6 Years Ago
[d11][Audio] Quite a few changes, see below: Renamed all footstep Sound Defs with sdef_ prefix to allow easy searchin and group editing of footstep sound defs Rebalanced levels of all footstep sound defs Made Vegitation Scrapes Quieter Made Low Pass Distance Muffling on Grenades more aggressive Removed all remaining instances of the generic 'cave reverb' only D11reverbs and hangar reverbs should show up now. Removed Quarry 'cave' reverbs as sounded completely out of place, once we have global exterior DSP coverage will be no need for this.