userAdam Wcancel

8,079 Commits over 2,649 Days - 0.13cph!

9 Days Ago
Contact list note saving fix
9 Days Ago
Disable RRP for twitchrenderer tool
9 Days Ago
Merge from main
9 Days Ago
Player/horse modifier pooling. Bunch of related fixes.
10 Days Ago
Merge from gamepad_focus_nre
10 Days Ago
Merge from main
10 Days Ago
Control focus NRE fix
10 Days Ago
Shitload of client player boat performance optimisations, including very worst-case Edit Boat check 4ms a frame -> 0.03
10 Days Ago
Snake fixes inlcuding layer change and collision. Snakes no longer radgoll horses. Snakes take explosion damage correctly.
11 Days Ago
Fix stashes not decaying. Convar the duration while I'm at it.
11 Days Ago
ent unlock now works on steering wheels
11 Days Ago
Merge from main
11 Days Ago
Merge from snapping. Applying additional related fixes/changes from yesterday.
12 Days Ago
Merge from horse
12 Days Ago
Merge from belt_select
12 Days Ago
Merge from dpad_quickcraft
12 Days Ago
Merge from parent
12 Days Ago
Cleanup
12 Days Ago
Rework belt select changes to support usable items
12 Days Ago
merge from vcc
13 Days Ago
Merge from main
15 Days Ago
Quick craft focusable/usable in dpad navigation mode
15 Days Ago
Gamepad UI useDragThreshold fix
15 Days Ago
Horse canter control tweaks
15 Days Ago
Consistent map movement at any zoom level
15 Days Ago
Right stick can now activate the cursor
15 Days Ago
Reduce UI scroll speed
15 Days Ago
Snapping
15 Days Ago
wip support for gamepad selection of button press belt items (food, etc)
16 Days Ago
merge from lighthouse_deep_sea
16 Days Ago
s2p lighthouse
16 Days Ago
Deep sea opening by any route now lights all lighthouses correctly (if not already)
16 Days Ago
Raise the lighthouse particle/beam back to previous height
16 Days Ago
Merge from main
17 Days Ago
Cut offset distance customisation.
17 Days Ago
Add a saw model prefab. Bunch of fixes/improvements
17 Days Ago
Floor rules
17 Days Ago
More track/glow fixes/improvements
17 Days Ago
Timing improvements. Snappier action. Fixed some render order issues. Fixed some track issues.
17 Days Ago
Cut ghost now reflects the selected cut shape/area
17 Days Ago
Refactor, more generic, reusable. Add additional experimental wall rules (wall->window, wall->wall frame, doorway->wall frame). Renovation saw now uses a context based radial menu, showing available renovation/cut options for target construction.
18 Days Ago
Merge from main
18 Days Ago
Added renovation saw item/prefab/entity. Rennovation saw now shows cut track on construction. Saw follows track,emitting sparks and leaving a glowing trail. Visual progress matches timers. Setup placeholder cutting audio.
18 Days Ago
Add SocketMod_Renovation Reno device can be deployed, successfully changing wall to door after a duration.
18 Days Ago
Add a placeholder renovation device deployable
18 Days Ago
RenovationDevice entity + socket initial code
18 Days Ago
wip, initial refactoring
19 Days Ago
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19 Days Ago
Merge from vcc
19 Days Ago
Merge from main