1,945 Commits over 578 Days - 0.14cph!
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FOR FUCK SAKE mortar enemy
!A mortar texture/material/model
FOR FUCK SAKE shaderforge
FOR FUCK SAKE playership prefab, setting up loop/prewarm on shield particle
Moved invulnerability effect triggering to code
Rebuilt player prefab, linking to Invuln effect
Enemies will no longer move to within 300 units of a door when the player isn't in their room
Halved the health of all turrets
Rebuilt prefabs
FOR FUCK SAKE asteroid level scene (cleanup)
!A mortar placeholer
/U mortat prefab
Asteroid room A reenabled, changes.
Rebuilt prefabs
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree
FOR FUCK SAKE doors with collider
!A spawning anim to fix the cubemap render
FOR FUCK SAKE player prefab hit adding shield
FOR FUCK SAKE fix water particle, rebuilt tile/room prefab
FOR FUCK SAKE particle file cleaning
Added very placeholder shop instruction for quick build
Rebuilt prefabs
Made a CanSee node for behaviour designer which checks for LOS between two points
Booze burners now check for LOS to player before burning/damaging
Rooms?
Factory enemy ratios tweaked again
- Set factory room P enemy spawn budget to 0 as it's already evil enough
- Rebuilt prefabs
Added invulnerability duration upgrade
FOR FUCK SAKE playership (adding behavior tree for the cockpit)
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Upgrade panels now black out when they're fully upgraded
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Factory enemy spawn pack tweaks
- Abilities and equipment/weapons now correctly clear again when starting a new game
FOR FUCK SAKE particles
FOR FUCK SAKE factory rotorz tile/room
!A particle for water/ projectile fade
FOR FUCK SAKE water shader/mat
!A bubble particle
FOR FUCK SAKE rotorz tiles/room
FOR FUCK SAKE water shader/mat/texture
FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
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- Reduced player speed from 400 to 350 (middle ground, was 300)
FOR FUCK SAKE factory room/prefab (more random props test)
FOR FUCK SAKE factory material
!A random prefab
- Increased upgrade costs for shield
- Reduced starting base ammo levels for all ammo types
- Moved spikey spawners from area 1 to area 2
- Cash drops now worth double
- Room weapon/abil chance increased
FOR FUCK SAKE rotorz factory prefab
FOR FUCK SAKE factory room
- Collision layer matrix fix for Timeslowshield
- Increased barrel spawn values slightly
- Increased enemy spawn budget in some rooms slightly
FOR FUCK SAKE projectile tweak (matched collision to visual mode)
FOR FUCK SAKE file cleaning
FOR FUCK SAKE slowshield effect
FOR FUCK SAKEfactory corner collision
FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason)
!A effect shader/material
FOR FUCK SAKE particle fx / file cleaning
FOR FUCK SAKE playerprefab
FOR FUCK SAKE item material
FOR FUCK SAKE level lighting
FOR FUCK SAKE fix wrong impact FX on fast plasma
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