branchspaceshooter/maincancel

1,945 Commits over 578 Days - 0.14cph!

6 Years Ago
▉ █▊▅▄▍▌ ▅▅▍▆▉▄▅▌▄/ ▋▊▇ ▊▉▌▅▍▇▋▇▆ ▋▋▉▌▊▍▍▄▅ ▍▇▉ ▆▅▌▄ ▇▍▌▌ ▄▊▊ ▌▄▍▅▋▆ ▊▌▇▊▉▇▇█▇
6 Years Ago
FOR FUCK SAKE mortar enemy !A mortar texture/material/model
6 Years Ago
FOR FUCK SAKE shaderforge
6 Years Ago
FOR FUCK SAKE playership prefab, setting up loop/prewarm on shield particle
6 Years Ago
Moved invulnerability effect triggering to code Rebuilt player prefab, linking to Invuln effect
6 Years Ago
Enemies will no longer move to within 300 units of a door when the player isn't in their room Halved the health of all turrets Rebuilt prefabs
6 Years Ago
FOR FUCK SAKE WIP mortar
6 Years Ago
FOR FUCK SAKE WIP mortar
6 Years Ago
Factory gen fix?
6 Years Ago
FOR FUCK SAKE asteroid level scene (cleanup) !A mortar placeholer /U mortat prefab
6 Years Ago
Asteroid room A reenabled, changes. Rebuilt prefabs
6 Years Ago
FOR FUCK SAKE player prefab, fixing giggle bone reference in the behavior tree
6 Years Ago
FOR FUCK SAKE doors with collider !A spawning anim to fix the cubemap render
6 Years Ago
Collision fix?
6 Years Ago
Gate collision code
6 Years Ago
FOR FUCK SAKE player prefab hit adding shield FOR FUCK SAKE fix water particle, rebuilt tile/room prefab FOR FUCK SAKE particle file cleaning
6 Years Ago
Added very placeholder shop instruction for quick build Rebuilt prefabs
6 Years Ago
Made a CanSee node for behaviour designer which checks for LOS between two points Booze burners now check for LOS to player before burning/damaging Rooms?
6 Years Ago
Factory enemy ratios tweaked again
6 Years Ago
- Set factory room P enemy spawn budget to 0 as it's already evil enough - Rebuilt prefabs
6 Years Ago
Added invulnerability duration upgrade
6 Years Ago
FOR FUCK SAKE playership (adding behavior tree for the cockpit)
6 Years Ago
▌ ▊▄▆▌▅ ▋▄ ▍▇▇▊▌▊ ▅▍ ▇▌▄ ▉▄▊▍▄▉▇
6 Years Ago
Upgrade panels now black out when they're fully upgraded
6 Years Ago
▌ ▄▅▋▆▆▍▊▋ ▉▋▋ ▅█▆▇▌▌ ▋▌▇ ▅▊▄▋ ▍▌▅▌ ▆▉█▇▉▍▅▇/ ▊▋▋ ▋▋▍▅▌ ▆▋▄▅▌█▇▉ ▋▋▊ █▄▍▇ ▇▋▋█ ▄▇█▊▉▄▍ ▆▅▄▅▊▆ █▆▉▅/▌▄▄▋
6 Years Ago
Factory enemy spawn pack tweaks
6 Years Ago
- Abilities and equipment/weapons now correctly clear again when starting a new game
6 Years Ago
FOR FUCK SAKE particles FOR FUCK SAKE factory rotorz tile/room !A particle for water/ projectile fade
6 Years Ago
FOR FUCK SAKE water shader/mat !A bubble particle FOR FUCK SAKE rotorz tiles/room
6 Years Ago
FOR FUCK SAKE water shader/mat/texture FOR FUCK SAKE fix some stuff in the rotorz tile/ rebuild tile/room
6 Years Ago
▆ ▍▆▆▉▍ ▋▇▊▅▌▉ !▌ ▉▉▍▄▌ ▆▌▉▋█▅/█▌▋/▄█▅▅█▆▋ ▍▋▆ ▉▌▍▋ ▊▋▋▍ ▌▊▄▋▌█/█▇▄▊ █▉▅▌▊▆▊/▌▉▄▇▆
6 Years Ago
Upgrades
6 Years Ago
- Flow changes
6 Years Ago
- Reduced player speed from 400 to 350 (middle ground, was 300)
6 Years Ago
FOR FUCK SAKE factory room/prefab (more random props test) FOR FUCK SAKE factory material !A random prefab
6 Years Ago
- Increased upgrade costs for shield - Reduced starting base ammo levels for all ammo types
6 Years Ago
- Moved spikey spawners from area 1 to area 2 - Cash drops now worth double
6 Years Ago
- Room weapon/abil chance increased
6 Years Ago
▉ █▍██▌▇▉ ▉▉█▋
6 Years Ago
FOR FUCK SAKE rotorz factory prefab FOR FUCK SAKE factory room
6 Years Ago
- Collision layer matrix fix for Timeslowshield
6 Years Ago
- Increased barrel spawn values slightly - Increased enemy spawn budget in some rooms slightly
6 Years Ago
- Spawning fix
6 Years Ago
FOR FUCK SAKE projectile tweak (matched collision to visual mode) FOR FUCK SAKE file cleaning
6 Years Ago
FOR FUCK SAKE slowshield effect FOR FUCK SAKEfactory corner collision FOR FUCK SAKE rebuild factor rotorz prefab (it fixed the no enemies spawning for some reason) !A effect shader/material
6 Years Ago
Delete
6 Years Ago
Loot changes
6 Years Ago
FOR FUCK SAKE particle fx / file cleaning FOR FUCK SAKE playerprefab FOR FUCK SAKE item material FOR FUCK SAKE level lighting
6 Years Ago
FOR FUCK SAKE fix wrong impact FX on fast plasma
6 Years Ago
▋ ▄▌▌▆▅▌▅▄▌▅ ▌▆▋▆▍▅/▄▅▍▉ ▅▄ ▇▅▆ ▇▆█▌ ▍▅▄▇ ▅▉▅▍▌▋ ▋▍▆▆▇▆▅▌█▌ █▄ / ▌▍▌▉ ▄█▋▍▋▊▊