12,447 Commits over 3,742 Days - 0.14cph!
Cherry pick from
121916 (add spinning wheel to scene, setup)
Assign icon in cocoknight.head.skin to fix error when trying to generate data
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
Add spinning wheel to render scene, setup.
Merge from large_demolishing
Merge from large_demolishing
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
Merge from large_demolishing
Merge from large_demolishing
Added the following items to the list of items that can be demolished (within 10 mins):
Watchtower
Barricades
Wind generator
Paddling pool
Add demolish section inspector header
Don't show demolish radial options if the decay entity doesn't support demolishing
Set large furnace and small refinery as demolishable for initial testing.
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
Merge from directional_item_dropping
Added directionalDropEnabled server convar.
Cleanup.
Experiment:
Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory.
Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
Add keybind to control option UI
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
Merge from tugboat_friend_auth and client compile fix
Usability fixes, rpc checks.
Functionality and code gen
WIP friend authing.
Assign dialog bog to tugboat privilege prefab now I've actually found it.
Merge from incap_dart_blur
Trying a blur and darken combo for incap dart.
Added a screen_blur_heavy post processing file.
Add Buttons.DirectionalDrop, hold to use directional dropping.
Correctly include any inherited drop velocity, and the original velocity variance
Some more rough wip changes, some cleanup and sever side validation
Cherry picking directional item dropping from a previous hackweek