8,036 Commits over 2,618 Days - 0.13cph!
Added renovation saw item/prefab/entity.
Rennovation saw now shows cut track on construction.
Saw follows track,emitting sparks and leaving a glowing trail.
Visual progress matches timers.
Setup placeholder cutting audio.
Add SocketMod_Renovation
Reno device can be deployed, successfully changing wall to door after a duration.
Add a placeholder renovation device deployable
RenovationDevice entity + socket initial code
Add special staging-only gamepad UI button option that hackily enables gamepad override just for that session.
Hide all other gamepad options in the gamepad section until it is enabled.
Add "Strafe Angle" option to gamepad options UI. Controls the point at which the left stick changes from sprint to strafe.
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Merge from weaponrack_posing_optim.
Flatter hierachies, less parent switching, less gameobjects.
Misc fixes
Remove the temporary pivots used for positioning, calculate it all instead.
Removes some unecessary gameobjects.
Fix a couple of minor display bugs too.
Reword and invert the inventory/crafting dpad convar and UI description so it's not confusing as fuck
Add support for the right-side icons on the map screen.
Pressing dpad left/right shifts focus.
Added glyphs.
Added missing tooltips for some of the existing icons so they show correctly when navigating.
Misc fixes
Merge from mixingcooking_ui
Merge from lighthouse_deep_sea
Revert my temp proc map changes
Gamepad map zooming now centers around the crosshair
dpad inventory behaviour improvements
Can now change pie menu sets with gamepad bumpers
Fix flickering mouse cursor when right stick scrolling UI options.
Fixes double hover state too.
Change lb/rb to cycle container selection ccw/cw
Fix container order when jumping with bumpers in dpad mode
Add missing IsOn check for heli rumble
Fix gamepad glyp display panel UI overlapping in inventory on certain resolutions/aspects
Auto-repair on startup if deep sea is disabled
Merge from mixingcooking_ui
Add separate currently craftable list.
Added all button.
Changed behaviours.
Change category button behaviour:
By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Multiple lighthouses share resource/repair progress
Lighthouse rework WIP.
Lighthouse now needs repairing, like the airwolf helipad.
Repairing it restores the light and opens the deep sea.
Moved airwolf airpad to use a new RepairableStructure base clase which the lighthouse now also uses.