reverse accel
Merge branch 'master' into staging
reworking powerups
disperse powerups
Merge branch 'master' into staging
just a single player damage powerup type
shooting powered visuals
tweaked player properties
follow player strength & radius
pixelgroups can have death powerups
player laser turret
fixed unit respawning timer bug
menu default stage
Merge branch 'master' into staging
removed some debug lines