5,796 Commits over 2,253 Days - 0.11cph!
Make a warning editor only to avoid tanking fps
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode.
Extra safety check for parent when destroying blocks/deployables in BBS menu option.
Fixed another issue with boat items not being placeable in certain situations.
Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
Merge from anchor_sockets
Final tweaks and usability
hull.triangle sockets setup
Fixes, improvements, socket tweaks.
Cannons can only be mounted on finished boats.
Call base mount showif checks.
Refactor BallistaGun Menu_Mount_ShowIf so cannon can call base checks without the ballista specific checks.
Added boat building station deployment guide prefab with latest artwork
Switch more stuff to using cached parts
Re-add hull flag, set on hull blocks.
Added CachedBoatParts<T>
Cache lists of blocks, anchors, sails for now.
Removed old placeholder prefabs from BBS.
Deleted previous BBS blockouts.
Setup boat building station prefab with art prefabs, modified colliders.
Applied materials.
Boat ladder prefab tweaks
Initial boat ladder item and prefab setup.
Fix small engine deployment
Delete old unused TwitchDrops_render_scene, rename TwitchDrops_render_scene_test to TwitchDrops_render_scene
Commit to single render method (previous "test version"), removing menu options.
Added bed to render scene
Cleaned up earlier test.
Now takes a list of scene items that can be batch rendered.
Added "Batch Render Scene Items" context menu.
Removed old "test" methods and context menus.
Hacky single scene item render test. Will tidy it all up if it works.
Boat building station is no longer a StorageContainer as it was never needed.
Set Clear Area menu item to always be the lowest priority so it never appears as the default.
Restore some commented RPC checks.
Fix stairs server cull tag
Individual parenting triggers for hull and floor pieces.
Steering wheel prevent building volume.
Additional steering wheel dismount positions
Use idle sail anim when sails are wind blocked, high wind sail when not blocked.
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail.
Added list of points to check for clear LOS.
Debug drawing of LOS points and status.
Sail.Blowing now checks Flag_WindBlocked is false.
Additional recache of value on sail raised/lowered.