userAdam Wcancel

6,796 Commits over 2,435 Days - 0.12cph!

1 Hour Ago
Change loot panel name on engineering workbench.
2 Hours Ago
Don't open inventory UI for static workbenches. Additional ItemFilter safety check for static workbenches.
3 Hours Ago
Remove RPC_TechTreePrototypeUnlock, consolidate into RPC_TechTreeUnlock to remove duplication and avoid any potential future behaviour separation.
3 Hours Ago
Added inspector ref to TriggerWorkbench so I can remove some GetComponentInChildren. Hook it up for all 3 benches.
4 Hours Ago
Merge from partial
4 Hours Ago
Cleanup line spaces
4 Hours Ago
4 Hours Ago
Split to new Workbench.Upgrades partial
5 Hours Ago
Move upgrade icon UI convar
6 Hours Ago
Rename workbench upgrade proto to more generic Workbench.
Today
Compile fix
Today
Merge from main
Yesterday
Fix workbench inventory eating scrap
Yesterday
Remove unused vars
Yesterday
Tidy up workbench vital upgrade icon display. Still looks a bit shit until we get real icons with propper centering, but it's setup for them now.
Yesterday
Refactor can't afford overlay to match/align with regular unlock can't afford display. Bunch of prototype UI code cleanup.
Yesterday
Add can't afford overlay panel to prototype button, toggle as needed.
Yesterday
Show FAILED overlay on prototype button for 3 seconds on failure. Codegen.
Yesterday
Hook up prototype failed overlay
Yesterday
Move prototype button next to unlock button, keep single unclock cost display at the top
Yesterday
Still show icons as locked, even with prototype installed.
Yesterday
Merge from main
Yesterday
Merge from prototype
Yesterday
//Todo
Yesterday
More workbench UI work for prototype upgrade
Yesterday
Restore path highlighting
Yesterday
Code gen
Yesterday
Seperate upgrade path logic for prototype/regular
Yesterday
More UI
2 Days Ago
More UI setup
2 Days Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Days Ago
Alternate idea
2 Days Ago
Bunch of UI/UX wip for prototype techtree
2 Days Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
2 Days Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
2 Days Ago
Workbench NRE fix
2 Days Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
2 Days Ago
prototype initial implementation
2 Days Ago
Slots
2 Days Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
2 Days Ago
Set upgrade limits to 4,5,6 for now
2 Days Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
2 Days Ago
Merge from main
2 Days Ago
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2 Days Ago
Merge from main
3 Days Ago
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
3 Days Ago
Merge from main
3 Days Ago
Merge from main
8 Days Ago
Delete test item
8 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.