7,182 Commits over 2,557 Days - 0.12cph!
Add tunble drone detonate distance convar.
Merge from hackweek_random_skin_crafting
SAM site vs drone buffs wip:
Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Random includes the default skin now too
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
Additional UI options for gamepad
More gamepad tweaks and convars, actions.
Re-apply the steam init reflection hack now it's not needed and tested.
Merge from fp_steamworks_steaminput
Update Facepunch.Steamworks files (b56e56a)
Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called.
Release build from GitHub Actions.
Remove the temporary reflection hack for steam input.
Switch to alloc free controllers call.
Testing with locally built new Steamworks DLL
Code support for siren light.
Hook up to control computer in the launch site scene/prefab.
S2P launch site
Steam Input is now the main (and only) gamepad input method.
Lots of refactor to strip the old double setup out.
Added a tool to copy VDFs from/to project/steam locations
Finally got a VDF working.
Added the VDF source and also some extra debugging.
Reflection hack to call ISteamInput::Init
Added SocketMod_LevelPlacement, added to animal fence/gate
More prefab setup/cleanup
Merge from DeployableFenceGate
Animal fencing alternate implementation.
Missing codegen from earlier