userAdam Wcancel

6,767 Commits over 2,435 Days - 0.12cph!

24 Minutes Ago
More UI setup
33 Minutes Ago
Revert some UI changes/behaviour. Add separate prototype panel to techtree. Working towards supporting unlock, multi-unlock and prototype unlock options simultaneously.
2 Hours Ago
Alternate idea
4 Hours Ago
Bunch of UI/UX wip for prototype techtree
4 Hours Ago
Change Unlock button text to say Prototype when prototype will be used. Added static strings for both.
5 Hours Ago
Don't show the path to a selected node if we have prototype, to show the path won't be unlocked too.
5 Hours Ago
Workbench NRE fix
5 Hours Ago
Added prototype upgrade item. Visual placeholder prefab. Placeholder positioning. Add item setup for all workbenches.
5 Hours Ago
prototype initial implementation
6 Hours Ago
Slots
Today
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
Today
Set upgrade limits to 4,5,6 for now
Today
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
Today
Merge from main
Today
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Today
Merge from main
Yesterday
Assign new model prefab to reinforced item Hooked up reinforced model positionining.
Yesterday
Merge from main
Yesterday
Merge from main
6 Days Ago
Delete test item
6 Days Ago
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor. Saves 0.8 secs for editor bootups.
6 Days Ago
temp gibs
6 Days Ago
Add satellite specific explosion (temp)
6 Days Ago
Increase move/spin speeds
6 Days Ago
Add some very temporary VFX
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
Merge from main
7 Days Ago
Defensive upgrade now adds +bonusSlots to actual crafting roll result. Default is +1
7 Days Ago
Added ItemModContainerArmorSlot to 90+ additional clothing items so they can receive slots exclusively from the defensive upgrade. (list will need sanity checking if we do take this route)
7 Days Ago
Add support for CraftedWithDefensiveUpgradeOnly. Setup beenie hat item as a test.
7 Days Ago
Reduce guaranteed slots from defensive to 1
7 Days Ago
Workbench level 2+3 loot panel assignment
7 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
7 Days Ago
Merge from vital_icons
7 Days Ago
merge from main
7 Days Ago
Ton of general workbench client/server compile fixes
7 Days Ago
Add a convar to gate the icon display behaviour.
7 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
7 Days Ago
Cleanup
7 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
7 Days Ago
Merge from main
7 Days Ago
Merge from main
8 Days Ago
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8 Days Ago
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8 Days Ago
Merge from main
8 Days Ago
Basic entry point calculation so it lands approx near target spot