userAdam Wcancel

6,676 Commits over 2,404 Days - 0.12cph!

34 Minutes Ago
Merge from mfm2
1 Hour Ago
attempt 2
1 Hour Ago
wip/test merge from main
2 Hours Ago
Refactor and additional fix
3 Hours Ago
Don't open or process light radial menu if map is open
Today
Merge from light_toggle_icon_fix
Today
Fix light state not appearing on icon
Today
Teleport boat fix
Today
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Today
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Today
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
Today
Merge from main
Yesterday
Compile fix
Yesterday
Merge from main
Yesterday
Merge from light_toggle_radial_bind_workaround
Yesterday
Potential workaround for needing a separate bind for new light toggle radial functionality to work correctly.
Yesterday
Yesterday
Gate the whole feature behind a new server var.
Yesterday
Move settle timeout to a convar.
Yesterday
Refactor duplicated code
Yesterday
Merge from main
Yesterday
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
2 Days Ago
Merge from boat_deployable_sound_looping_fix
2 Days Ago
Boat deployable looping sounds fix
2 Days Ago
Merge from map_clan_names
2 Days Ago
Clan map name tags now respect clannametagcolour
2 Days Ago
Merge from main
2 Days Ago
Merge from boat_teleport_commands
2 Days Ago
Add separate boat teleport commands. Teleports your current boat if the target position is in the water. teleportboat2marker teleportboatpos teleportboat2grid
3 Days Ago
Merge from main
3 Days Ago
Fix a couple of wrapping issues
3 Days Ago
Codegen
3 Days Ago
Merge from main
3 Days Ago
Merge from item_mod_radial_rename
3 Days Ago
Added a tooltip for light toggle radial, to appear in the settings UI.
3 Days Ago
Rename again to avoid bind conflicts due to binds using .contain Update UI bind.
3 Days Ago
Rename
4 Days Ago
Remove mounted check
4 Days Ago
wip
4 Days Ago
Don't hide the asset path paste input when the options are closed.
4 Days Ago
Modify SelectionHistoryWindow to have a new ShowFindByPath checkbox. If ticked, show a text input box for pasting asset paths in. Added buttons to select or ping this asset.
8 Days Ago
Bunch of fixes. Refactor some scrap cost calculation to include the salvage upgrade in a central location. Tech tree UI costs/values now reflect salvage upgrade effects.
8 Days Ago
Only allow one of each upgrade
9 Days Ago
Recycle bin change
9 Days Ago
Cleanup fix
9 Days Ago
Rework health application.
9 Days Ago
Null checks
9 Days Ago
Don't modify current health when installing reinforced upgrade
9 Days Ago
Manually add comfort triggers to workbenches and just toggle them, don't create/destroy at runtime
9 Days Ago
Fix crafting order bug