- Expanded GameOptions to work as a Manager, currently holding game speed options used in PlayerTimeControls.
- Cleaned up the Globals heirarchy a bit, fixing some UI issues and making padding values for screens and modals more consistent
- Fixed the Quit modal not working
- Made sure we are using the correct "black" color value on transitions and overlays
- GameManager now skips Startup UI screen properly when playing in editor
- Added a DebugCamera prefab to startup scene (not functional yet)
- Overriding UIScreen.IsActive in MenuUI to ensure that the LoadGame button is updated correctly in accordance PersistanceManager.has_savegame_to_load;
- Updated GameSaveData for new types (GameOptions)
- Fixed potential issue with destroying WeatherVolume objects in WorldWeather