5,643 Commits over 2,223 Days - 0.11cph!
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
More sail setup to match art
Remove a previous client side visual rotation hack for sail now we have art
More cleanup and removing old code.
Sail deploymennt guide mesh setup
Updated sail prefab with artwork
Anchoring improvements.
Refactored to now check Anchoring not Lowered. Anchoring is when lowered AND in valid water (todo).
Applied Boat block type to remaining boat blocks
Add new BlockType to ConstructionSocket with Building/Boat options, defaults to Building.
ConstructionSocket.IsCompatible checks block type matches so building and boat blocks can no longer be connected.
More anchor wip.
Anchor now checks it can see the water.
Debug drawing.
Test save update.
Anchor placement inprovements so it can be placed over water more easily. Added test point.
Anchor anim controller setup, params, flow.
Anchor anim code now functional, handles state restoring.
More anchor setup and initial wip anim code.
Add anchor to test save boat
Full anchor functionality wip
Merge from quicksave_to_gamesetup_save
Socket name fixes.
Manifest
Prefab updates.
Stair localization fixes.
Stair wood setup.
Initial stair prefab setup.
Test save update.
Further cannon setup.
Collision setup so it works nicely with cannon low wall.
Cannon deploy placement fix.
Cannon art/prefab updates.
Assign placement prefab.
Fix all boat building block localizations
Add and setup low cannon wall.
Added to boat planner.
Merge from deployable_cannon
Make previous compile fix match the other ifdef behaviour
Add parenting trigger to plank so you don't instantly drop off the boat when walking on a plank
Setup triangle floor block and add to boat building planner.