userAdam Wcancel

6,900 Commits over 2,435 Days - 0.12cph!

1 Hour Ago
Merge from workbench_upgrades
1 Hour Ago
Upgrade items initial inventory sounds
3 Hours Ago
Merge from main
Yesterday
Merge from workbench_upgrades
Yesterday
Fix defensive upgrade description.
Yesterday
Merge from main
Yesterday
merge from workbench_upgrades
Yesterday
Prefab cleanup pass
Yesterday
Merge from workbench_upgrades
Yesterday
WB1 corpse fix
Yesterday
Move PB to shared, common. WB1-3
2 Days Ago
io table
2 Days Ago
wb3 pb setup
2 Days Ago
T2 bench prevent building setup
2 Days Ago
T1 bench prevent building setup
2 Days Ago
Ignore the full filler, just use the individuals.
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Also cache and apply scale for upgrade visuals . Applied to all workbenches.
2 Days Ago
Merge from main
3 Days Ago
Merge from main
4 Days Ago
Setup engineering bench filler/item visuals
5 Days Ago
wb3 setup
5 Days Ago
restore wb2 placement mesh ref
5 Days Ago
Hook up t2 filler/upgrade item links
5 Days Ago
Initial filler visuals implementation
5 Days Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
5 Days Ago
Merge from main
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Entities can now block item moves client side before checking with server. Override for workbench, check client-side for deployables blocking slots too, show error toast if can't insert upgrade because of this.
6 Days Ago
Setup clearance for io tablle
6 Days Ago
merge from clearance
6 Days Ago
Tidy up upgrade icon display in workbench vital now we've got human-made icons
6 Days Ago
Merge from hierachy_optim
6 Days Ago
Context menu to cache visual position. Remove ServerCull from visual point transform hierachy. Setup realmedremove, strip the whole visual point hierachy for client+server
6 Days Ago
Merge from workbench_upgrades
6 Days Ago
Merge from main
6 Days Ago
Merge from main
7 Days Ago
Remove unintended antivehicle damage scaling
7 Days Ago
Can now specify clearance zones that will block specific upgrades from being installed if there are deployables in that area.
7 Days Ago
Merge from workbench_upgrades
7 Days Ago
Merge from main
7 Days Ago
actually tick the save
7 Days Ago
Disable colliders on comfort/accelerated visuals. Add test save with all benches maxed out.
7 Days Ago
Add support for upto 10 upgrade icons in the vital panel at once. Now expands to two icon rows if needed.
7 Days Ago
io table too
7 Days Ago
Set workbench slots to 10 for now until we decide fore sure - easier testing/visuals
7 Days Ago
Setup remaining item->visual links
8 Days Ago
Merge from main
8 Days Ago
Merge from industrial_crafter
8 Days Ago
Craft speed multiplier fix. Pool fix