userAdam Wcancel

6,830 Commits over 2,435 Days - 0.12cph!

20 Minutes Ago
Merge from workbench_upgrades
35 Minutes Ago
Merge from main
Today
Implement surplus upgrade.
Today
Merge from workbench_upgrades
Today
Tooltip repurpose.
Today
Fix empty tooltip for prototype cost. Set it to something useful while I'm at it.
Yesterday
Merge from main
Yesterday
Merge from workbench_upgrades
Yesterday
io workbench visual point setup
Yesterday
Some setup on io.table.deployed
2 Days Ago
Merge from workbench_ugprades
2 Days Ago
Merge from main
3 Days Ago
Can't open upgrade inventory if building blocked
3 Days Ago
Added support for per workbench-level upgrade visuals. Assigned reinforced visuals for all workbench levels.
3 Days Ago
Merge from workbench_upgrades
3 Days Ago
Fixed visual spawning method breaking initial LOD functionality.
3 Days Ago
Fix missing visual prefab link on reinforced item
3 Days Ago
Fix reinforced placement links
3 Days Ago
Break prefab connections on all upgrade visual placement guides for Workbench 1,2,3. Remove the components added by source prefabs. Renamed to show they're placement locations.
3 Days Ago
Merge from main
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Order fix
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Merge from main
6 Days Ago
Merge from cleanup
6 Days Ago
Continued
6 Days Ago
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
6 Days Ago
6 Days Ago
Move all the upgrade item mods to a dedicated folder.
6 Days Ago
Vital icons pass
6 Days Ago
Workbench.Upgrades pass
6 Days Ago
6 Days Ago
Bunch of small, misc cleanup
6 Days Ago
Merge from parent
6 Days Ago
Change loot panel name on engineering workbench.
6 Days Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
6 Days Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
6 Days Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
6 Days Ago
Merge from partial
6 Days Ago
Cleanup line spaces
6 Days Ago
6 Days Ago
Split to new Workbench.Upgrades partial
6 Days Ago
Move upgrade icon UI convar
6 Days Ago
Rename workbench upgrade proto to more generic Workbench.
6 Days Ago
Compile fix
6 Days Ago
Merge from main
7 Days Ago
Fix workbench inventory eating scrap
7 Days Ago
Remove unused vars
7 Days Ago
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
7 Days Ago
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.