10 Years Ago
Adjusted terrain atlas textures import settings Force disabled PVT via script and changed default terrain material to Procedural-ATLAS; updated TerrainGenerator prefab Updated layer masking to handle 4-channel specular Changed some shaders to half precision across the board for some low-end love Added atlas path to "Rust/Standard Procedural Terrain" in order to match the shader used in the menu scene Deleted some seemengly unused shaders that weren't compiling