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4,583 Commits over 731 Days - 0.26cph!

6 Months Ago
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6 Months Ago
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6 Months Ago
[D11] Fix for: Plugin 'Assets/Plugins/FLZMA2/flzma2.dll' has the same filename as Assembly Definition File 'Assets/Plugins/FLZMA2/flzma2.asmdef'. Rename the assemblies to avoid hard to diagnose issues and crashes.
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6 Months Ago
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6 Months Ago
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6 Months Ago
[▊█▄] ▉▄▋▌ ▌▄▍▄▉ ▇▊▉/▅▇▄▇
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6 Months Ago
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6 Months Ago
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6 Months Ago
[D11] Actual fix to the entitlement defines
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6 Months Ago
[D11] Fixed issue with entitlementservicelabel
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6 Months Ago
[D11][Art][#2174] Fix for floating eyebrows on female characters
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6 Months Ago
File for linux engine version
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6 Months Ago
Turn off beta build define on main d11 branch
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6 Months Ago
Added EngineVersion.txt to specify which version of the engine should be used
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6 Months Ago
[D11] [#3784] Fixing the material issue with Laser/Flash flare/Search light/Miners hat - 3rd person
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6 Months Ago
[D11] [#4085] Flame turret - smoother movement.
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6 Months Ago
[D11] Changes to the tree impact particle system and materials to increase performance.
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6 Months Ago
[D11] Changed ThirdPersonWeapon sounds to check distance rather than LOD Visibility to prevent reload sounds not playing when outside of main camera frustrum
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6 Months Ago
[D11][#3624] fixed been unable to move the interaction piemenu. [#4155] disable crosshair when trying upgrade.
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6 Months Ago
load the sound templates in the startup bundle
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6 Months Ago
[D11] Fix xb1 bootup crash 51522
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6 Months Ago
[D11] [#3784] {PS4/XB1} Visible orb of light in front of flashlights, weapon lights.
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6 Months Ago
[D11] [UI] Fixed Leather Gloves World Item translation.
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6 Months Ago
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6 Months Ago
[D11] Shadow cascades: 4 -> 2. Max shadow requests = 2. Changing the distance split to 75m.
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6 Months Ago
[D11] [UI] Potential fix for Stall when look-at tooltips loaded during runtime.
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6 Months Ago
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6 Months Ago
[d11] Mistakingly checked in with the equipment. Its not strictly correct ( would awlays return 0 for the initial lod )
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6 Months Ago
temp fix to preload sound templates
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6 Months Ago
ensure client prefab is loaded before trying to access it
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6 Months Ago
[D11] [UI] Whats New Web Request Implementation and added translations.
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6 Months Ago
[D11] Fix for being able to fire off remaining rounds from old mag just after completing the reload animation
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6 Months Ago
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6 Months Ago
[D11][UI] Changed method of getting top corner icons for item icons.
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6 Months Ago
[D11] Changed Max Cluster size for nodettes to prevent groups of 2
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6 Months Ago
[D11] Removed "Loading.." parameter added in 51499 to instead use overridden function, to allow for easier addition of translation keys
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6 Months Ago
[D11] Added a check for added controller when attempting to add a new controller
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6 Months Ago
[D11] [UI] Removed mip maps from item icon sprites. Updated texture alpha on certain sprites that were missing them and had black backgrounds as a result.
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6 Months Ago
[Audio] All audio templates now set a spread value of 0.5 at min distance, spread starts at approx 1 quarter of max distance. This SHOULD fix sounds hard panning. Also set radius of burning torch to 30m instead of 60
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6 Months Ago
[D11] Define fix
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6 Months Ago
[D11][UI] Missing File
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6 Months Ago
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6 Months Ago
[D11[UI][#4194] Improved vendingmachine incrmental controls
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6 Months Ago
[D11][UI][#4150] Fixed maintenance message overlap.
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6 Months Ago
[D11] Cast demo id properly
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6 Months Ago
[D11] Added extra information to the Queue screen - [D11] Added extra information to the Queue screen
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6 Months Ago
[d11][4258] {PS4/XB1} Freeze/hangs when interacting with your hotbar Callstacks don't have anything. I've turned off the preloading. It will help eliminate this as a problem.
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6 Months Ago
[D11][Gameplay][#3596] The player will continue to overheat if he stands next to a lit furnace
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