- Moved Unit Color Palette files into their respective Unit folders
- Fixed PlayerUnitControls / Unit selection/hover issues
- Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe
- Added RenderSettings.fogLevel to Biome.Season settings
- Renamed IMouseInteractible to IMouseInteractable
- Renamed "button_clicked" to "on_click" in IMouseInteractable
- Tweak all UnitAsset scale variations
- Some Unit cleanup
- Renamed ActivityManager -> ActivityLogger
- Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt