9 Years Ago
Dispenser.AddDispensable : support for other systems adding items to a dispenser Machines now only process Items, refactored CanProcess, AddInput, ValueOfInput methods Added MachineProcessSettingsWrapper: allows for per Entity machine FX prefab Machines use VisualFX Added CorpseStates.Cooked, CorpseParameters.MinutesToCook CookCorpse MachineProcess implementation, uses BuildingAttachments system for corpse placement... Unit.Items Unset animator hold bools on RemoveItem CameraModule.GetAverageGroundHeight reverted (was highest...)