Added RequiredByMachine and RequiredByTribe Item considerations
Added Description field to MachineProcessSettings for editor comments
Added GroupManager skeleton (not doing anything yet)
FuelToEffect machine process now overrides OnMinute logic, burns for one duration per input entity
Value OfHarvest consideration now scores against machines from the known buildings list too
Improved (though somewhat hackily) callbacks between pathfinding actions (GoToSmartObject) and Unit Pathfinding, should fix most issues