Tweaked TOD settings quite a bit, ambient should be better
Fixed IsCarryingItemCondition not actually being implemented!
Added seperate Interaction for butchering/harvesting an animal
Added more conditions for unit diet type, herbivores will no longer eat meat, carnivores no longer eat berries
Added FoodTypes and data to ConsumableParams
Changed species dietry preferences to a weighted list of FoodTypes, updated considerations to score against this list rather than item ID
Updated all consumables with better effects and FoodTypes
Updated all species dietry data