userAdam Wcancel

11,818 Commits over 3,653 Days - 0.13cph!

4 Hours Ago
Directional item dropping. Throw items to the ground in the direction you drag the icons.
5 Hours Ago
Pie world model visuals now match their view model versions: matching tin colour and correct toppers. Added WorldModelVisualConfig for applying FoodVisualConfigs to world model items.
Today
Fixed pie tin tinting. Assigned placeholder tin colours for all pie VMs.
Today
Food visual color tinting support via property block.
Today
Refactored some FoodViewModel visual config code so I can use it for the world and 3p models going forwards. WIP tint code.
Today
Merge from main
Today
Subtract 113075 (branch name) for now until I get chance to fix an issue.
Today
Merge from main very latest now it's working again
Today
Merge from main
Today
Merge from main
Today
Merge from unity_editor_show_branch_name
Today
Cleanup
Today
Rename from BranchTitleTest to BranchName. Add some enabled checks.
Today
Merge from main
Today
Disable a debug log
Today
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Yesterday
Pies folder/naming cleanup. Manifest.
Yesterday
Setup food_pie_generic.entity materials
Yesterday
Fix being able to spam the eat action
Yesterday
Restored options UI again
Yesterday
Merge from main
Yesterday
scene
Yesterday
scene
Yesterday
More containers. Manifest.
Yesterday
Added function to get the best storage area for a given item, based on size and remaining space. Try storage areas in a random order. Added function to get the available remaining storage volume of a storage area. No longer over-fill storage areas.
Yesterday
Attempt to place loot in descending size order. Function to order loot by size.
Yesterday
Added and assigned what icon
Yesterday
Functions to calculate the total storage volume available, and the total storage volume required for a list of loot
2 Days Ago
ServerInit. Nicer placement.
2 Days Ago
Fixes
2 Days Ago
Prefab and settings tweaks
2 Days Ago
Pick a random area for each item. Areas can now be offset. Random offset per item.
2 Days Ago
Move more stuff to DoPrepare. Some inital runtime stuff.
3 Days Ago
Initial prefab setup
3 Days Ago
Offset item positions
3 Days Ago
More debug drawing
3 Days Ago
Some hackweek as fuck wip code/tests
3 Days Ago
Bunch of WorldModel DoPrepare precalculations including largest dimension and collision based bounds. Functions for aligning an object based on largest and 2nd largest dimensions. Can now determine all items in the most "sensible" orientation: largest dimension sideways then 2nd largest upwards. Bunch of supporting code. Test functions to spawn all items with world models in a scene. Debug rendering of bounds and directions.
5 Days Ago
Manifest update for new items. Egg icon.
5 Days Ago
Setup 8 pie types: Items, recipes, pie VM settings. Added them to recipe list.
5 Days Ago
Linked chicken pie output item to chicken pie recipe. Added Brea recipe/item.
5 Days Ago
Test item tweak
5 Days Ago
Don't start attacks or hazzards when dead
5 Days Ago
Zero the Y when calculating look forward
5 Days Ago
Added a cooldown timer for the main triggered attack, use regular attack when on cooldown.
5 Days Ago
Setup hiss anim state, trigger it.
5 Days Ago
Add a regular attack, starts after the initial hazard trigger attack and continues while a player is in range.