branchwiseguys/main/DestroyOrderTestingcancel

17 Commits over 0 Days - ∞cph!

6 Years Ago
Fix cleanup not happening when the client disconnects
6 Years Ago
Revert more changes that were just for testing
6 Years Ago
Revert changes that were just for testing
6 Years Ago
Fix wreckage spawner not calling the right type of destroy
6 Years Ago
Line endings only
6 Years Ago
Special fix for the following bug: [SERVER] - Character spawns - Character queues spawn message.Has full HP - Character gets killed immediately - Character queues update message for the 0HP change - Spawn message goes out. Has 0 HP now, so message sends with 0HP [CLIENT} - Client gets spawn message, starts initializing - Initializes health.HP is already zero. Call death event immediately! - But health script is only half-way through init. Missing references, things break. With this fix, the pre-init spawn message with 0hp is clamped to 1, and the character still dies right after init when they get the follow-up 0hp update message.
6 Years Ago
Need more bots to make bugs show up faster
6 Years Ago
Fix destroy error showing on the client when there was no real problem
6 Years Ago
Tidier destroy/cleanup code. Hopefully makes more sense
6 Years Ago
Rearranging. Don't have to wait until next frame to call destroy code on client.
6 Years Ago
Update RPC method list
6 Years Ago
Better. Still breaks occasionally
6 Years Ago
Client now gets the destroy messages. Still got issues
6 Years Ago
Working on cleaning things up. Server can run without errors now. Clients still not getting the despawn/destroy messages they should be though.
6 Years Ago
Fix for the delete queue error. Needs testing, needs tidying up...
6 Years Ago
Use spectate bots mode to test more easily
6 Years Ago
Setup for testing