6 Years Ago
tweaked custom stage instructions diagonal direction rotations for pxc etc new ring boss pxc ring shield repelled from center ring stage center repels player ring boss mine attack pxc wavy shader effect fixed temp effect stutter tweaked pixelchunk physics pxc shader properties can be set per-pxc jail stage fixed infinite loop when bullet keyframe duration is 0 changed how patternNum param gets handled stop sentry pattern when sentry despawns sentry bullets aim at player transform ring pxc effect option to transform filled ring Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fixed issue with special pixel types being registered more than once