userAdam Wcancel

6,979 Commits over 2,526 Days - 0.12cph!

4 Hours Ago
Thruster buttons
5 Hours Ago
Control screen wip
5 Hours Ago
Offline screen finished. Removed some now dead UI code.
6 Hours Ago
R/W satellite_crashed_col
6 Hours Ago
Cooldown screen wip
Today
Locked screen finished
Today
Merge from PMM
Today
Setup row hover, invert colours. Satellite list screen finished.
Today
click fix
Today
entry finished-ish
Today
entry
Today
More
Today
wip list entries
Today
more
Today
Move scanlines to base
Today
Scaling
Today
Common/bg wip setup
Today
Delete unused details panel
Today
WIP
Today
Merge from satellite_crash
Today
Default require_powerplant to true. Stays false in editor for easier satellite testing.
Today
Merge from satellite_crash
Today
Finally fixed the mounting-backwards bug. That took longer than it should have.
Yesterday
More prefab cleanup
Yesterday
Merge from satellite_crash
Yesterday
Remove the fuel text placeholder
Yesterday
Remove some dead UI
Yesterday
Remove the rotation on descent
Yesterday
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
Yesterday
Delete empty folders
Yesterday
Satellite.entity realmedremove tweak
Yesterday
Sertup realmedremove on satellite_remains. Moved FX to client only.
Yesterday
Delete 3 unused models/prefabs
Yesterday
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
Yesterday
Zoom out and frame the point between target and control computer when opening the targeting map UI
Yesterday
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
Yesterday
Add resource dispenser component to satellite remains
Yesterday
Merge from PMM
4 Days Ago
Harvestable wreckage setup - remains too hot to harvest until crates also cool
4 Days Ago
Merge from PMM
4 Days Ago
Set the satellite remains to use the mesh as a collider for now
4 Days Ago
Merge from gameplay
4 Days Ago
Switch cooldown to use game hours not real minutes. Switched it to a range (satellite.cooldown_hours_min to satellite.cooldown_hours_max) and set it to 12-16 hours.
4 Days Ago
Increase descent time from 5 minutes to 10 minutes.
4 Days Ago
Remove old placeholder gibs (heli stuff) code and prefabs.
4 Days Ago
Switch ItemAmount to ItemAmountRanged for computer powerup cost list. Powerup cost is now 6-12 tech trash instead of a constant 10.
4 Days Ago
Bump thruster distance from 100 to 200
4 Days Ago
Randomise nudge direction when tightening radius, don't just use thruster directions, and vary (and increase) the direction moved.
4 Days Ago
Pick a random spot on the map for initial target location when taking control of a satellite instead of starting near the control computer.
4 Days Ago
Merge from PMM