userAdam Wcancel

7,075 Commits over 2,526 Days - 0.12cph!

Today
Merge from satellite_crash
Today
Merge from satellite_internal_meshfix
Today
Merge from thruster_module: Adds a new Thruster Module item. 3 salvagable from the satellite remains. Recyclable only. Item has condition level based on remaining satellite fuel at target lock-in. Recycles to explosives based on condition. More fuel = more explosives.
Today
Gate debug dot to editor only
Today
Manifest
Today
Today
Thruster item setup
Today
Fix grass
Today
initial/wip
Today
Merge from playermaintainedmonuments
Today
Merge from PMM
Today
Merge from PMM
Today
Merge from satellite_crash
Today
merge from PMM
Today
Codegen
Today
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
Yesterday
Reduce the post-impact trail duration from 45 seconds to 10
Yesterday
Merge from playermaintainedmonuments
Yesterday
S2P launch site
Yesterday
Merge from satellite_crash
Yesterday
Revert accidental mount position override on static version of computer - butt in chair.
Yesterday
Merge from satellite_crash
Yesterday
Code gen
Yesterday
Merge from satellite_crash
Yesterday
Move the kill radius from the prefab and split into two separate convars (it was doing two jobs before). Bump search clear radius.
Yesterday
Time the search in the debug commands too
Yesterday
Codegen
Yesterday
Merge from satellite_crash
Yesterday
Rename
Yesterday
Default site_check_physical_surface to true
Yesterday
Added satellite.launchquick - same as regular launch, still performs all the regular computer targeting validations, but fast forwards the descent to the final 30 seconds
Yesterday
Merge from satellite_crash
Yesterday
Added small, high radiation area to satellite remains
Yesterday
Remove the previous implementation of radiation zone. Can add it manually to the impact remains now instead.
Yesterday
Merge from PMM
Yesterday
Merge from satellite_crash
Yesterday
Merge from rb_oofed
Yesterday
Remove rigibody altogether and just use velocity stand in along same path. Implementation has evovled to the point it's not even needed now (probably).
Yesterday
Keep the trail in place after impact and shrink it over 45 seconds so players can still see the impact trajectory
Yesterday
Merge from align
Yesterday
Merge from demos
Yesterday
More, and related refactor.
Yesterday
Bunch more
Yesterday
Bunch of fixes for potential demo issues
Yesterday
Merge from fx_rework1
Yesterday
Phase 2 resume fix
Yesterday
Codegen
Yesterday
Move all the descent code to a partial while I'm at it
Yesterday
Refactor, moving the new flight curve calc/build to its own class.
Yesterday
More cleanup