userAdam Wcancel

8,057 Commits over 2,618 Days - 0.13cph!

5 Hours Ago
Quick craft focusable/usable in dpad navigation mode
5 Hours Ago
Gamepad UI useDragThreshold fix
6 Hours Ago
Horse canter control tweaks
Today
Consistent map movement at any zoom level
Today
Right stick can now activate the cursor
Today
Snapping
Today
wip support for gamepad selection of button press belt items (food, etc)
Yesterday
merge from lighthouse_deep_sea
Yesterday
s2p lighthouse
Yesterday
Deep sea opening by any route now lights all lighthouses correctly (if not already)
Yesterday
Raise the lighthouse particle/beam back to previous height
Yesterday
Merge from main
2 Days Ago
Cut offset distance customisation.
2 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
2 Days Ago
Floor rules
2 Days Ago
More track/glow fixes/improvements
2 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
2 Days Ago
Cut ghost now reflects the selected cut shape/area
2 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
2 Days Ago
Merge from main
3 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
3 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
3 Days Ago
Add a placeholder renovation device deployable
3 Days Ago
RenovationDevice entity + socket initial code
3 Days Ago
wip, initial refactoring
3 Days Ago
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4 Days Ago
Merge from vcc
4 Days Ago
Merge from main
4 Days Ago
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session. Hide all other gamepad options in the gamepad section until it is enabled.
4 Days Ago
Merge from vcc
4 Days Ago
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
4 Days Ago
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7 Days Ago
7 Days Ago
Merge from weaponrack_posing_optim. Flatter hierachies, less parent switching, less gameobjects. Misc fixes
7 Days Ago
merge from vcc
7 Days Ago
Additional diagnostics
8 Days Ago
Remove the temporary pivots used for positioning, calculate it all instead. Removes some unecessary gameobjects. Fix a couple of minor display bugs too.
8 Days Ago
Merge from vcc
8 Days Ago
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
8 Days Ago
Merge from dpad_crafting
8 Days Ago
wip
9 Days Ago
merge from vcc
9 Days Ago
Merge from main
9 Days Ago
Add support for the right-side icons on the map screen. Pressing dpad left/right shifts focus. Added glyphs. Added missing tooltips for some of the existing icons so they show correctly when navigating. Misc fixes
9 Days Ago
Merge from mixingcooking_ui
9 Days Ago
Merge from main
9 Days Ago
Bunch of fixes
10 Days Ago
Merge from lighthouse_deep_sea
10 Days Ago
Revert my temp proc map changes
10 Days Ago
Merge from main