userAdam Wcancel

7,182 Commits over 2,557 Days - 0.12cph!

Today
Merge from sam_vs_drone
Today
Add tunble drone detonate distance convar.
Today
Codegen
Today
Merge from main
Today
Merge from hackweek_random_skin_crafting
Today
GC optim
Today
Merge from main
Today
Repair bench fix
Today
SAM site vs drone buffs wip: Missiles use a proximity fuse against drones (reusing the MLRS trigger), lead vs them without aim error at 2.25x speed, and destroy drone-dropped explosives mid-air (no fireballs)
Today
Random includes the default skin now too
Today
Cached skin id fix
Today
Today
Refactor
Today
Merge from main
3 Days Ago
Remove the short "hold left stick button" delay before toggling run, feels much better instant.
3 Days Ago
Cleanup
3 Days Ago
Use gamepad cursor for inventory management by defaullt (dpad navigation is a convar)
3 Days Ago
Additional UI options for gamepad
3 Days Ago
More gamepad tweaks and convars, actions.
4 Days Ago
Merge from main
4 Days Ago
very wip glyph tests
4 Days Ago
Re-apply the steam init reflection hack now it's not needed and tested.
4 Days Ago
Merge from main
4 Days Ago
Merge from fp_steamworks_steaminput
4 Days Ago
Merge from main
4 Days Ago
Update Facepunch.Steamworks files (b56e56a) Initialize ISteamInput with the interface lifecycle - previously SteamInput.Controllers always enumerated empty because Init was never called. Release build from GitHub Actions.
4 Days Ago
Remove the temporary reflection hack for steam input. Switch to alloc free controllers call. Testing with locally built new Steamworks DLL
5 Days Ago
Merge from main
5 Days Ago
Merge from launchsiren
5 Days Ago
Fixes
5 Days Ago
Code support for siren light. Hook up to control computer in the launch site scene/prefab. S2P launch site
5 Days Ago
Merge from main
5 Days Ago
Merge from steam_input
5 Days Ago
VDF fixes
5 Days Ago
Steam Input is now the main (and only) gamepad input method. Lots of refactor to strip the old double setup out.
5 Days Ago
Added a tool to copy VDFs from/to project/steam locations
5 Days Ago
Finally got a VDF working. Added the VDF source and also some extra debugging.
5 Days Ago
Reflection hack to call ISteamInput::Init
5 Days Ago
Codegen
6 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
6 Days Ago
More prefab setup/cleanup
6 Days Ago
Merge from main
6 Days Ago
Remove hold to place
6 Days Ago
Fence gate tweaks
6 Days Ago
Test with new model
6 Days Ago
Merge from DeployableFenceGate
6 Days Ago
Animal fencing alternate implementation.
6 Days Ago
Missing codegen from earlier
7 Days Ago
proto fix after merge
7 Days Ago
Merge from main