Special fix for the following bug:
[SERVER]
- Character spawns
- Character queues spawn message.Has full HP
- Character gets killed immediately
- Character queues update message for the 0HP change
- Spawn message goes out. Has 0 HP now, so message sends with 0HP
[CLIENT}
- Client gets spawn message, starts initializing
- Initializes health.HP is already zero. Call death event immediately!
- But health script is only half-way through init. Missing references, things break.
With this fix, the pre-init spawn message with 0hp is clamped to 1, and the character still dies right after init when they get the follow-up 0hp update message.