8 Years Ago
Split DSE debug into partial, renamed some odd methods Conditions now construct a "failure string" when the DecisionContext they're in is instigated by the Player/UI Conditions can be flagged to "hide UI on failure" in the context of a BehaviourPlan's evaluation WorldManager TOD_Time property is static, uses Instance. pattern that we use in other managers PlayerController refactored to deal with interaction and ability evaluation RMB must be held for a small time (currently 300ms) before a radial menu is shown, a single click will invoke a default interaction command for the target SmartObject. Mulitple SmartObjects will show a radial by default, without the hold timer. Fixed NRE in UnitView.IsTurning setter