- Increased chance of enemies having special abilitites from 10 -> 20 percent
- Upto 3 random enemy abilities are now picked per mission (there's only 2 ingame at the moment though!)
- Fixed bug with enemies not healing properly
- BaseEntities now have an Invulnerable flag
- Changed the way enemy shield ability works, it now applies Invulnerable flag instead of using a collision blocker as the shield