8 Years Ago
added test dodge anim with root motion updated avatarPostprocessor.cs to look for _RM in the anim name and use root motion on XZ added dodge bool to human controller(to test for now) updated human male prefab with use root motion tickbox (will need to be udpated via tools if we go forward with it I think) updated animation.cs with a check to see if dodge bool is active to disable ismoving and play anims at normal speed, also added OnAnimatorMove here to check if dodge is true and then use the root motion