days Ago
merge from main
2 Days Ago
Ton of general workbench client/server compile fixes
2 Days Ago
Add a convar to gate the icon display behaviour.
2 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Days Ago
Cleanup
2 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Days Ago
Merge from main
2 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from main
3 Days Ago
Basic entry point calculation so it lands approx near target spot
3 Days Ago
Increase start height
3 Days Ago
Fix
3 Days Ago
Setup some placeholder art in the prefab, initial rotation.
3 Days Ago
Sync installed ugprades for the player's current workbench to the client. Show icons of any installed upgrades in workbench vital UI notification panel (wip, works but looks shit - Workbench level 1 only for now) Add placeholder icons for all upgrades.
3 Days Ago
Initial prototyping
3 Days Ago
Cache the highest level, most ugpraded workbench for player. Fixes a few bugs.
3 Days Ago
merge from workbench automated_tests
3 Days Ago
Test save, 11 workbenches, 9 with each individual upgrade equipped, two with four mixed each.
3 Days Ago
Merge from main
4 Days Ago
Merge from main
4 Days Ago
Automated test suite
4 Days Ago
Merge from visual_config
4 Days Ago
Setup all three workbench upgradeVisualPoints. Set as servercull.
4 Days Ago
Add placeholder placement transforms to Workbench1
4 Days Ago
Create placeholder visual prefabs for all upgrades. Link to them in their upgrade items.
4 Days Ago
4 Days Ago
Merge from test
4 Days Ago
Merge from main
5 Days Ago
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