10 Years Ago
- Moved Unit Color Palette files into their respective Unit folders - Fixed PlayerUnitControls / Unit selection/hover issues - Tweaked Player a bit, now spawns in a sensible position and checks distance to ground before jumping to the player's tribe - Added RenderSettings.fogLevel to Biome.Season settings - Renamed IMouseInteractible to IMouseInteractable - Renamed "button_clicked" to "on_click" in IMouseInteractable - Tweak all UnitAsset scale variations - Some Unit cleanup - Renamed ActivityManager -> ActivityLogger - Tweaked SceneSaveHook to avoid Test scenes being dopped into Build Settings or game_scenes.txt