8 Years Ago
Refactoring Unit+Item/Attachment handling to be a more flexible and robust Unit+Combat calculations now account for resistances to damage types, mitigation from attributes, and weapons (plus their procs) Added DamageTypes and DamageResistances to Species combat params Added DamageTypes to WeaponParams Added HoldItem flag to PickUpItemSettings Added AttackSpeed attribute, used in combat timings (value*(100/1000) = delay in seconds between attacks) Added AmourRating attribute, used in combat calculations as mitigations (exposed in data, so optional) Weapons data for both spears and rock items