userAdam Wcancel

6,810 Commits over 2,435 Days - 0.12cph!

Today
Merge from workbench_upgrades
Today
Order fix
Today
Merge from workbench_upgrades
Today
Merge from main
Today
Merge from cleanup
Today
Continued
Today
Rework item exclusion handling for efficiency upgrade. Item list instead of hardcoded. Hooked up excluded items.
Today
Today
Move all the upgrade item mods to a dedicated folder.
Today
Vital icons pass
Today
Workbench.Upgrades pass
Today
Today
Bunch of small, misc cleanup
Today
Merge from parent
Today
Change loot panel name on engineering workbench.
Today
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
Today
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
Today
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
Today
Merge from partial
Today
Cleanup line spaces
Today
Today
Split to new Workbench.Upgrades partial
Today
Move upgrade icon UI convar
Today
Rename workbench upgrade proto to more generic Workbench.
Today
Compile fix
Today
Merge from main
Yesterday
Fix workbench inventory eating scrap
Yesterday
Remove unused vars
Yesterday
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
Yesterday
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
Yesterday
Add can't afford overlay panel to prototype button, toggle as needed.
Yesterday
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
Yesterday
Hook up prototype failed overlay
Yesterday
Move prototype button next to unlock button, keep single unclock cost display at the top
Yesterday
Still show icons as locked, even with prototype installed.
Yesterday
Merge from main
2 Days Ago
Merge from prototype
2 Days Ago
//Todo
2 Days Ago
More workbench UI work for prototype upgrade
3 Days Ago
Restore path highlighting
3 Days Ago
Code gen
3 Days Ago
Seperate upgrade path logic for prototype/regular
3 Days Ago
More UI
3 Days Ago
More UI setup
3 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
3 Days Ago
Alternate idea
3 Days Ago
Bunch of UI/UX wip for prototype techtree
3 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
3 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
3 Days Ago
Workbench NRE fix