userAdam Wcancel

7,132 Commits over 2,557 Days - 0.12cph!

Yesterday
Right click-dragging items in the crafting queue now lets you move them around within the queue. Fade all other queued items out when dragging an item. https://files.facepunch.com/ad/1b1411b1_2026-08-14_12-27-43/crafting_reorder.mp4
Yesterday
Add a "Random" option with a dice icon to the start of the skin list, selectable/saved per-item type. With this selected, a random unlocked skin is used per craft.
8 Days Ago
Fixed glitch
8 Days Ago
Taper and fade the last few seconds of satellite trail right before impact so that the trail looks nicer/more natural while it hangs around post-impact.
8 Days Ago
Debug overlay
8 Days Ago
Add gamepad config convars as menu options. Fix menu cursor issue.
9 Days Ago
Codegen
9 Days Ago
Merge from main
10 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
10 Days Ago
Fix
10 Days Ago
Merge from parent, including post merge fixes.
12 Days Ago
Post merge fixes: Re-add pad button translation Fix gamepad menu cursor
12 Days Ago
Merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
Add token for Satellite Crash death PrefabInformation.
12 Days Ago
merge from main
12 Days Ago
Merge from satellite_crash
12 Days Ago
Satellite list UI tweaks
12 Days Ago
Merge from satellite_crash
12 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Add localization for the offline status text.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Remove an invoke check
12 Days Ago
Fire effect when too hot
12 Days Ago
Merge from satellite_crash
12 Days Ago
Threadsafe time
12 Days Ago
Merge from satellite_crash
12 Days Ago
Small computer screen now shows the cooldown message.
12 Days Ago
Merge from satellite_crash
12 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
12 Days Ago
Merge from satellite_crash
12 Days Ago
Also hide electrical FX/sparks with satellite
12 Days Ago
Merge from main
12 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
12 Days Ago
Merge from satellite_crash
12 Days Ago
UI cleanup
12 Days Ago
Moved another UI file before starting UI cleanup
13 Days Ago
Move UI scripts to own folder
13 Days Ago
Delete unused script
13 Days Ago
Descent cleanup
13 Days Ago
Inspector cleanup
13 Days Ago
Cleanup
13 Days Ago
Cleanup.
13 Days Ago
Move CrashTargeting struct to its own file
13 Days Ago
Final pos/radius save tweaks.
13 Days Ago
Merge from PMM
13 Days Ago
Merge from satellite_crash
13 Days Ago
Disable satellite crash remains fire FX + lights when the wreckage has cooled. Uses another flag, for network/disk persistence
13 Days Ago
Control computer inventory size is now dynamically set based on powerup cost, so it can always hold enough items. (since we added targeting module).